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Mobile Cynosural Inhibitor

Mobile Cynosural Inhibitor

ID: 33476 | Mobile Cyno Inhibitor Deployable | Published | T1 Meta 1
Market: Structures > Deployable Structures > Mobile Cynosural Inhibitors

This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through. 100km effective range One minute activation time. May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.

Required Skills (1)

SkillLevel
Anchoring III

Attributes (16)

IDNameValueUnitStackableHigh Is Good
265 armorHP (Armor Hitpoints) 10000 HP Yes +
524 armorUniformity 0.75 - Yes +
9 hp (Structure Hitpoints) 150000 HP Yes +
633 metaLevelOld (Meta Level) 1 Level Yes +
182 requiredSkill1 (Primary Skill required) Anchoring typeID Yes +
277 requiredSkill1Level 3 - Yes +
211 scanGravimetricStrength (Gravimetric Sensor Strength) 20 points No +
209 scanLadarStrength (Ladar Sensor Strength) 20 points No +
210 scanMagnetometricStrength (Magnetometric Sensor Strength) 20 points No +
208 scanRadarStrength (RADAR Sensor Strength) 20 points No +
263 shieldCapacity (Shield Capacity) 10000 HP Yes +
479 shieldRechargeRate (Shield recharge time) 2400000 s Yes -
484 shieldUniformity 0.75 - Yes +
552 signatureRadius (Signature Radius) 400 m No -
525 structureUniformity 1 - Yes +
422 techLevel (Tech Level) 1 Level Yes +

Effects (0)

No dogma effects.

Outgoing Modifiers (0)

This type's effects do not modify other attributes.

Incoming Modifiers (0)

No modifiers affect this type.