Defunct Caldari Encounter Surveillance System
Market: Structures > Deployable Structures > Encounter Surveillance Systems
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Required Skills (1)
| Skill | Level |
|---|---|
| Anchoring | II |
Variations (3)
| Type | Tier | Meta Level |
|---|---|---|
| Defunct Amarr Encounter Surveillance System | T1 | - |
| Defunct Gallente Encounter Surveillance System | T1 | - |
| Defunct Minmatar Encounter Surveillance System | T1 | - |
Attributes (19)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 265 | armorHP (Armor Hitpoints) | 30000 | HP | Yes | + |
| 524 | armorUniformity | 0.75 | - | Yes | + |
| 9 | hp (Structure Hitpoints) | 190000 | HP | Yes | + |
| 192 | maxLockedTargets (Maximum Locked Targets) | 8 | - | Yes | + |
| 76 | maxTargetRange (Maximum Targeting Range) | 250000 | m | No | + |
| 182 | requiredSkill1 (Primary Skill required) | Anchoring | typeID | Yes | + |
| 277 | requiredSkill1Level | 2 | - | Yes | + |
| 211 | scanGravimetricStrength (Gravimetric Sensor Strength) | 50 | points | No | + |
| 209 | scanLadarStrength (Ladar Sensor Strength) | 50 | points | No | + |
| 210 | scanMagnetometricStrength (Magnetometric Sensor Strength) | 50 | points | No | + |
| 208 | scanRadarStrength (RADAR Sensor Strength) | 50 | points | No | + |
| 263 | shieldCapacity (Shield Capacity) | 30000 | HP | Yes | + |
| 479 | shieldRechargeRate (Shield recharge time) | 2400000 | s | Yes | - |
| 484 | shieldUniformity | 0.75 | - | Yes | + |
| 552 | signatureRadius (Signature Radius) | 500 | m | No | - |
| 525 | structureUniformity | 1 | - | Yes | + |
| 422 | techLevel (Tech Level) | 1 | Level | Yes | + |
| 136 | uniformity | 1 | - | Yes | + |
| 105 | warpScrambleStrength (Warp Scramble Strength) | 100 | - | Yes | + |
Effects (2)
| ID | Name | Category | Modifiers |
|---|---|---|---|
| 649 | anchorDrop | 1 | 0 |
| 5768 | EssWarpScramble | 2 | 1 |
Outgoing Modifiers (1)
| Effect | Func | Modifying Attr | Op | Modified Attr | Skill | Group |
|---|---|---|---|---|---|---|
| EssWarpScramble | ItemModifier | warpScrambleStrength | ModAdd | warpScrambleStatus | - | - |
Incoming Modifiers (0)
No modifiers affect this type.