Mobile Phase Anchor
Market: Structures > Deployable Structures > Mobile Phase Anchors
Once activated by connected industrial command ships, this deployable device resonates with the closest Phased Asteroid. This causes "Phased-Out" asteroids to phase into harmony with the surrounding spacetime, causing them to become "Phased-In". While Phased-In, a Phased Asteroid can be mined with far greater efficiency. Visit the User Manual tab for more information
Required Skills (1)
| Skill | Level |
|---|---|
| Anchoring | III |
Attributes (28)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 267 | armorEmDamageResonance (Armor EM Damage Resistance) | 1 | % | No | - |
| 268 | armorExplosiveDamageResonance (Armor Explosive Damage Resistance) | 1 | % | No | - |
| 265 | armorHP (Armor Hitpoints) | 10000 | HP | Yes | + |
| 269 | armorKineticDamageResonance (Armor Kinetic Damage Resistance) | 1 | % | No | - |
| 270 | armorThermalDamageResonance (Armor Thermal Damage Resistance) | 1 | % | No | - |
| 524 | armorUniformity | 0.75 | - | Yes | + |
| 113 | emDamageResonance (Structure EM Damage Resistance) | 1 | % | No | - |
| 111 | explosiveDamageResonance (Structure Explosive Damage Resistance) | 1 | % | No | - |
| 9 | hp (Structure Hitpoints) | 10000 | HP | Yes | + |
| 109 | kineticDamageResonance (Structure Kinetic Damage Resistance) | 1 | % | No | - |
| 633 | metaLevelOld (Meta Level) | 1 | Level | Yes | + |
| 182 | requiredSkill1 (Primary Skill required) | Anchoring | typeID | Yes | + |
| 277 | requiredSkill1Level | 3 | - | Yes | + |
| 211 | scanGravimetricStrength (Gravimetric Sensor Strength) | 100 | points | No | + |
| 209 | scanLadarStrength (Ladar Sensor Strength) | 100 | points | No | + |
| 210 | scanMagnetometricStrength (Magnetometric Sensor Strength) | 100 | points | No | + |
| 208 | scanRadarStrength (RADAR Sensor Strength) | 100 | points | No | + |
| 263 | shieldCapacity (Shield Capacity) | 30000 | HP | Yes | + |
| 271 | shieldEmDamageResonance (Shield EM Damage Resistance) | 0.25 | % | No | - |
| 272 | shieldExplosiveDamageResonance (Shield Explosive Damage Resistance) | 0.25 | % | No | - |
| 273 | shieldKineticDamageResonance (Shield Kinetic Damage Resistance) | 0.25 | % | No | - |
| 479 | shieldRechargeRate (Shield recharge time) | 86400000 | s | Yes | - |
| 274 | shieldThermalDamageResonance (Shield Thermal Damage Resistance) | 0.25 | % | No | - |
| 484 | shieldUniformity | 0.75 | - | Yes | + |
| 552 | signatureRadius (Signature Radius) | 1000 | m | No | - |
| 525 | structureUniformity | 1 | - | Yes | + |
| 422 | techLevel (Tech Level) | 1 | Level | Yes | + |
| 110 | thermalDamageResonance (Structure Thermal Damage Resistance) | 1 | % | No | - |
Effects (0)
No dogma effects.
Outgoing Modifiers (0)
This type's effects do not modify other attributes.
Incoming Modifiers (0)
No modifiers affect this type.