Redeemer
Amarr Empire
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Black Ops
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Tech II
Meta 5
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Ship Bonuses
Amarr Battleship bonuses (per skill level)
- 10% bonus to Large Energy Turret rate of fire
- 10% reduction in Large Energy Turret activation cost
Black Ops bonuses (per skill level)
- 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
- 7.5% bonus to Large Energy Turret tracking speed
Role Bonus
- 5% additional bonus to Reinforced Bulkhead hitpoints
- 650% bonus to ship max velocity when using Cloaking Devices
- 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
- 75% reduction to effective distance traveled for jump fatigue
- • Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
- • Cloak reactivation delay reduced to 5 seconds
- • No targeting delay after Cloaking Device deactivation
Ship Stats
4,968
Structure HP
17,000
Powergrid Output
7
High Slots
4
Med Slots
8
Low Slots
117
Max Velocity
505
CPU Output
1,087,500
Capacitor Recharge
4,375
Shield HP
5,312
Armor HP
125
Drone Bay
5,912.5
Capacitor Capacity
333
Signature Radius
2
Rig Slots
2
Drone Bandwidth
Black Ops (Amarr Empire)