Archon
Amarr Empire
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Carrier
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Tech I
The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initiative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement. The Archon is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.
Ship Bonuses
Amarr Carrier bonuses (per skill level)
- 1% bonus to Armored Command and Information Command burst strength and duration
- 5% bonus to Cenobite Support Fighter neutralization optimal range
- 2% bonus to Cenobite Support Fighter neutralization strength
- 4% bonus to all armor resistances
Role Bonus
- 200% bonus to Command Burst area of effect range
- 5% penalty to Entosis Link duration
- • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
- • Can fit Integrated Sensor Array
- • Can fit two Command Burst modules
- • Can launch Light and Support Fighters
- • Can lock at extended ranges
- • Conduit Jump capable
Ship Stats
76,300
Structure HP
775,000
Powergrid Output
7
High Slots
4
Med Slots
5
Low Slots
80
Max Velocity
625
CPU Output
4,450,000
Capacitor Recharge
53,000
Shield HP
72,000
Armor HP
58,000
Capacitor Capacity
9,920
Signature Radius
3
Rig Slots
3
Drone Bandwidth
Carrier (Amarr Empire)