Paladin

Paladin

Amarr Empire | Marauder | Tech II Meta 5

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides huge bonuses to firepower and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Ship Bonuses

Amarr Battleship bonuses (per skill level)
  • 5% bonus to Large Energy Turret optimal range
  • 10% reduction in Large Energy Turret activation cost
Marauders bonuses (per skill level)
  • 7.5% bonus to Armor Repairer amount
  • 5% bonus to Large Energy Turret damage
Role Bonus
  • 100% bonus to Large Energy Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • Can fit Bastion modules

Ship Stats

8,500
Structure HP
16,000
Powergrid Output
7
High Slots
4
Med Slots
8
Low Slots
100
Max Velocity
530
CPU Output
1,000,000
Capacitor Recharge
6,900
Shield HP
8,800
Armor HP
75
Drone Bay
7,500
Capacitor Capacity
420
Signature Radius
2
Rig Slots
2
Drone Bandwidth
Marauder (Amarr Empire)