Legion

Legion

Amarr Empire | Strategic Cruiser | Tech III Meta 5

Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter. Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion. -The Heresies of Hinketsu

Ship Bonuses

Amarr Defensive Systems bonuses (per skill level)
  • bonus to all Amarr Defensive Systems effectiveness
Amarr Offensive Systems bonuses (per skill level)
  • bonus to all Amarr Offensive Systems effectiveness
Amarr Propulsion Systems bonuses (per skill level)
  • bonus to all Amarr Propulsion Systems effectiveness
Amarr Core Systems bonuses (per skill level)
  • bonus to all Amarr Core Systems effectiveness
Amarr Strategic Cruiser bonuses (per skill level)
  • 10% bonus to nanite repair paste repair speed
  • 5% reduction in module damage from overheating
Role Bonus
  • 99% reduction in Scan Probe Launcher CPU requirements
  • Rigs may be removed from this ship without being destroyed

Subsystem Bonuses

Core

Amarr Core Systems bonuses (per skill level)
  • 5% bonus to capacitor capacity
  • 3% bonus to energy warfare resistance
Role Bonus
  • 20% bonus to ship power output
  • +1 Mid Slot, +3 Low Slots
  • +50GJ Capacitor Capacity
  • Additional Base Stats
Amarr Core Systems bonuses (per skill level)
  • 5% bonus to max targeting range
  • 15% bonus to scan resolution
  • 15% bonus to ship sensor strength
Role Bonus
  • +1 max locked target
  • +2 Mid Slots, +2 Low Slots
  • Additional Base Stats
Amarr Core Systems bonuses (per skill level)
  • 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 10% bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules
  • 5% reduction in module damage from overheating
Role Bonus
  • 50% reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules
  • +2 Mid Slots, +2 Low Slots
  • +50GJ Capacitor Capacity
  • Additional Base Stats

Defensive

Amarr Defensive Systems bonuses (per skill level)
  • 5% bonus to all armor hitpoints
  • 5% bonus to the benefits of overheating armor hardeners
Role Bonus
  • +1 Mid Slot, +3 Low Slots
  • +1000 Armor HP
  • +10m Signature Radius
  • Additional Base Stats
Amarr Defensive Systems bonuses (per skill level)
  • 7.5% bonus to Armor Repairer effectiveness
  • 10% bonus to Core and Combat Scanner Probe strength
  • 7.5% bonus to the benefits of overheating Armor Repairers
Role Bonus
  • 10% bonus to Relic and Data Analyzer virus strength
  • 100% reduction in Cloaking Devices CPU requirement
  • +1 High Slot, +1 Mid Slot, +2 Low Slots
  • +200GJ Capacitor Capacity
  • +300 Shield HP, +600 Hull HP
  • +30m3 Cargo Capacity
  • +5m Signature Radius
  • Additional Base Stats
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Amarr Defensive Systems bonuses (per skill level)
  • 10% bonus to Armor Repairer effectiveness
  • 10% bonus to the benefits of overheating Armor Repairers
Role Bonus
  • +100 Shield HP, +500 Armor HP
  • +2 Mid Slots, +2 Low Slots
  • +300GJ Capacitor Capacity
  • Additional Base Stats

Offensive

Amarr Offensive Systems bonuses (per skill level)
  • 10% bonus to Drone damage and hitpoints
  • 5% bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage
  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
Role Bonus
  • 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers
  • +200 PWG, +150 CPU
  • +50mbit Drone Bandwidth, +200m3 Drone Bay
  • +7 High Slots, +5 Launcher Hardpoints
  • Additional Base Stats
Amarr Offensive Systems bonuses (per skill level)
  • 10% bonus to Medium Energy Turret damage
  • 10% bonus to Medium Energy Turret optimal range
  • 10% reduction in Medium Energy Turret activation cost
Role Bonus
  • 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets
  • +100GJ Capacitor Capacity
  • +400 PWG, +90 CPU
  • +7 High Slots, +6 Turret Hardpoints
  • Additional Base Stats
Amarr Offensive Systems bonuses (per skill level)
  • 2% bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration
  • 10% bonus to the benefits of overheating Remote Armor Repairer modules
  • 5% reduction in Remote Armor Repairer activation cost
Role Bonus
  • 50% bonus to Command Burst area of effect range
  • 1,150% bonus to Remote Armor Repairer falloff
  • 20% bonus to Remote Armor Repairer optimal range
  • 95% reduction in the PWG and CPU fitting costs of Command Burst modules
  • 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules
  • +1 max locked target
  • +100GJ Capacitor Capacity
  • +25mbit Drone Bandwidth, +75m3 Drone Bay
  • +7 High Slots, +4 Turret Hardpoints
  • +75 PWG
  • Additional Base Stats
  • Can use one Command Burst module

Propulsion

Amarr Propulsion Systems bonuses (per skill level)
  • 5% bonus to max velocity
  • 5% bonus to ship agility
Role Bonus
  • +2 Low Slots
  • Additional Base Stats
Amarr Propulsion Systems bonuses (per skill level)
  • 10% bonus to warp velocity and acceleration
  • 15% reduction in capacitor need when initiating warp
Role Bonus
  • 100% bonus to Interdiction Nullifier duration
  • 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty
  • +0.1 Inertia Modifier
  • +1 Low Slot
  • +20m Signature Radius
  • -20km Max Targeting Range
  • Additional Base Stats
Amarr Propulsion Systems bonuses (per skill level)
  • 10% bonus to Afterburner velocity bonus
  • 10% reduction in Microwarpdrive signature radius penalty
Role Bonus
  • +1 Mid Slot, +1 Low Slot
  • Additional Base Stats

Ship Stats

1,800
Structure HP
625
Powergrid Output
185
Max Velocity
220
CPU Output
450,000
Capacitor Recharge
1,800
Shield HP
2,900
Armor HP
1,800
Capacitor Capacity
170
Signature Radius
3
Rig Slots
3
Drone Bandwidth
Strategic Cruiser (Amarr Empire)