Crucifier Navy Issue

Crucifier Navy Issue

Amarr Empire | Frigate | Faction Meta 7

As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need. The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.

Ship Bonuses

Amarr Frigate bonuses (per skill level)
  • 20% bonus to Small Energy Turret damage
  • 7.5% bonus to Weapon Disruptor effectiveness
Role Bonus
  • -85% penalty to Weapon Disruptor optimal range and falloff
  • -85% reduction in Weapon Disruptor activation cost and CPU requirements

Ship Stats

525
Structure HP
42
Powergrid Output
3
High Slots
4
Med Slots
3
Low Slots
340
Max Velocity
160
CPU Output
250,000
Capacitor Recharge
375
Shield HP
700
Armor HP
20
Drone Bay
500
Capacitor Capacity
38
Signature Radius
3
Rig Slots
3
Drone Bandwidth
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