Augoror

Augoror

Amarr Empire | Cruiser | Tech I

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror. The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.

Ship Bonuses

Amarr Cruiser bonuses (per skill level)
  • 12.5% bonus to Remote Armor Repairer amount
  • 5% reduction in Remote Armor Repairer activation cost
Role Bonus
  • 430% bonus to Remote Armor Repairer optimal range and falloff
  • 1,000% bonus to Remote Capacitor Transmitter range
  • 200% bonus to Remote Capacitor Transmitter transfer amount

Ship Stats

1,550
Structure HP
650
Powergrid Output
5
High Slots
3
Med Slots
5
Low Slots
235
Max Velocity
275
CPU Output
450,000
Capacitor Recharge
1,000
Shield HP
1,650
Armor HP
20
Drone Bay
2,250
Capacitor Capacity
90
Signature Radius
3
Rig Slots
3
Drone Bandwidth
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