Coercer Navy Issue
Amarr Empire
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Destroyer
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Faction
Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.
Ship Bonuses
Amarr Destroyer bonuses (per skill level)
- 10% bonus to Energy Neutralizer strength
- 7.5% bonus to Small Energy Turret damage
- 7.5% bonus to ship armor hitpoints
- 10% reduction to Energy Neutralizer activation cost
- 10% reduction to Small Energy Turret activation cost
Role Bonus
- 50% bonus to Small Energy Turret optimal range and falloff
Ship Stats
1,200
Structure HP
73
Powergrid Output
4
High Slots
2
Med Slots
7
Low Slots
260
Max Velocity
172
CPU Output
370,000
Capacitor Recharge
1,050
Shield HP
1,350
Armor HP
700
Capacitor Capacity
65
Signature Radius
3
Rig Slots
3
Drone Bandwidth