Search / Domination 200mm Autocannon
Domination 200mm Autocannon

Domination 200mm Autocannon

ID: 13777 | Projectile Weapon Module | Published | Faction Meta 7
Market: Ship Equipment > Turrets & Launchers > Projectile Turrets > Autocannons > Small

A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Required Skills (2)

Variations (26)

TypeTierMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTech LevelTurret TrackingUsed with (Charge Group)
125mm Gatling AutoCannon I T1 0 4,300 3 +106% 0.8 0 800 1 3,000 1 417 -
125mm Gatling AutoCannon II T2 5 4,300 3 +148% 0.8 5 960 1 3,000 2 417 372
125mm Light 'Scout' Autocannon I T1 4 4,300 2 +148% 0.8 4 960 1 3,000 1 417 -
125mm Light Carbine Repeating Cannon I T1 1 4,300 2 +117% 0.8 1 840 1 3,000 1 417 -
125mm Light Gallium Machine Gun T1 2 4,300 2 +127% 0.8 2 880 1 3,000 1 417 -
125mm Light Prototype Automatic Cannon T1 3 4,300 2 +137% 0.8 3 920 1 3,000 1 417 -
150mm Light 'Scout' Autocannon I T1 4 4,730 5 +197% 0.8 4 1,080 2 3,375 1 362 -
150mm Light AutoCannon I T1 0 4,730 6 +148% 0.8 0 900 2 3,375 1 362 -
150mm Light AutoCannon II T2 5 4,730 6 +197% 0.8 5 1,080 2 3,375 2 362 372
150mm Light Carbine Repeating Cannon I T1 1 4,730 4 +160% 0.8 1 945 2 3,375 1 362 -
150mm Light Gallium Machine Gun T1 2 4,730 5 +172% 0.8 2 990 2 3,375 1 362 -
150mm Light Prototype Automatic Cannon T1 3 4,730 5 +185% 0.8 3 1,035 2 3,375 1 362 -
200mm AutoCannon I T1 0 5,160 9 +189% 1 0 1,000 4 3,750 1 315 -
200mm AutoCannon II T2 5 5,160 9 +247% 1 5 1,200 4 3,750 2 315 372
200mm Light 'Jolt' Autocannon I Storyline 6 5,676 8 +218% 1 6 1,000 4 3,750 1 315 372
200mm Light 'Scout' Autocannon I T1 4 5,160 8 +247% 1 4 1,200 4 3,750 1 315 -
200mm Light Carbine Repeating Cannon I T1 1 5,160 7 +203% 1 1 1,050 4 3,750 1 315 -
200mm Light Gallium Machine Gun T1 2 5,160 8 +218% 1 2 1,100 4 3,750 1 315 -
200mm Light Prototype Automatic Cannon T1 3 5,160 7 +232% 1 3 1,150 4 3,750 1 315 -
Domination 125mm Autocannon Faction 7 4,300 1 +158% 0.8 7 960 1 3,000 1 417 372
Domination 150mm Autocannon Faction 7 4,730 4 +209% 0.8 7 1,080 2 3,375 1 362 372
Polarized 200mm AutoCannon T2 9 4,128 7 +247% 1 9 960 4 3,000 2 362.25 372
Ramaku's Modified 200mm AutoCannon T1 15 5,160 9 +304% 1 15 1,200 5 3,750 1 315 372
Republic Fleet 125mm Autocannon Faction 7 4,300 1 +158% 0.8 7 960 1 3,000 1 417 372
Republic Fleet 150mm Autocannon Faction 7 4,730 4 +209% 0.8 7 1,080 2 3,375 1 362 372
Republic Fleet 200mm Autocannon Faction 7 5,160 6 +261% 1 7 1,200 4 3,750 1 315 372
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret TrackingUsed with (Charge Group)
125mm Gatling AutoCannon I 0 4,300 3 +106% 0.8 0 800 1 3,000 417 -
125mm Light 'Scout' Autocannon I 4 4,300 2 +148% 0.8 4 960 1 3,000 417 -
125mm Light Carbine Repeating Cannon I 1 4,300 2 +117% 0.8 1 840 1 3,000 417 -
125mm Light Gallium Machine Gun 2 4,300 2 +127% 0.8 2 880 1 3,000 417 -
125mm Light Prototype Automatic Cannon 3 4,300 2 +137% 0.8 3 920 1 3,000 417 -
150mm Light 'Scout' Autocannon I 4 4,730 5 +197% 0.8 4 1,080 2 3,375 362 -
150mm Light AutoCannon I 0 4,730 6 +148% 0.8 0 900 2 3,375 362 -
150mm Light Carbine Repeating Cannon I 1 4,730 4 +160% 0.8 1 945 2 3,375 362 -
150mm Light Gallium Machine Gun 2 4,730 5 +172% 0.8 2 990 2 3,375 362 -
150mm Light Prototype Automatic Cannon 3 4,730 5 +185% 0.8 3 1,035 2 3,375 362 -
200mm AutoCannon I 0 5,160 9 +189% 1 0 1,000 4 3,750 315 -
200mm Light 'Scout' Autocannon I 4 5,160 8 +247% 1 4 1,200 4 3,750 315 -
200mm Light Carbine Repeating Cannon I 1 5,160 7 +203% 1 1 1,050 4 3,750 315 -
200mm Light Gallium Machine Gun 2 5,160 8 +218% 1 2 1,100 4 3,750 315 -
200mm Light Prototype Automatic Cannon 3 5,160 7 +232% 1 3 1,150 4 3,750 315 -
Ramaku's Modified 200mm AutoCannon 15 5,160 9 +304% 1 15 1,200 5 3,750 315 372
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
125mm Gatling AutoCannon II 5 4,300 3 +148% 0.8 5 960 1 3,000 417
150mm Light AutoCannon II 5 4,730 6 +197% 0.8 5 1,080 2 3,375 362
200mm AutoCannon II 5 5,160 9 +247% 1 5 1,200 4 3,750 315
Polarized 200mm AutoCannon 9 4,128 7 +247% 1 9 960 4 3,000 362.25
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageOptimal RangePowergrid UsageRate of fireTurret Tracking
Domination 125mm Autocannon 7 4,300 1 +158% 0.8 960 1 3,000 417
Domination 150mm Autocannon 7 4,730 4 +209% 0.8 1,080 2 3,375 362
Republic Fleet 125mm Autocannon 7 4,300 1 +158% 0.8 960 1 3,000 417
Republic Fleet 150mm Autocannon 7 4,730 4 +209% 0.8 1,080 2 3,375 362
Republic Fleet 200mm Autocannon 7 5,160 6 +261% 1 1,200 4 3,750 315

Compatible Charges (34)

ChargeGroupDamage FalloffMeta LevelRangeTech LevelTrackingTurret Power Need
Barrage S Advanced Autocannon Ammo 0 / 0 / 5 / 6 +50% 5 - 2 -25% -
Hail S Advanced Autocannon Ammo 0 / 0 / 3.8 / 13.9 -25% 5 -50% 2 -25% -
Arch Angel Carbonized Lead S Projectile Ammo 0 / 0 / 4.4 / 1.1 - - +60% 1 +5% -
Arch Angel Depleted Uranium S Projectile Ammo 0 / 3.3 / 2.2 / 3.3 - - - 1 +20% -
Arch Angel EMP S Projectile Ammo 9.9 / 0 / 1.1 / 2.2 - - -50% 1 - -
Arch Angel Fusion S Projectile Ammo 0 / 0 / 2.2 / 11 - - -50% 1 - -
Arch Angel Nuclear S Projectile Ammo 0 / 0 / 1.1 / 4.4 - - +60% 1 +5% -
Arch Angel Phased Plasma S Projectile Ammo 0 / 11 / 2.2 / 0 - - -50% 1 - -
Arch Angel Proton S Projectile Ammo 3.3 / 0 / 2.2 / 0 - - +60% 1 +5% -
Arch Angel Titanium Sabot S Projectile Ammo 0 / 0 / 6.6 / 2.2 - - - 1 +20% -
Carbonized Lead S Projectile Ammo 0 / 0 / 4 / 1 - - +60% 1 +5% -
Depleted Uranium S Projectile Ammo 0 / 3 / 2 / 3 - - - 1 +20% -
Domination Carbonized Lead S Projectile Ammo 0 / 0 / 4.8 / 1.2 - - +60% 1 +5% -
Domination Depleted Uranium S Projectile Ammo 0 / 3.6 / 2.4 / 3.6 - - - 1 +20% -
Domination EMP S Projectile Ammo 10.8 / 0 / 1.2 / 2.4 - - -50% 1 - -
Domination Fusion S Projectile Ammo 0 / 0 / 2.4 / 12 - - -50% 1 - -
Domination Nuclear S Projectile Ammo 0 / 0 / 1.2 / 4.8 - - +60% 1 +5% -
Domination Phased Plasma S Projectile Ammo 0 / 12 / 2.4 / 0 - - -50% 1 - -
Domination Proton S Projectile Ammo 3.6 / 0 / 2.4 / 0 - - +60% 1 +5% -
Domination Titanium Sabot S Projectile Ammo 0 / 0 / 7.2 / 2.4 - - - 1 +20% -
EMP S Projectile Ammo 9 / 0 / 1 / 2 - - -50% 1 - -
Fusion S Projectile Ammo 0 / 0 / 2 / 10 - - -50% 1 - -
Nuclear S Projectile Ammo 0 / 0 / 1 / 4 - - +60% 1 +5% -
Phased Plasma S Projectile Ammo 0 / 10 / 2 / 0 - - -50% 1 - -
Proton S Projectile Ammo 3 / 0 / 2 / 0 - - +60% 1 +5% -
Republic Fleet Carbonized Lead S Projectile Ammo 0 / 0 / 4.6 / 1.15 - - +60% 1 +5% -
Republic Fleet Depleted Uranium S Projectile Ammo 0 / 3.45 / 2.3 / 3.45 - - - 1 +20% -
Republic Fleet EMP S Projectile Ammo 10.35 / 0 / 1.15 / 2.3 - - -50% 1 - -
Republic Fleet Fusion S Projectile Ammo 0 / 0 / 2.3 / 11.5 - - -50% 1 - -
Republic Fleet Nuclear S Projectile Ammo 0 / 0 / 1.15 / 4.6 - - +60% 1 +5% -
Republic Fleet Phased Plasma S Projectile Ammo 0 / 11.5 / 2.3 / 0 - - -50% 1 - -
Republic Fleet Proton S Projectile Ammo 3.45 / 0 / 2.3 / 0 - - +60% 1 +5% -
Republic Fleet Titanium Sabot S Projectile Ammo 0 / 0 / 6.9 / 2.3 - - - 1 +20% -
Titanium Sabot S Projectile Ammo 0 / 0 / 6 / 2 - - - 1 +20% -
ChargeDamage FalloffRange
Barrage S 0 / 0 / 5 / 6 +50% -
Hail S 0 / 0 / 3.8 / 13.9 -25% -50%
ChargeDamage RangeTracking
Arch Angel Carbonized Lead S 0 / 0 / 4.4 / 1.1 +60% +5%
Arch Angel Depleted Uranium S 0 / 3.3 / 2.2 / 3.3 - +20%
Arch Angel EMP S 9.9 / 0 / 1.1 / 2.2 -50% -
Arch Angel Fusion S 0 / 0 / 2.2 / 11 -50% -
Arch Angel Nuclear S 0 / 0 / 1.1 / 4.4 +60% +5%
Arch Angel Phased Plasma S 0 / 11 / 2.2 / 0 -50% -
Arch Angel Proton S 3.3 / 0 / 2.2 / 0 +60% +5%
Arch Angel Titanium Sabot S 0 / 0 / 6.6 / 2.2 - +20%
Carbonized Lead S 0 / 0 / 4 / 1 +60% +5%
Depleted Uranium S 0 / 3 / 2 / 3 - +20%
Domination Carbonized Lead S 0 / 0 / 4.8 / 1.2 +60% +5%
Domination Depleted Uranium S 0 / 3.6 / 2.4 / 3.6 - +20%
Domination EMP S 10.8 / 0 / 1.2 / 2.4 -50% -
Domination Fusion S 0 / 0 / 2.4 / 12 -50% -
Domination Nuclear S 0 / 0 / 1.2 / 4.8 +60% +5%
Domination Phased Plasma S 0 / 12 / 2.4 / 0 -50% -
Domination Proton S 3.6 / 0 / 2.4 / 0 +60% +5%
Domination Titanium Sabot S 0 / 0 / 7.2 / 2.4 - +20%
EMP S 9 / 0 / 1 / 2 -50% -
Fusion S 0 / 0 / 2 / 10 -50% -
Nuclear S 0 / 0 / 1 / 4 +60% +5%
Phased Plasma S 0 / 10 / 2 / 0 -50% -
Proton S 3 / 0 / 2 / 0 +60% +5%
Republic Fleet Carbonized Lead S 0 / 0 / 4.6 / 1.15 +60% +5%
Republic Fleet Depleted Uranium S 0 / 3.45 / 2.3 / 3.45 - +20%
Republic Fleet EMP S 10.35 / 0 / 1.15 / 2.3 -50% -
Republic Fleet Fusion S 0 / 0 / 2.3 / 11.5 -50% -
Republic Fleet Nuclear S 0 / 0 / 1.15 / 4.6 +60% +5%
Republic Fleet Phased Plasma S 0 / 11.5 / 2.3 / 0 -50% -
Republic Fleet Proton S 3.45 / 0 / 2.3 / 0 +60% +5%
Republic Fleet Titanium Sabot S 0 / 0 / 6.9 / 2.3 - +20%
Titanium Sabot S 0 / 0 / 6 / 2 - +20%

Attributes (29)

IDNameValueUnitStackableHigh Is Good
63 accuracyBonus 0 - Yes +
6 capacitorNeed (Activation Cost) 0 GJ Yes -
604 chargeGroup1 (Used with (Charge Group)) Projectile Ammo groupID Yes +
605 chargeGroup2 (Used with (Charge Group)) Advanced Autocannon Ammo groupID Yes +
56 chargeRate (Charges Per Cycle) 1 - Yes +
128 chargeSize (Charge size) 1 1=small 2=medium 3=l Yes +
50 cpu (CPU usage) 6 tf Yes -
64 damageMultiplier (Damage Modifier) 3.6102 x No +
158 falloff (Accuracy falloff) 5160 m No +
1180 heatAbsorbtionRateModifier 0.01 - Yes +
1211 heatDamage (Heat Damage) 1 HP Yes -
9 hp (Structure Hitpoints) 40 HP Yes +
54 maxRange (Optimal Range) 1200 m No +
1692 metaGroupID 4 - Yes +
633 metaLevelOld (Meta Level) 7 Level Yes +
620 optimalSigRadius (Signature Resolution) 40000 m Yes +
1210 overloadDamageModifier (Overload damage bonus) 15 % Yes +
30 power (Powergrid Usage) 4 MW Yes -
1795 reloadTime (Reload Time) 10000 s Yes -
182 requiredSkill1 (Primary Skill required) Small Projectile Turret typeID Yes +
277 requiredSkill1Level 1 - Yes +
183 requiredSkill2 (Secondary Skill required) Gunnery typeID Yes +
278 requiredSkill2Level 1 - Yes +
1212 requiredThermoDynamicsSkill (Required Thermodynamics Level) 1 Level Yes +
47 slots 1 - Yes +
51 speed (Rate of fire) 3750 s No -
422 techLevel (Tech Level) 1 Level Yes +
160 trackingSpeed (Turret Tracking) 315 - No +
1768 typeColorScheme 11318 - No -

Incoming Modifiers (81)

Effect Func Modifying Attr Op Modified Attr Skill Group
projectileWeaponSpeedMultiply LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiply LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
turretWeaponAccuracyMultiply LocationGroupModifier accuracyMultiplier PostMul accuracyMultiplier - Projectile Weapon
turretWeaponCapacitorNeedMultiply LocationGroupModifier capacitorNeedMultiplier PostMul capacitorNeed - Projectile Weapon
smallProjectileTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringSmallProjectileTurret LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Small Projectile Turret -
controlledBurstsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Gunnery -
motionPredictionTrackingSpeedMultiplierPostPercentTrackingSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
sharpshooterRangeSkillBonusPostPercentMaxRangeLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rangeSkillBonus PostPercent maxRange Gunnery -
surgicalStrikeFalloffBonusPostPercentFalloffLocationShipModulesRequiringGunnery LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryTurretSpeeBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier turretSpeeBonus PostPercent speed Gunnery -
shipPDmgBonusMF LocationRequiredSkillModifier shipBonusMF PostPercent damageMultiplier Small Projectile Turret -
weaponUpgradesCpuNeedBonusPostPercentCpuLocationShipModulesRequiringGunnery LocationRequiredSkillModifier cpuNeedBonus PostPercent cpu Gunnery -
rapidFiringRofBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rofBonus PostPercent speed Gunnery -
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Gunnery -
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipGroupProjectileWeapon LocationGroupModifier damageMultiplierBonus PostPercent damageMultiplier - Projectile Weapon
shipProjectileOptimalBonuseMF2 LocationRequiredSkillModifier shipBonusMF2 PostPercent maxRange Small Projectile Turret -
eliteBonusGunshipProjectileFalloff2 LocationRequiredSkillModifier eliteBonusGunship2 PostPercent falloff Small Projectile Turret -
shipProjectileTrackingMF2 LocationRequiredSkillModifier shipBonusMF2 PostPercent trackingSpeed Small Projectile Turret -
shipProjectileTrackingGF LocationRequiredSkillModifier shipBonusGF PostPercent trackingSpeed Small Projectile Turret -
skillAdvancedWeaponUpgradesPowerNeedBonus LocationRequiredSkillModifier powerNeedBonus PostPercent power Gunnery -
smallProjectileMaxRangeBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Small Projectile Turret -
eliteBonusInterdictorsProjectileFalloff1 LocationRequiredSkillModifier eliteBonusInterdictors1 PostPercent falloff Small Projectile Turret -
shipBonusPirateFrigateProjDamage LocationRequiredSkillModifier shipBonusRole7 PostPercent damageMultiplier Small Projectile Turret -
eliteBonusGunshipProjectileDamage1 LocationRequiredSkillModifier eliteBonusGunship1 PostPercent damageMultiplier Small Projectile Turret -
cpuNeedBonusEffectProjectile LocationGroupModifier cpuNeedBonus PostPercent cpu - Projectile Weapon
falloffBonusEffectProjectiles LocationGroupModifier falloffBonus PostPercent falloff - Projectile Weapon
maxRangeBonusEffectProjectiles LocationGroupModifier maxRangeBonus PostPercent maxRange - Projectile Weapon
drawbackPowerNeedProjectiles LocationGroupModifier drawback PostPercent power - Projectile Weapon
boosterTurretOptimalRangePenalty LocationRequiredSkillModifier boosterTurretOptimalRangePenalty PostPercent maxRange Gunnery -
boosterTurretFalloffPenalty LocationRequiredSkillModifier boosterTurretFalloffPenalty PostPercent falloff Gunnery -
boosterTurretTrackingPenalty LocationRequiredSkillModifier boosterTurretTrackingPenalty PostPercent trackingSpeed Gunnery -
projectileWeaponSpeedMultiplyPassive LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiplyPassive LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
gunneryMaxRangeBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeBonusOnline LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryTrackingSpeedBonusOnline LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
dungeonTurretTrackingBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
systemDamageMultiplierGunnery LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemTracking LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
systemSmallProjectileDamage LocationRequiredSkillModifier smallWeaponDamageMultiplier PostMul damageMultiplier Small Projectile Turret -
shipProjectileRofMF LocationRequiredSkillModifier shipBonusMF PostPercent speed Small Projectile Turret -
shipMTFalloffBonusATF LocationRequiredSkillModifier shipBonusATF2 PostPercent falloff Small Projectile Turret -
shipMTMaxRangeBonusATF LocationRequiredSkillModifier shipBonusATF2 PostPercent maxRange Small Projectile Turret -
shipFalloffBonusMF LocationRequiredSkillModifier shipBonusMF PostPercent falloff Small Projectile Turret -
gunneryFalloffBonusOnline LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
shipSPTDmgBonusRookie LocationRequiredSkillModifier rookieSPTDamageBonus PostPercent damageMultiplier Small Projectile Turret -
trackingSpeedBonusEffectProjectiles LocationGroupModifier trackingSpeedBonus PostPercent trackingSpeed - Projectile Weapon
shipSPTTrackingSpeedBonusRookie LocationRequiredSkillModifier rookieSPTTracking PostPercent trackingSpeed Small Projectile Turret -
shipSPTFalloffBonusRookie LocationRequiredSkillModifier rookieSPTFalloff PostPercent falloff Small Projectile Turret -
shipSPTOptimalRangeBonusRookie LocationRequiredSkillModifier rookieSPTOptimal PostPercent maxRange Small Projectile Turret -
shipProjectileDamageMD1 LocationRequiredSkillModifier shipBonusMD1 PostPercent damageMultiplier Small Projectile Turret -
shipProjectileTracking1MD2 LocationRequiredSkillModifier shipBonusMD2 PostPercent trackingSpeed Small Projectile Turret -
shipSPTOptimalBonusMF LocationRequiredSkillModifier shipBonusMF PostPercent maxRange Small Projectile Turret -
interceptor2ProjectileDamage LocationRequiredSkillModifier eliteBonusInterceptor2 PostPercent damageMultiplier Small Projectile Turret -
shipBonusSPTFalloffMF2 LocationRequiredSkillModifier shipBonusMF2 PostPercent falloff Small Projectile Turret -
shipSPTDamageMinmatarTacticalDestroyer1 LocationRequiredSkillModifier shipBonusTacticalDestroyerMinmatar1 PostPercent damageMultiplier Small Projectile Turret -
shipSPTOptimalMinmatarTacticalDestroyer2 LocationRequiredSkillModifier shipBonusTacticalDestroyerMinmatar2 PostPercent maxRange Small Projectile Turret -
shipModeSPTTrackingPostDiv LocationRequiredSkillModifier modeTrackingPostDiv PostDiv trackingSpeed Small Projectile Turret -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
shipModeSPTDamagePostDiv LocationRequiredSkillModifier modeDamageBonusPostDiv PostDiv damageMultiplier Small Projectile Turret -
shipBonusSPTRoFMF LocationRequiredSkillModifier shipBonusMF PostPercent speed Small Projectile Turret -
shipPBonusROFMF LocationRequiredSkillModifier shipBonusMF PostPercent speed Small Projectile Turret -
systemPlasmaStorm LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemPlasmaStorm LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
shipProjectileDamageMinNavyDestroyer LocationRequiredSkillModifier shipBonusNavyDestroyerMinmatar1 PostPercent damageMultiplier Small Projectile Turret -
shipProjectileRofMinNavyDestroyer LocationRequiredSkillModifier shipBonusNavyDestroyerMinmatar2 PostPercent speed Small Projectile Turret -
shipProjectileRangeBonusMinNavyDestroyer LocationRequiredSkillModifier shipBonusNavyDestroyerMinmatar4 PostPercent maxRange Small Projectile Turret -
shipProjectileFallOffMinNavyDestroyer LocationRequiredSkillModifier shipBonusNavyDestroyerMinmatar5 PostPercent falloff Small Projectile Turret -
shipProjectileTrackingGD LocationRequiredSkillModifier shipBonusGD1 PostPercent trackingSpeed Small Projectile Turret -
shipBonusDestroyerMD1Falloff LocationRequiredSkillModifier shipBonusMD1 PostPercent falloff Small Projectile Turret -
shipBonusSPTFalloffMF3 LocationRequiredSkillModifier shipBonus3MF PostPercent falloff Small Projectile Turret -
ATFrigDmgBonus LocationRequiredSkillModifier ATFrigDmgBonus PostPercent damageMultiplier Small Projectile Turret -
shipRoleBonusSPTDamage LocationRequiredSkillModifier shipBonusRole1 PostPercent damageMultiplier Small Projectile Turret -
ATfrigNegSecStatusDmgBonus LocationRequiredSkillModifier ATfrigPTdmgBonus PostPercent damageMultiplier Small Projectile Turret -
shipBonusSmallProjectileFalloffRole6 LocationRequiredSkillModifier shipBonusRole6 PostPercent falloff Small Projectile Turret -