Search / Corelum A-Type Kinetic Energized Membrane
Corelum A-Type Kinetic Energized Membrane

Corelum A-Type Kinetic Energized Membrane

ID: 18821 | Energized Armor Membrane Module | Published | Deadspace Meta 14
Market: Ship Equipment > Hull & Armor > Energized Armor Resistance Membranes > Kinetic Energized Membranes

An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Required Skills (1)

SkillLevel
Hull Upgrades III

Variations (32)

TypeTierMeta LevelCPU usageKinetic Damage Resistance BonusMeta LevelTech Level
'Basic' Kinetic Energized Membrane T1 6 18 -3350% 6 1
'Mafia' Kinetic Energized Membrane Storyline 6 20 -3982% 6 1
Ahremen's Modified Kinetic Energized Membrane Officer 15 32 -4862% 15 1
Ammatar Navy Kinetic Energized Membrane Faction 8 25 -4188% 8 1
Brokara's Modified Kinetic Energized Membrane Officer 11 28 -4412% 11 1
Brynn's Modified Kinetic Energized Membrane Officer 11 24 -4278% 11 1
Centum A-Type Kinetic Energized Membrane Deadspace 14 32 -4728% 14 1
Centum B-Type Kinetic Energized Membrane Deadspace 12 30 -4502% 12 1
Centum C-Type Kinetic Energized Membrane Deadspace 10 28 -4278% 10 1
Chelm's Modified Kinetic Energized Membrane Officer 17 34 -5088% 17 1
Compact Kinetic Energized Membrane T1 1 20 -3724% 1 1
Corelum B-Type Kinetic Energized Membrane Deadspace 12 26 -4368% 12 1
Corelum C-Type Kinetic Energized Membrane Deadspace 10 24 -4188% 10 1
Cormack's Modified Kinetic Energized Membrane Officer 17 30 -4952% 17 1
Corpum A-Type Kinetic Energized Membrane Deadspace 14 32 -4728% 14 1
Corpum B-Type Kinetic Energized Membrane Deadspace 12 30 -4502% 12 1
Corpum C-Type Kinetic Energized Membrane Deadspace 10 28 -4278% 10 1
Dark Blood Kinetic Energized Membrane Faction 8 25 -4188% 8 1
Draclira's Modified Kinetic Energized Membrane Officer 17 34 -5088% 17 1
Federation Navy Kinetic Energized Membrane Faction 8 18 -3982% 8 1
Imperial Navy Kinetic Energized Membrane Faction 8 25 -4188% 8 1
Khanid Navy Kinetic Energized Membrane Faction 8 25 -4188% 8 1
Kinetic Energized Membrane I T1 0 25 -3571% 0 1
Kinetic Energized Membrane II T2 5 30 -3982% 5 2
Raysere's Modified Kinetic Energized Membrane Officer 13 30 -4638% 13 1
Selynne's Modified Kinetic Energized Membrane Officer 13 30 -4638% 13 1
Setele's Modified Kinetic Energized Membrane Officer 15 28 -4728% 15 1
Shadow Serpentis Kinetic Energized Membrane Faction 8 18 -3982% 8 1
Tairei's Modified Kinetic Energized Membrane Officer 11 28 -4412% 11 1
True Sansha Kinetic Energized Membrane Faction 8 25 -4188% 8 1
Tuvan's Modified Kinetic Energized Membrane Officer 13 26 -4502% 13 1
Vizan's Modified Kinetic Energized Membrane Officer 15 32 -4862% 15 1
TypeMeta LevelCPU usageKinetic Damage Resistance BonusMeta Level
'Basic' Kinetic Energized Membrane 6 18 -3350% 6
Compact Kinetic Energized Membrane 1 20 -3724% 1
Kinetic Energized Membrane I 0 25 -3571% 0

Attributes (13)

IDNameValueUnitStackableHigh Is Good
148 armorHPMultiplier (Armor Hitpoint Bonus) 1 % Yes +
50 cpu (CPU usage) 28 tf Yes -
984 emDamageResistanceBonus (EM Damage Resistance Bonus) 0 % No -
985 explosiveDamageResistanceBonus (Explosive Damage Resistance Bonus) 0 % No -
9 hp (Structure Hitpoints) 40 HP Yes +
986 kineticDamageResistanceBonus (Kinetic Damage Resistance Bonus) -44.92 % No -
1692 metaGroupID 6 - Yes +
633 metaLevelOld (Meta Level) 14 Level Yes +
30 power (Powergrid Usage) 1 MW Yes -
182 requiredSkill1 (Primary Skill required) Hull Upgrades typeID Yes +
277 requiredSkill1Level 3 - Yes +
422 techLevel (Tech Level) 1 Level Yes +
987 thermalDamageResistanceBonus (Thermal Damage Resistance Bonus) 0 % No -

Effects (4)

IDNameCategoryModifiers
63 armorHPMultiply 4 1
11 loPower 0 0
2041 modifyArmorResonancePostPercent 4 4
16 online 1 0

Incoming Modifiers (15)

Effect Func Modifying Attr Op Modified Attr Skill Group
escortHullUpgradeCpu Bonus LocationRequiredSkillModifier eliteBonusEscorts PostPercent cpu Hull Upgrades -
emArmorCompensationHardeningBonusGroupEnergized LocationGroupModifier hardeningBonus PostPercent emDamageResistanceBonus - Energized Armor Membrane
explosiveArmorCompensationHardeningBonusGroupEnergized LocationGroupModifier hardeningBonus PostPercent explosiveDamageResistanceBonus - Energized Armor Membrane
kineticArmorCompensationHardeningBonusGroupEnergized LocationGroupModifier hardeningBonus PostPercent kineticDamageResistanceBonus - Energized Armor Membrane
thermicArmorCompensationHardeningBonusGroupEnergized LocationGroupModifier hardeningBonus PostPercent thermalDamageResistanceBonus - Energized Armor Membrane
eliteIndustrialArmorHardenerHeatBonus LocationRequiredSkillModifier roleBonusOverheatDST PostPercent overloadHardeningBonus Hull Upgrades -
eliteIndustrialReactiveArmorHardenerHeatBonus LocationRequiredSkillModifier roleBonusOverheatDST PostPercent overloadSelfDurationBonus Hull Upgrades -
shipBonusSupercarrierRole2ArmorShieldModuleBonus LocationRequiredSkillModifier shipBonusRole2 PostPercent armorHPBonusAdd Hull Upgrades -
shipBonusRole2ArmorPlates&ShieldExtendersBonus LocationRequiredSkillModifier shipBonusRole2 PostPercent armorHPBonusAdd Hull Upgrades -
subsystemBonusAmarrDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusAmarrDefensive2 PostPercent overloadHardeningBonus Hull Upgrades -
subsystemBonusAmarrDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusAmarrDefensive2 PostPercent overloadSelfDurationBonus Hull Upgrades -
subsystemBonusGallenteDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusGallenteDefensive2 PostPercent overloadHardeningBonus Hull Upgrades -
subsystemBonusGallenteDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusGallenteDefensive2 PostPercent overloadSelfDurationBonus Hull Upgrades -
subsystemBonusMinmatarDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusMinmatarDefensive2 PostPercent overloadHardeningBonus Hull Upgrades -
subsystemBonusMinmatarDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusMinmatarDefensive2 PostPercent overloadSelfDurationBonus Hull Upgrades -