Search / Standup Multirole Missile Launcher I
Standup Multirole Missile Launcher I

Standup Multirole Missile Launcher I

Market: Structure Equipment > Structure Weapons > Missile Launchers > Structure Antisubcapital Launcher

The Standup Multirole Missile Launcher is a space superiority missile capable of efficiently intercepting and destroying targets in the sub-capital ship size classes. This launcher may be used with Standup Light, Heavy, or Cruise missiles. The Multirole Launcher system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Variations (1)

TypeTierMeta Level
Standup Multirole Missile Launcher II T2 5

Compatible Charges (3)

ChargeGroupDamage Explosion RadiusExplosion VelocityFlight TimeVelocity
Standup Cruise Missile Structure Anti-Subcapital Missile 600 / 600 / 600 / 600 500 60 115,000 9,000
Standup Heavy Missile Structure Anti-Subcapital Missile 300 / 300 / 300 / 300 200 100 105,000 10,500
Standup Light Missile Structure Anti-Subcapital Missile 100 / 100 / 100 / 100 100 200 95,000 15,000
ChargeDamage Explosion RadiusExplosion VelocityFlight TimeVelocity
Standup Cruise Missile 600 / 600 / 600 / 600 500 60 115,000 9,000
Standup Heavy Missile 300 / 300 / 300 / 300 200 100 105,000 10,500
Standup Light Missile 100 / 100 / 100 / 100 100 200 95,000 15,000

Attributes (12)

IDNameValueUnitStackableHigh Is Good
1298 canFitShipGroup01 (Can only be fitted to) Citadel groupID Yes +
1299 canFitShipGroup02 (Can be fitted to) Engineering Complex groupID Yes +
1300 canFitShipGroup03 (Can be fitted to) Refinery groupID Yes +
604 chargeGroup1 (Used with (Charge Group)) Structure Anti-Subcapital Missile groupID Yes +
56 chargeRate (Charges Per Cycle) 1 - Yes +
50 cpu (CPU usage) 1000 tf Yes -
9 hp (Structure Hitpoints) 40 HP Yes +
30 power (Powergrid Usage) 100000 MW Yes -
1795 reloadTime (Reload Time) 10000 s Yes -
47 slots 1 - Yes +
51 speed (Rate of fire) 3000 s No -
2334 structureItemVisualFlag 1 - Yes +

Effects (4)

IDNameCategoryModifiers
12 hiPower 0 0
40 launcherFitted 0 0
16 online 1 0
101 useMissiles 1 0

Outgoing Modifiers (0)

This type's effects do not modify other attributes.

Incoming Modifiers (1)

Effect Func Modifying Attr Op Modified Attr Skill Group
structureBallisticControlSystem LocationGroupModifier speedMultiplier PostMul speed - Structure Multirole Missile Launcher