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Standup M-Set Missile Projection II

Standup M-Set Missile Projection II

Market: Structure Modifications > Structure Combat Rigs > Medium Structure Combat Rigs

The Standup M-Set Missile Projection II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the projection of missiles launched from missile systems installed in their Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.

Required Skills (1)

SkillLevel
Jury Rigging I

Variations (15)

TypeTierMeta LevelCalibration costCapacitor Use BonusExplosion Velocity BonusFalloff BonusHigh Security Bonus MultiplierLow Security Bonus MultiplierMaximum Locked Targets BonusMaximum Targeting Range BonusMissile Velocity BonusNullsec and Wormhole Bonus MultiplierOptimal Range BonusScan Resolution BonusTech Level
Standup M-Set Electronic Warfare Economy I T1 - 100 -3100% - - 1 1.2 - - - 1.2 - - -
Standup M-Set Electronic Warfare Economy II T2 - 150 -3600% - - 1 1.2 - - - 1.2 - - 2
Standup M-Set Electronic Warfare Projection I T1 - 100 - - +2900% 1 1.2 - - - 1.2 +2900% - -
Standup M-Set Electronic Warfare Projection II T2 - 150 - - +3400% 1 1.2 - - - 1.2 +3400% - 2
Standup M-Set Energy Neutralizer Economy I T1 - 100 -3100% - - 1 1.2 - - - 1.2 - - -
Standup M-Set Energy Neutralizer Economy II T2 - 150 -3600% - - 1 1.2 - - - 1.2 - - 2
Standup M-Set Energy Neutralizer Projection I T1 - 100 - - +2900% 1 1.2 - - - 1.2 +2900% - -
Standup M-Set Energy Neutralizer Projection II T2 - 150 - - +3400% 1 1.2 - - - 1.2 +3400% - 2
Standup M-Set Enhanced Targeting System I T1 - 100 - - - 1 1.2 - +900% - 1.2 - +9900% -
Standup M-Set Enhanced Targeting System II T2 - 150 - - - 1 1.2 - +1400% - 1.2 - +14900% 2
Standup M-Set Missile Precision I T1 - 100 - +2900% - 1 1.2 - - - 1.2 - - -
Standup M-Set Missile Precision II T2 - 150 - +3400% - 1 1.2 - - - 1.2 - - 2
Standup M-Set Missile Projection I T1 - 100 - - - 1 1.2 - - +2900% 1.2 - - -
Standup M-Set Structure Target Multiplexing I T1 - 100 - - - - - +100% - - - - - -
Standup M-Set Structure Target Multiplexing II T2 - 150 - - - - - +400% - - - - - 2
TypeMeta LevelCapacitor Use BonusExplosion Velocity BonusFalloff BonusHigh Security Bonus MultiplierLow Security Bonus MultiplierMaximum Locked Targets BonusMaximum Targeting Range BonusMissile Velocity BonusNullsec and Wormhole Bonus MultiplierOptimal Range BonusScan Resolution Bonus
Standup M-Set Electronic Warfare Economy I - -3100% - - 1 1.2 - - - 1.2 - -
Standup M-Set Electronic Warfare Projection I - - - +2900% 1 1.2 - - - 1.2 +2900% -
Standup M-Set Energy Neutralizer Economy I - -3100% - - 1 1.2 - - - 1.2 - -
Standup M-Set Energy Neutralizer Projection I - - - +2900% 1 1.2 - - - 1.2 +2900% -
Standup M-Set Enhanced Targeting System I - - - - 1 1.2 - +900% - 1.2 - +9900%
Standup M-Set Missile Precision I - - +2900% - 1 1.2 - - - 1.2 - -
Standup M-Set Missile Projection I - - - - 1 1.2 - - +2900% 1.2 - -
Standup M-Set Structure Target Multiplexing I - - - - - - +100% - - - - -
TypeMeta LevelCapacitor Use BonusExplosion Velocity BonusFalloff BonusHigh Security Bonus MultiplierLow Security Bonus MultiplierMaximum Locked Targets BonusMaximum Targeting Range BonusNullsec and Wormhole Bonus MultiplierOptimal Range BonusScan Resolution Bonus
Standup M-Set Electronic Warfare Economy II - -3600% - - 1 1.2 - - 1.2 - -
Standup M-Set Electronic Warfare Projection II - - - +3400% 1 1.2 - - 1.2 +3400% -
Standup M-Set Energy Neutralizer Economy II - -3600% - - 1 1.2 - - 1.2 - -
Standup M-Set Energy Neutralizer Projection II - - - +3400% 1 1.2 - - 1.2 +3400% -
Standup M-Set Enhanced Targeting System II - - - - 1 1.2 - +1400% 1.2 - +14900%
Standup M-Set Missile Precision II - - +3400% - 1 1.2 - - 1.2 - -
Standup M-Set Structure Target Multiplexing II - - - - - - +400% - - - -

Attributes (16)

IDNameValueUnitStackableHigh Is Good
1298 canFitShipGroup01 (Can only be fitted to) Citadel groupID Yes +
1299 canFitShipGroup02 (Can be fitted to) Engineering Complex groupID Yes +
1300 canFitShipGroup03 (Can be fitted to) Refinery groupID Yes +
2355 hiSecModifier (High Security Bonus Multiplier) 1 x Yes +
9 hp (Structure Hitpoints) 40 HP Yes +
2356 lowSecModifier (Low Security Bonus Multiplier) 1.2 x Yes +
1544 maxGroupFitted (Max Modules Of This Group Allowed) 1 - Yes +
2357 nullSecModifier (Nullsec and Wormhole Bonus Multiplier) 1.2 x Yes +
182 requiredSkill1 (Primary Skill required) Jury Rigging typeID Yes +
277 requiredSkill1Level 1 - Yes +
1547 rigSize (Rig Size) 2 1=small 2=medium 3=l Yes +
2358 securityModifier 1 - Yes +
2334 structureItemVisualFlag 1 - Yes +
2439 structureRigMissileVelocityBonus (Missile Velocity Bonus) 35 % Yes +
422 techLevel (Tech Level) 2 Level Yes +
1153 upgradeCost (Calibration cost) 150 - Yes +

Effects (3)

Outgoing Modifiers (13)

Effect Func Modifying Attr Op Modified Attr Skill Group
structureRigVelocityBonusSingleTargetMissiles LocationGroupModifier structureRigMissileVelocityBonus PostPercent maxVelocity - Structure Anti-Subcapital Missile
structureRigVelocityBonusSingleTargetMissiles LocationGroupModifier structureRigMissileVelocityBonus PostPercent maxVelocity - Structure Anti-Capital Missile
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigDoomsdayDamageLossTargetBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigScanResBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigPDRangeBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigPDCapUseBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigMissileExploVeloBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigMissileVelocityBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigEwarOptimalBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigEwarFalloffBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigEwarCapUseBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigMissileExplosionRadiusBonus - -
structureCombatRigSecurityModification ItemModifier securityModifier PostMul structureRigMaxTargetRangeBonus - -