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Heavy Karelin Scoped Stasis Grappler

Heavy Karelin Scoped Stasis Grappler

ID: 41055 | Stasis Grappler Module | Published | T1 Meta 1
Market: Ship Equipment > Electronic Warfare > Stasis Grapplers

Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.

Required Skills (1)

SkillLevel
Evasive Maneuvering I

Variations (7)

TypeTierMeta LevelActivation CostCPU usageEffectiveness FalloffMaximum Velocity BonusMeta LevelPowergrid UsageTech Level
Domination Heavy Stasis Grappler Faction 8 4 20 12,000 -86 8 160 1
Heavy Gunnar Compact Stasis Grappler T1 1 4 20 8,000 -82.5 1 160 1
Heavy Jigoro Enduring Stasis Grappler T1 1 2 25 8,000 -82.5 1 200 1
Heavy Stasis Grappler I T1 0 4 25 8,000 -80 0 200 1
Heavy Stasis Grappler II T2 5 5 30 10,000 -85 5 220 2
Shadow Serpentis Heavy Stasis Grappler Faction 8 4 25 11,000 -87 8 130 1
Strategos' Modified Heavy Stasis Grappler Officer 17 4 25 15,000 -88 17 240 -
TypeMeta LevelActivation CostCPU usageMaximum Velocity BonusMeta LevelPowergrid Usage
Heavy Gunnar Compact Stasis Grappler 1 4 20 -82.5 1 160
Heavy Jigoro Enduring Stasis Grappler 1 2 25 -82.5 1 200
Heavy Stasis Grappler I 0 4 25 -80 0 200
TypeMeta Level
Heavy Stasis Grappler II 5
TypeMeta LevelCPU usageEffectiveness FalloffMaximum Velocity BonusPowergrid Usage
Domination Heavy Stasis Grappler 8 20 12,000 -86 160
Shadow Serpentis Heavy Stasis Grappler 8 25 11,000 -87 130

Attributes (29)

IDNameValueUnitStackableHigh Is Good
1298 canFitShipGroup01 (Can only be fitted to) Battleship groupID Yes +
1299 canFitShipGroup02 (Can be fitted to) Black Ops groupID Yes +
1300 canFitShipGroup03 (Can be fitted to) Marauder groupID Yes +
1301 canFitShipGroup04 (Can be fitted to) Carrier groupID Yes +
1872 canFitShipGroup05 (Can be fitted to) Force Auxiliary groupID Yes +
1879 canFitShipGroup06 (Can be fitted to) Dreadnought groupID Yes +
1880 canFitShipGroup07 (Can be fitted to) Supercarrier groupID Yes +
1881 canFitShipGroup08 (Can be fitted to) Titan groupID Yes +
2065 canFitShipGroup09 (Can be fitted to) Capital Industrial Ship groupID Yes +
2396 canFitShipGroup10 (Can be fitted to) Lancer Dreadnought groupID Yes +
6 capacitorNeed (Activation Cost) 4 GJ Yes -
50 cpu (CPU usage) 25 tf Yes -
73 duration (Activation time / duration) 2000 s Yes -
158 falloff (Accuracy falloff) 0 m No +
2044 falloffEffectiveness (Effectiveness Falloff) 9000 m No +
1180 heatAbsorbtionRateModifier 0.01 - Yes +
1211 heatDamage (Heat Damage) 5 HP Yes -
9 hp (Structure Hitpoints) 40 HP Yes +
1544 maxGroupFitted (Max Modules Of This Group Allowed) 1 - Yes +
54 maxRange (Optimal Range) 1000 m No +
633 metaLevelOld (Meta Level) 1 Level Yes +
1222 overloadRangeBonus (Overload optimal range bonus) 300 % Yes +
30 power (Powergrid Usage) 200 MW Yes -
2138 remoteResistanceID stasisWebifierResistance attributeID Yes +
182 requiredSkill1 (Primary Skill required) Evasive Maneuvering typeID Yes +
277 requiredSkill1Level 1 - Yes +
1212 requiredThermoDynamicsSkill (Required Thermodynamics Level) 1 Level Yes +
20 speedFactor (Maximum Velocity Bonus) -82.5 % No +
422 techLevel (Tech Level) 1 Level Yes +

Effects (4)

IDNameCategoryModifiers
13 medPower 0 0
16 online 1 0
3174 overloadSelfRangeBonus 5 1
6426 remoteWebifierFalloff 2 0

Outgoing Modifiers (1)

Effect Func Modifying Attr Op Modified Attr Skill Group
overloadSelfRangeBonus ItemModifier overloadRangeBonus PostPercent maxRange - -

Incoming Modifiers (3)