Search / Tiamat
Tiamat

Tiamat

ID: 48635 | Force Recon Ship Ship | Published | T1
Market: Ships > Special Edition Ships > Special Edition Recon Ships

Based on the Triglavian Vedmak-class cruiser, the Tiamat is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops cloaking and scan probe technology was added to the ship's already formidable array of capabilities. In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Tiamat design as part of their sponsorship of the capsuleer Alliance Tournament XVI.

Required Skills (2)

Variations (5)

TypeTierMeta LevelArmor EM Damage ResistanceArmor Explosive Damage ResistanceArmor HitpointsArmor Kinetic Damage ResistanceArmor Thermal Damage ResistanceBooster Hold CapacityCapacitor CapacityCapacitor Recharge timeConsumption Quantity BonusCPU OutputDrone BandwidthDrone CapacityDuration BonusGravimetric Sensor StrengthHigh SlotsInertia ModifierLadar Sensor StrengthLauncher HardpointsLow SlotsMagnetometric Sensor StrengthMaximum Locked TargetsMaximum Targeting RangeMaximum VelocityMedium SlotsMeta LevelPowergrid OutputReduction in AB, MWD, MJD fitting requirementsScan ResolutionShield CapacityShield EM Damage ResistanceShield Explosive Damage ResistanceShield Kinetic Damage ResistanceShield Thermal Damage ResistanceSignature RadiusStructure HitpointsTech LevelTurret Hardpoints
Chameleon T2 9 0.5 0.9 1,600 0.56 0.28 - 1,000 333,333 -8100% 600 20 150 -5100% 34 4 0.6 0 3 4 0 8 110,000 170 7 9 475 - 260 1,800 1 0.5 0.45 0.4 160 1,000 2 0
Cobra T2 5 0.67 0.67 2,300 0.67 0.67 - 1,650 533,000 -8100% 500 20 50 -5100% 35 7 0.48 0 5 5 0 10 100,000 240 6 5 1,150 -10000% 320 2,300 0.67 0.67 0.67 0.67 120 850 2 5
Enforcer T2 5 0.67 0.67 1,800 0.67 0.67 - 1,300 420,000 -8100% 500 25 25 -5100% 35 7 0.55 0 5 5 0 10 90,000 190 5 5 1,150 - 320 1,800 0.67 0.67 0.67 0.67 120 600 2 5
Moracha Faction 9 0.2 0.9 1,900 0.75 0.49 - 1,415 460,000 - 400 25 50 - 0 4 0.47 28 1 5 0 8 125,000 260 6 9 850 - 430 2,200 0.5 0.5 0.6 0.6 90 1,700 1 3
Victor Faction 5 0.5 0.9 2,500 0.24 0.41 100 1,545 380,000 -8100% 420 50 75 -5100% 0 5 0.59 0 2 5 30 8 115,000 220 5 5 1,000 - 235 2,175 1 0.5 0.23 0.5 155 2,625 2 3
TypeMeta LevelArmor EM Damage ResistanceArmor Explosive Damage ResistanceArmor HitpointsArmor Kinetic Damage ResistanceArmor Thermal Damage ResistanceCapacitor CapacityCapacitor Recharge timeCPU OutputDrone BandwidthDrone CapacityGravimetric Sensor StrengthHigh SlotsInertia ModifierLauncher HardpointsLow SlotsMaximum Locked TargetsMaximum Targeting RangeMaximum VelocityMedium SlotsMeta LevelPowergrid OutputReduction in AB, MWD, MJD fitting requirementsScan ResolutionShield CapacityShield EM Damage ResistanceShield Explosive Damage ResistanceShield Kinetic Damage ResistanceShield Thermal Damage ResistanceSignature RadiusStructure HitpointsTurret Hardpoints
Chameleon 9 0.5 0.9 1,600 0.56 0.28 1,000 333,333 600 20 150 34 4 0.6 3 4 8 110,000 170 7 9 475 - 260 1,800 1 0.5 0.45 0.4 160 1,000 0
Cobra 5 0.67 0.67 2,300 0.67 0.67 1,650 533,000 500 20 50 35 7 0.48 5 5 10 100,000 240 6 5 1,150 -10000% 320 2,300 0.67 0.67 0.67 0.67 120 850 5
Enforcer 5 0.67 0.67 1,800 0.67 0.67 1,300 420,000 500 25 25 35 7 0.55 5 5 10 90,000 190 5 5 1,150 - 320 1,800 0.67 0.67 0.67 0.67 120 600 5
TypeMeta LevelArmor EM Damage ResistanceArmor HitpointsArmor Kinetic Damage ResistanceArmor Thermal Damage ResistanceBooster Hold CapacityCapacitor CapacityCapacitor Recharge timeConsumption Quantity BonusCPU OutputDrone BandwidthDrone CapacityDuration BonusHigh SlotsInertia ModifierLadar Sensor StrengthLauncher HardpointsMagnetometric Sensor StrengthMaximum Targeting RangeMaximum VelocityMedium SlotsMeta LevelPowergrid OutputScan ResolutionShield CapacityShield EM Damage ResistanceShield Kinetic Damage ResistanceShield Thermal Damage ResistanceSignature RadiusStructure HitpointsTech Level
Moracha 9 0.2 1,900 0.75 0.49 - 1,415 460,000 - 400 25 50 - 4 0.47 28 1 0 125,000 260 6 9 850 430 2,200 0.5 0.6 0.6 90 1,700 1
Victor 5 0.5 2,500 0.24 0.41 100 1,545 380,000 -8100% 420 50 75 -5100% 5 0.59 0 2 30 115,000 220 5 5 1,000 235 2,175 1 0.23 0.5 155 2,625 2

Attributes (96)

IDNameValueUnitStackableHigh Is Good
70 agility (Inertia Modifier) 0.48 x No -
267 armorEmDamageResonance (Armor EM Damage Resistance) 0.55 % No -
268 armorExplosiveDamageResonance (Armor Explosive Damage Resistance) 0.55 % No -
265 armorHP (Armor Hitpoints) 3800 HP Yes +
269 armorKineticDamageResonance (Armor Kinetic Damage Resistance) 0.55 % No -
270 armorThermalDamageResonance (Armor Thermal Damage Resistance) 0.55 % No -
524 armorUniformity 0.75 - Yes +
1281 baseWarpSpeed (Ship Warp Speed) 1 AU/s Yes +
482 capacitorCapacity (Capacitor Capacity) 1800 GJ Yes +
188 cargoScanResistance (Cargo Scan Resistance) 0 % Yes +
1296 consumptionQuantityBonusPercentage (Consumption Quantity Bonus) -80 % Yes +
1034 covertOpsAndReconOpsCloakModuleDelay (Cloak Reactivation Delay) 5000 s No +
49 cpuLoad (CPU Load) 0 tf Yes +
48 cpuOutput (CPU Output) 450 tf Yes +
3 damage (Item Damage) 0 HP Yes -
1271 droneBandwidth (Drone Bandwidth) 50 Mbit/sec Yes +
283 droneCapacity (Drone Capacity) 100 m3 Yes +
66 durationBonus (Duration Bonus) -50 % Yes +
962 eliteBonusReconShip1 -20 - Yes +
963 eliteBonusReconShip2 10 - Yes +
1537 eliteBonusReconShip3 0.0075 - Yes +
113 emDamageResonance (Structure EM Damage Resistance) 0.67 % No -
2045 energyWarfareResistance (Capacitor Warfare Resistance) 1 % No -
111 explosiveDamageResonance (Structure Explosive Damage Resistance) 0.67 % No -
1555 fwLpKill 100 - Yes +
246 gfxBoosterID 394 - Yes +
1259 heatAttenuationHi (Heat Attenuation) 0.71 - Yes +
1262 heatAttenuationLow 0.71 - Yes +
1261 heatAttenuationMed 0.71 - Yes +
1178 heatCapacityHi 100 - Yes +
1200 heatCapacityLow 100 - Yes +
1199 heatCapacityMed 100 - Yes +
1179 heatDissipationRateHi 0.01 - Yes +
1198 heatDissipationRateLow 0.01 - Yes +
1196 heatDissipationRateMed 0.01 - Yes +
1224 heatGenerationMultiplier 0.75 - Yes +
14 hiSlots (High Slots) 5 - Yes +
9 hp (Structure Hitpoints) 2200 HP Yes +
3322 isBlackOpsJumpConduitPassenger 1 - No +
3320 isBlackOpsJumpPortalPassenger 1 - No +
109 kineticDamageResonance (Structure Kinetic Damage Resistance) 0.67 % No -
101 launcherSlotsLeft (Launcher Hardpoints) 0 hardpoints Yes +
12 lowSlots (Low Slots) 5 - Yes +
124 mainColor 16777215 - Yes +
5796 maxDirectionalScanRange (Maximum Directional Scan Range) 2147483647000 m Yes +
661 maxDirectionalVelocity 2000 - Yes +
192 maxLockedTargets (Maximum Locked Targets) 7 - Yes +
129 maxPassengers 500 - Yes +
76 maxTargetRange (Maximum Targeting Range) 80000 m No +
37 maxVelocity (Maximum Velocity) 265 m/sec No +
13 medSlots (Medium Slots) 5 - Yes +
633 metaLevelOld (Meta Level) 0 Level Yes +
662 minTargetVelDmgMultiplier 0.25 - Yes +
15 powerLoad (Power Load) 0 MW Yes +
11 powerOutput (Powergrid Output) 1310 MW Yes +
19 powerToSpeed 1 - Yes +
217 propulsionGraphicID 394 - Yes +
55 rechargeRate (Capacitor Recharge time) 526000 s Yes -
182 requiredSkill1 (Primary Skill required) Precursor Cruiser typeID Yes +
277 requiredSkill1Level 5 - Yes +
183 requiredSkill2 (Secondary Skill required) Recon Ships typeID Yes +
278 requiredSkill2Level 1 - Yes +
1547 rigSize (Rig Size) 2 1=small 2=medium 3=l Yes +
1137 rigSlots (Rig Slots) 2 - Yes +
211 scanGravimetricStrength (Gravimetric Sensor Strength) 0 points No +
209 scanLadarStrength (Ladar Sensor Strength) 0 points No +
210 scanMagnetometricStrength (Magnetometric Sensor Strength) 0 points No +
208 scanRadarStrength (RADAR Sensor Strength) 24 points No +
564 scanResolution (Scan Resolution) 320 mm No +
79 scanSpeed 5000 s No -
2112 sensorDampenerResistance (Sensor Warfare Resistance) 1 % Yes -
263 shieldCapacity (Shield Capacity) 2600 HP Yes +
271 shieldEmDamageResonance (Shield EM Damage Resistance) 0.65 % No -
272 shieldExplosiveDamageResonance (Shield Explosive Damage Resistance) 0.65 % No -
273 shieldKineticDamageResonance (Shield Kinetic Damage Resistance) 0.65 % No -
479 shieldRechargeRate (Shield recharge time) 1250000 s Yes -
274 shieldThermalDamageResonance (Shield Thermal Damage Resistance) 0.65 % No -
484 shieldUniformity 0.75 - Yes +
2764 shipBonusPC1 (Special Ability Bonus) 7.5 % Yes +
2765 shipBonusPC2 (Special Ability Bonus) 5 % Yes +
2298 shipBonusRole1 100 - Yes +
2299 shipBonusRole2 -50 - Yes +
552 signatureRadius (Signature Radius) 115 m No -
2115 stasisWebifierResistance (Stasis Webifier Resistance) 1 % Yes -
525 structureUniformity 1 - Yes +
422 techLevel (Tech Level) 1 Level Yes +
110 thermalDamageResonance (Structure Thermal Damage Resistance) 0.67 % No -
102 turretSlotsLeft (Turret Hardpoints) 1 hardpoints Yes +
1768 typeColorScheme 11313 - No -
136 uniformity 1 - Yes +
1132 upgradeCapacity (Calibration) 400 points Yes +
1154 upgradeSlotsLeft (Rig Slots) 2 - Yes +
153 warpCapacitorNeed 8.13E-7 - Yes +
21 warpFactor 0 - Yes +
600 warpSpeedMultiplier (Warp Speed Multiplier) 4 x No +
2113 weaponDisruptionResistance (Weapon Disruption Resistance) 1 % Yes -

Outgoing Modifiers (14)

Effect Func Modifying Attr Op Modified Attr Skill Group
cynosuralDurationBonus LocationRequiredSkillModifier durationBonus PostPercent duration Cynosural Field Theory -
covertOpsAndReconOpsCloakModuleDelayBonus LocationRequiredSkillModifier covertOpsAndReconOpsCloakModuleDelay PostAssign moduleReactivationDelay Cloaking -
cynosuralTheoryConsumptionBonus LocationRequiredSkillModifier consumptionQuantityBonusPercentage PostPercent consumptionQuantity Cynosural Field Theory -
reconShipCloakCpuBonus1 LocationRequiredSkillModifier eliteBonusReconShip1 PostPercent cpu Cloaking -
shipbonusPCTDamagePC1 LocationRequiredSkillModifier shipBonusPC1 PostPercent damageMultiplier Medium Precursor Weapon -
shipbonusPCTTrackingPC2 LocationRequiredSkillModifier shipBonusPC2 PostPercent trackingSpeed Medium Precursor Weapon -
shipBonusRemoteRepCapNeedRoleBonus2 LocationRequiredSkillModifier shipBonusRole2 PostPercent capacitorNeed Remote Armor Repair Systems -
shipBonusRemoteRepCapNeedRoleBonus2 LocationRequiredSkillModifier shipBonusRole2 PostPercent capacitorNeed Capital Remote Armor Repair Systems -
shipBonusSmartbombCapNeedRoleBonus2 LocationRequiredSkillModifier shipBonusRole2 PostPercent capacitorNeed Energy Pulse Weapons -
shipBonusRemoteRepMaxRangeRoleBonus1 LocationRequiredSkillModifier shipBonusRole1 PostPercent maxRange Remote Armor Repair Systems -
shipBonusRemoteRepMaxRangeRoleBonus1 LocationRequiredSkillModifier shipBonusRole1 PostPercent maxRange Capital Remote Armor Repair Systems -
shipBonusNeutCapNeedRoleBonus2 LocationGroupModifier shipBonusRole2 PostPercent capacitorNeed - Energy Neutralizer
eliteBonusReconScanProbeStrength2 OwnerRequiredSkillModifier eliteBonusReconShip2 PostPercent baseSensorStrength Astrometrics -
eliteBonusReconShip3PCTdamagePerCycle LocationRequiredSkillModifier eliteBonusReconShip3 ModAdd damageMultiplierBonusPerCycle Medium Precursor Weapon -

Incoming Modifiers (0)

No modifiers affect this type.