Mercenary Den Management
Market: Skills > Structure Management
Skill at using Mercenary Dens. Allows control of one structure per level, up to a maximum of five. Mercenary Dens must be placed within 10km of a temperate planet's Skyhook.
Required Skills (2)
| Skill | Level |
|---|---|
| Anchoring | III |
| Criminal Connections | III |
Variations (6)
| Type | Tier | Meta Level | Capacitor Need Bonus | Damage Multiplier Bonus | Duration Bonus | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|---|
| Anchoring | T1 | - | - | - | - | 164 | 3 |
| Starbase Defense Management | T1 | - | - | - | - | 164 | 7 |
| Structure Doomsday Operation | T1 | - | - | - | -300% | 168 | 2 |
| Structure Electronic Systems | T1 | - | -400% | - | - | 168 | 2 |
| Structure Engineering Systems | T1 | - | -300% | - | - | 168 | 2 |
| Structure Missile Systems | T1 | - | - | +100% | - | 168 | 2 |
| Type | Meta Level | Capacitor Need Bonus | Damage Multiplier Bonus | Duration Bonus | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|
| Anchoring | - | - | - | - | 164 | 3 |
| Starbase Defense Management | - | - | - | - | 164 | 7 |
| Structure Doomsday Operation | - | - | - | -300% | 168 | 2 |
| Structure Electronic Systems | - | -400% | - | - | 168 | 2 |
| Structure Engineering Systems | - | -300% | - | - | 168 | 2 |
| Structure Missile Systems | - | - | +100% | - | 168 | 2 |
Attributes (9)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 1047 | canNotBeTrainedOnTrial | 1 | - | Yes | + |
| 180 | primaryAttribute (Primary attribute) | memory | attributeID | Yes | + |
| 182 | requiredSkill1 (Primary Skill required) | Anchoring | typeID | Yes | + |
| 277 | requiredSkill1Level | 3 | - | Yes | + |
| 183 | requiredSkill2 (Secondary Skill required) | Criminal Connections | typeID | Yes | + |
| 278 | requiredSkill2Level | 3 | - | Yes | + |
| 181 | secondaryAttribute (Secondary attribute) | charisma | attributeID | Yes | + |
| 280 | skillLevel (Level) | 0 | - | Yes | + |
| 275 | skillTimeConstant (Training time multiplier) | 8 | x | Yes | + |
Effects (1)
| ID | Name | Category | Modifiers |
|---|---|---|---|
| 132 | skillEffect | 0 | 2 |
Outgoing Modifiers (2)
| Effect | Func | Modifying Attr | Op | Modified Attr | Skill | Group |
|---|---|---|---|---|---|---|
| skillEffect | ItemModifier | skillPoints | ModAdd | skillLevel | - | - |
| skillEffect | ItemModifier | skillTimeConstant | Op(9) | skillLevel | - | - |
Incoming Modifiers (0)
No modifiers affect this type.