Bane

Bane

Amarr Empire | Lancer Dreadnought | Tech II

“And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down
For the Lord is the bane of all deceivers and false powers“
– The Scriptures, Book II, Apocalypse 10:47

Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.

Ship Bonuses

Amarr Dreadnought bonuses (per skill level)
  • 5% bonus to XL Cruise, XL Torpedo and Torpedo damage
  • 5% reduction in XL Cruise, XL Torpedo and Torpedo explosion radius
Lancer Dreadnoughts bonuses (per skill level)
  • 10% bonus to Disruptive Lance damage
  • 20% bonus to Disruptive Lance maximum range
Role Bonus
  • 5% penalty to Entosis Link cycle time
  • Can fit a Disruptive Lance
  • Can fit a Siege module

Ship Stats

110,000
Structure HP
710,000
Powergrid Output
8
High Slots
4
Med Slots
6
Low Slots
75
Max Velocity
850
CPU Output
4,770,000
Capacitor Recharge
75,000
Shield HP
120,000
Armor HP
65,000
Capacitor Capacity
11,900
Signature Radius
2
Rig Slots
2
Drone Bandwidth
Lancer Dreadnought (Amarr Empire)