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Gotan's Modified Dual 425mm AutoCannon

Gotan's Modified Dual 425mm AutoCannon

ID: 14471 | Projectile Weapon Module | Published | Officer Meta 13
Market: Ship Equipment > Turrets & Launchers > Projectile Turrets > Autocannons > Large

Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Required Skills (2)

Variations (31)

TypeTierMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTech LevelTurret TrackingUsed with (Charge Group)
800mm Heavy 'Jolt' Repeating Cannon I Storyline 6 22,704 33 +196% 0.9 6 4,000 1,800 7,875 1 4.32 372
800mm Heavy 'Scout' Repeating Cannon I T1 4 20,640 35 +223% 0.9 4 4,800 2,000 7,875 1 4.32 -
800mm Heavy Carbine Repeating Cannon I T1 1 20,640 31 +183% 0.9 1 4,200 2,000 7,875 1 4.32 -
800mm Heavy Gallium Repeating Cannon T1 2 20,640 37 +196% 0.9 2 4,400 2,000 7,875 1 4.32 -
800mm Heavy Prototype Automatic Cannon T1 3 20,640 33 +210% 0.9 3 4,600 2,000 7,875 1 4.32 -
800mm Repeating Cannon I T1 0 20,640 39 +169% 0.9 0 4,000 2,000 7,875 1 4.32 -
800mm Repeating Cannon II T2 5 20,640 41 +223% 0.9 5 4,800 2,200 7,875 2 4.32 372
Domination 800mm Repeating Cannon Faction 7 20,640 28 +237% 0.9 7 4,800 2,200 7,875 1 4.32 372
Domination Dual 425mm Autocannon Faction 7 17,200 23 +158% 0.7 7 3,840 1,375 6,750 1 5.71 372
Domination Dual 650mm Repeating Cannon Faction 7 18,920 26 +206% 0.8 7 4,320 1,650 7,500 1 4.97 372
Dual 425mm 'Scout' Autocannon I T1 4 17,200 29 +148% 0.7 4 3,840 1,250 6,750 1 5.71 -
Dual 425mm AutoCannon I T1 0 17,200 33 +106% 0.7 0 3,200 1,250 6,750 1 5.71 -
Dual 425mm AutoCannon II T2 5 17,200 35 +148% 0.7 5 3,840 1,375 6,750 2 5.71 372
Dual 425mm Carbine Repeating Cannon I T1 1 17,200 26 +117% 0.7 1 3,360 1,250 6,750 1 5.71 -
Dual 425mm Gallium Machine Gun T1 2 17,200 31 +127% 0.7 2 3,520 1,250 6,750 1 5.71 -
Dual 425mm Prototype Automatic Cannon T1 3 17,200 28 +137% 0.7 3 3,680 1,250 6,750 1 5.71 -
Dual 650mm 'Scout' Repeating Cannon I T1 4 18,920 32 +193% 0.8 4 4,320 1,500 7,500 1 4.97 -
Dual 650mm Carbine Repeating Cannon I T1 1 18,920 28 +157% 0.8 1 3,780 1,500 7,500 1 4.97 -
Dual 650mm Gallium Repeating Cannon T1 2 18,920 34 +169% 0.8 2 3,960 1,500 7,500 1 4.97 -
Dual 650mm Prototype Automatic Cannon T1 3 18,920 30 +181% 0.8 3 4,140 1,500 7,500 1 4.97 -
Dual 650mm Repeating Cannon I T1 0 18,920 36 +144% 0.8 0 3,600 1,500 7,500 1 4.97 -
Dual 650mm Repeating Cannon II T2 5 18,920 38 +193% 0.8 5 4,320 1,650 7,500 2 4.97 372
Gotan's Modified 800mm Repeating Cannon Officer 13 20,640 28 +304% 0.9 13 4,800 2,420 7,875 1 4.32 372
Gotan's Modified Dual 650mm Repeating Cannon Officer 13 18,920 26 +267% 0.8 13 4,320 1,815 7,500 1 4.97 372
Mizuro's Modified 800mm Repeating Cannon Officer 11 20,640 28 +271% 0.9 11 4,800 2,310 7,875 1 4.32 372
Mizuro's Modified Dual 425mm AutoCannon Officer 11 17,200 23 +184% 0.7 11 3,840 1,444 6,750 1 5.71 372
Mizuro's Modified Dual 650mm Repeating Cannon Officer 11 18,920 26 +236% 0.8 11 4,320 1,733 7,500 1 4.97 372
Polarized 800mm Repeating Cannon T2 9 16,512 33 +223% 0.9 9 3,840 2,000 6,300 2 4.97 372
Republic Fleet 800mm Repeating Cannon Faction 7 20,640 28 +237% 0.9 7 4,800 2,200 7,875 1 4.32 372
Republic Fleet Dual 425mm Autocannon Faction 7 17,200 23 +158% 0.7 7 3,840 1,375 6,750 1 5.71 372
Republic Fleet Dual 650mm Repeating Cannon Faction 7 18,920 26 +206% 0.8 7 4,320 1,650 7,500 1 4.97 372
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
800mm Heavy 'Scout' Repeating Cannon I 4 20,640 35 +223% 0.9 4 4,800 2,000 7,875 4.32
800mm Heavy Carbine Repeating Cannon I 1 20,640 31 +183% 0.9 1 4,200 2,000 7,875 4.32
800mm Heavy Gallium Repeating Cannon 2 20,640 37 +196% 0.9 2 4,400 2,000 7,875 4.32
800mm Heavy Prototype Automatic Cannon 3 20,640 33 +210% 0.9 3 4,600 2,000 7,875 4.32
800mm Repeating Cannon I 0 20,640 39 +169% 0.9 0 4,000 2,000 7,875 4.32
Dual 425mm 'Scout' Autocannon I 4 17,200 29 +148% 0.7 4 3,840 1,250 6,750 5.71
Dual 425mm AutoCannon I 0 17,200 33 +106% 0.7 0 3,200 1,250 6,750 5.71
Dual 425mm Carbine Repeating Cannon I 1 17,200 26 +117% 0.7 1 3,360 1,250 6,750 5.71
Dual 425mm Gallium Machine Gun 2 17,200 31 +127% 0.7 2 3,520 1,250 6,750 5.71
Dual 425mm Prototype Automatic Cannon 3 17,200 28 +137% 0.7 3 3,680 1,250 6,750 5.71
Dual 650mm 'Scout' Repeating Cannon I 4 18,920 32 +193% 0.8 4 4,320 1,500 7,500 4.97
Dual 650mm Carbine Repeating Cannon I 1 18,920 28 +157% 0.8 1 3,780 1,500 7,500 4.97
Dual 650mm Gallium Repeating Cannon 2 18,920 34 +169% 0.8 2 3,960 1,500 7,500 4.97
Dual 650mm Prototype Automatic Cannon 3 18,920 30 +181% 0.8 3 4,140 1,500 7,500 4.97
Dual 650mm Repeating Cannon I 0 18,920 36 +144% 0.8 0 3,600 1,500 7,500 4.97
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
800mm Repeating Cannon II 5 20,640 41 +223% 0.9 5 4,800 2,200 7,875 4.32
Dual 425mm AutoCannon II 5 17,200 35 +148% 0.7 5 3,840 1,375 6,750 5.71
Dual 650mm Repeating Cannon II 5 18,920 38 +193% 0.8 5 4,320 1,650 7,500 4.97
Polarized 800mm Repeating Cannon 9 16,512 33 +223% 0.9 9 3,840 2,000 6,300 4.97
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageOptimal RangePowergrid UsageRate of fireTurret Tracking
Domination 800mm Repeating Cannon 7 20,640 28 +237% 0.9 4,800 2,200 7,875 4.32
Domination Dual 425mm Autocannon 7 17,200 23 +158% 0.7 3,840 1,375 6,750 5.71
Domination Dual 650mm Repeating Cannon 7 18,920 26 +206% 0.8 4,320 1,650 7,500 4.97
Republic Fleet 800mm Repeating Cannon 7 20,640 28 +237% 0.9 4,800 2,200 7,875 4.32
Republic Fleet Dual 425mm Autocannon 7 17,200 23 +158% 0.7 3,840 1,375 6,750 5.71
Republic Fleet Dual 650mm Repeating Cannon 7 18,920 26 +206% 0.8 4,320 1,650 7,500 4.97
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
Gotan's Modified 800mm Repeating Cannon 13 20,640 28 +304% 0.9 13 4,800 2,420 7,875 4.32
Gotan's Modified Dual 650mm Repeating Cannon 13 18,920 26 +267% 0.8 13 4,320 1,815 7,500 4.97
Mizuro's Modified 800mm Repeating Cannon 11 20,640 28 +271% 0.9 11 4,800 2,310 7,875 4.32
Mizuro's Modified Dual 425mm AutoCannon 11 17,200 23 +184% 0.7 11 3,840 1,444 6,750 5.71
Mizuro's Modified Dual 650mm Repeating Cannon 11 18,920 26 +236% 0.8 11 4,320 1,733 7,500 4.97

Compatible Charges (34)

ChargeGroupDamage FalloffMeta LevelRangeTech LevelTrackingTurret Power Need
Barrage L Advanced Autocannon Ammo 0 / 0 / 20 / 24 +50% 5 - 2 -25% -
Hail L Advanced Autocannon Ammo 0 / 0 / 15.2 / 55.7 -25% 5 -50% 2 -25% -
Arch Angel Carbonized Lead L Projectile Ammo 0 / 0 / 17.6 / 4.4 - - +60% 1 +5% -
Arch Angel Depleted Uranium L Projectile Ammo 0 / 13.2 / 8.8 / 13.2 - - - 1 +20% -
Arch Angel EMP L Projectile Ammo 39.6 / 0 / 4.4 / 8.8 - - -50% 1 - -
Arch Angel Fusion L Projectile Ammo 0 / 0 / 8.8 / 44 - - -50% 1 - -
Arch Angel Nuclear L Projectile Ammo 0 / 0 / 4.4 / 17.6 - - +60% 1 +5% -
Arch Angel Phased Plasma L Projectile Ammo 0 / 44 / 8.8 / 0 - - -50% 1 - -
Arch Angel Proton L Projectile Ammo 13.2 / 0 / 8.8 / 0 - - +60% 1 +5% -
Arch Angel Titanium Sabot L Projectile Ammo 0 / 0 / 26.4 / 8.8 - - - 1 +20% -
Carbonized Lead L Projectile Ammo 0 / 0 / 16 / 4 - - +60% 1 +5% -
Depleted Uranium L Projectile Ammo 0 / 12 / 8 / 12 - - - 1 +20% -
Domination Carbonized Lead L Projectile Ammo 0 / 0 / 19.2 / 4.8 - - +60% 1 +5% -
Domination Depleted Uranium L Projectile Ammo 0 / 14.4 / 9.6 / 14.4 - - - 1 +20% -
Domination EMP L Projectile Ammo 43.2 / 0 / 4.8 / 9.6 - - -50% 1 - -
Domination Fusion L Projectile Ammo 0 / 0 / 9.6 / 48 - - -50% 1 - -
Domination Nuclear L Projectile Ammo 0 / 0 / 4.8 / 19.2 - - +60% 1 +5% -
Domination Phased Plasma L Projectile Ammo 0 / 48 / 9.6 / 0 - - -50% 1 - -
Domination Proton L Projectile Ammo 14.4 / 0 / 9.6 / 0 - - +60% 1 +5% -
Domination Titanium Sabot L Projectile Ammo 0 / 0 / 28.8 / 9.6 - - - 1 +20% -
EMP L Projectile Ammo 36 / 0 / 4 / 8 - - -50% 1 - -
Fusion L Projectile Ammo 0 / 0 / 8 / 40 - - -50% 1 - -
Nuclear L Projectile Ammo 0 / 0 / 4 / 16 - - +60% 1 +5% -
Phased Plasma L Projectile Ammo 0 / 40 / 8 / 0 - - -50% 1 - -
Proton L Projectile Ammo 12 / 0 / 8 / 0 - - +60% 1 +5% -
Republic Fleet Carbonized Lead L Projectile Ammo 0 / 0 / 18.4 / 4.6 - - +60% 1 +5% -
Republic Fleet Depleted Uranium L Projectile Ammo 0 / 13.8 / 9.2 / 13.8 - - - 1 +20% -
Republic Fleet EMP L Projectile Ammo 41.4 / 0 / 4.6 / 9.2 - - -50% 1 - -
Republic Fleet Fusion L Projectile Ammo 0 / 0 / 9.2 / 46 - - -50% 1 - -
Republic Fleet Nuclear L Projectile Ammo 0 / 0 / 4.6 / 18.4 - - +60% 1 +5% -
Republic Fleet Phased Plasma L Projectile Ammo 0 / 46 / 9.2 / 0 - - -50% 1 - -
Republic Fleet Proton L Projectile Ammo 13.8 / 0 / 9.2 / 0 - - +60% 1 +5% -
Republic Fleet Titanium Sabot L Projectile Ammo 0 / 0 / 27.6 / 9.2 - - - 1 +20% -
Titanium Sabot L Projectile Ammo 0 / 0 / 24 / 8 - - - 1 +20% -
ChargeDamage FalloffRange
Barrage L 0 / 0 / 20 / 24 +50% -
Hail L 0 / 0 / 15.2 / 55.7 -25% -50%
ChargeDamage RangeTracking
Arch Angel Carbonized Lead L 0 / 0 / 17.6 / 4.4 +60% +5%
Arch Angel Depleted Uranium L 0 / 13.2 / 8.8 / 13.2 - +20%
Arch Angel EMP L 39.6 / 0 / 4.4 / 8.8 -50% -
Arch Angel Fusion L 0 / 0 / 8.8 / 44 -50% -
Arch Angel Nuclear L 0 / 0 / 4.4 / 17.6 +60% +5%
Arch Angel Phased Plasma L 0 / 44 / 8.8 / 0 -50% -
Arch Angel Proton L 13.2 / 0 / 8.8 / 0 +60% +5%
Arch Angel Titanium Sabot L 0 / 0 / 26.4 / 8.8 - +20%
Carbonized Lead L 0 / 0 / 16 / 4 +60% +5%
Depleted Uranium L 0 / 12 / 8 / 12 - +20%
Domination Carbonized Lead L 0 / 0 / 19.2 / 4.8 +60% +5%
Domination Depleted Uranium L 0 / 14.4 / 9.6 / 14.4 - +20%
Domination EMP L 43.2 / 0 / 4.8 / 9.6 -50% -
Domination Fusion L 0 / 0 / 9.6 / 48 -50% -
Domination Nuclear L 0 / 0 / 4.8 / 19.2 +60% +5%
Domination Phased Plasma L 0 / 48 / 9.6 / 0 -50% -
Domination Proton L 14.4 / 0 / 9.6 / 0 +60% +5%
Domination Titanium Sabot L 0 / 0 / 28.8 / 9.6 - +20%
EMP L 36 / 0 / 4 / 8 -50% -
Fusion L 0 / 0 / 8 / 40 -50% -
Nuclear L 0 / 0 / 4 / 16 +60% +5%
Phased Plasma L 0 / 40 / 8 / 0 -50% -
Proton L 12 / 0 / 8 / 0 +60% +5%
Republic Fleet Carbonized Lead L 0 / 0 / 18.4 / 4.6 +60% +5%
Republic Fleet Depleted Uranium L 0 / 13.8 / 9.2 / 13.8 - +20%
Republic Fleet EMP L 41.4 / 0 / 4.6 / 9.2 -50% -
Republic Fleet Fusion L 0 / 0 / 9.2 / 46 -50% -
Republic Fleet Nuclear L 0 / 0 / 4.6 / 18.4 +60% +5%
Republic Fleet Phased Plasma L 0 / 46 / 9.2 / 0 -50% -
Republic Fleet Proton L 13.8 / 0 / 9.2 / 0 +60% +5%
Republic Fleet Titanium Sabot L 0 / 0 / 27.6 / 9.2 - +20%
Titanium Sabot L 0 / 0 / 24 / 8 - +20%

Attributes (29)

IDNameValueUnitStackableHigh Is Good
63 accuracyBonus 0 - Yes +
6 capacitorNeed (Activation Cost) 0 GJ Yes -
604 chargeGroup1 (Used with (Charge Group)) Projectile Ammo groupID Yes +
605 chargeGroup2 (Used with (Charge Group)) Advanced Autocannon Ammo groupID Yes +
56 chargeRate (Charges Per Cycle) 1 - Yes +
128 chargeSize (Charge size) 3 1=small 2=medium 3=l Yes +
50 cpu (CPU usage) 23 tf Yes -
64 damageMultiplier (Damage Modifier) 3.09375 x No +
158 falloff (Accuracy falloff) 17200 m No +
1180 heatAbsorbtionRateModifier 0.01 - Yes +
1211 heatDamage (Heat Damage) 0.7 HP Yes -
9 hp (Structure Hitpoints) 40 HP Yes +
54 maxRange (Optimal Range) 3840 m No +
1692 metaGroupID 5 - Yes +
633 metaLevelOld (Meta Level) 13 Level Yes +
620 optimalSigRadius (Signature Resolution) 40000 m Yes +
1210 overloadDamageModifier (Overload damage bonus) 15 % Yes +
30 power (Powergrid Usage) 1513 MW Yes -
1795 reloadTime (Reload Time) 10000 s Yes -
182 requiredSkill1 (Primary Skill required) Large Projectile Turret typeID Yes +
277 requiredSkill1Level 1 - Yes +
183 requiredSkill2 (Secondary Skill required) Gunnery typeID Yes +
278 requiredSkill2Level 5 - Yes +
1212 requiredThermoDynamicsSkill (Required Thermodynamics Level) 1 Level Yes +
47 slots 1 - Yes +
51 speed (Rate of fire) 6750 s No -
422 techLevel (Tech Level) 1 Level Yes +
160 trackingSpeed (Turret Tracking) 5.7132 - No +
1768 typeColorScheme 11340 - No -

Incoming Modifiers (60)

Effect Func Modifying Attr Op Modified Attr Skill Group
projectileWeaponSpeedMultiply LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiply LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
turretWeaponAccuracyMultiply LocationGroupModifier accuracyMultiplier PostMul accuracyMultiplier - Projectile Weapon
turretWeaponCapacitorNeedMultiply LocationGroupModifier capacitorNeedMultiplier PostMul capacitorNeed - Projectile Weapon
controlledBurstsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Gunnery -
motionPredictionTrackingSpeedMultiplierPostPercentTrackingSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
sharpshooterRangeSkillBonusPostPercentMaxRangeLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rangeSkillBonus PostPercent maxRange Gunnery -
surgicalStrikeFalloffBonusPostPercentFalloffLocationShipModulesRequiringGunnery LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
largeProjectileTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringLargeProjectileTurret LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Large Projectile Turret -
gunneryTurretSpeeBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier turretSpeeBonus PostPercent speed Gunnery -
shipPTDmgBonusMB LocationRequiredSkillModifier shipBonusMB PostPercent damageMultiplier Large Projectile Turret -
weaponUpgradesCpuNeedBonusPostPercentCpuLocationShipModulesRequiringGunnery LocationRequiredSkillModifier cpuNeedBonus PostPercent cpu Gunnery -
rapidFiringRofBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rofBonus PostPercent speed Gunnery -
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Gunnery -
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipGroupProjectileWeapon LocationGroupModifier damageMultiplierBonus PostPercent damageMultiplier - Projectile Weapon
shipPTspeedBonusMB2 LocationRequiredSkillModifier shipBonusMB2 PostPercent speed Large Projectile Turret -
shipProjectileRofPirateBattleship LocationRequiredSkillModifier shipBonusRole7 PostPercent speed Large Projectile Turret -
skillAdvancedWeaponUpgradesPowerNeedBonus LocationRequiredSkillModifier powerNeedBonus PostPercent power Gunnery -
cpuNeedBonusEffectProjectile LocationGroupModifier cpuNeedBonus PostPercent cpu - Projectile Weapon
falloffBonusEffectProjectiles LocationGroupModifier falloffBonus PostPercent falloff - Projectile Weapon
maxRangeBonusEffectProjectiles LocationGroupModifier maxRangeBonus PostPercent maxRange - Projectile Weapon
drawbackPowerNeedProjectiles LocationGroupModifier drawback PostPercent power - Projectile Weapon
boosterTurretOptimalRangePenalty LocationRequiredSkillModifier boosterTurretOptimalRangePenalty PostPercent maxRange Gunnery -
boosterTurretFalloffPenalty LocationRequiredSkillModifier boosterTurretFalloffPenalty PostPercent falloff Gunnery -
boosterTurretTrackingPenalty LocationRequiredSkillModifier boosterTurretTrackingPenalty PostPercent trackingSpeed Gunnery -
projectileWeaponSpeedMultiplyPassive LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiplyPassive LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
eliteBonusViolatorsLargeProjectileTurretDamageRole1 LocationRequiredSkillModifier eliteBonusViolatorsRole1 PostPercent damageMultiplier Large Projectile Turret -
eliteBonusViolatorsLargeProjectileTurretTracking1 LocationRequiredSkillModifier eliteBonusViolators1 PostPercent trackingSpeed Large Projectile Turret -
shipBonusPTFalloffMB1 LocationRequiredSkillModifier shipBonusMB PostPercent falloff Large Projectile Turret -
gunneryMaxRangeBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeBonusOnline LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryTrackingSpeedBonusOnline LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
dungeonTurretTrackingBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
systemDamageMultiplierGunnery LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemTracking LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
shipPTurretFalloffBonusGB LocationRequiredSkillModifier shipBonusGB PostPercent falloff Large Projectile Turret -
gunneryFalloffBonusOnline LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
bcLargeProjectileTurretPowerNeedBonus LocationRequiredSkillModifier bcLargeTurretPower PreMul power Large Projectile Turret -
bcLargeProjectileTurretCPUNeedBonus LocationRequiredSkillModifier bcLargeTurretCPU PreMul cpu Large Projectile Turret -
trackingSpeedBonusEffectProjectiles LocationGroupModifier trackingSpeedBonus PostPercent trackingSpeed - Projectile Weapon
shipProjectileRofBonusMBC1 LocationRequiredSkillModifier shipBonusMBC1 PostPercent speed Large Projectile Turret -
shipProjectileFalloffBonusMBC2 LocationRequiredSkillModifier shipBonusMBC2 PostPercent falloff Large Projectile Turret -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
moduleBonusBastionModule LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Large Projectile Turret -
moduleBonusBastionModule LocationRequiredSkillModifier falloffBonus PostPercent falloff Large Projectile Turret -
moduleBonusBastionModule LocationRequiredSkillModifier bastionTurretROFBonus PostPercent speed Large Projectile Turret -
shipLargeWeaponsDamageBonus LocationRequiredSkillModifier shipBonusRole7 PostPercent damageMultiplier Large Projectile Turret -
shipPTdamageBonusMB2 LocationRequiredSkillModifier shipBonusMB2 PostPercent damageMultiplier Large Projectile Turret -
systemPlasmaStorm LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemPlasmaStorm LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
eliteBonusLPTtrackingBlackOps1 LocationRequiredSkillModifier eliteBonusBlackOps1 PostPercent trackingSpeed Large Projectile Turret -
eliteBonusLPTfalloffBlackOps2 LocationRequiredSkillModifier eliteBonusBlackOps2 PostPercent falloff Large Projectile Turret -
shipBonusLargeProjectileTrackingMB LocationRequiredSkillModifier shipBonusMB PostPercent trackingSpeed Large Projectile Turret -