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Target Painting

Target Painting

ID: 19921 | Electronic Systems Skill | Published
Market: Skills > Electronic Systems

Skill at using target painters. 5% less capacitor need for target painters per skill level.

Required Skills (1)

SkillLevel
CPU Management III

Required For (16)

Variations (14)

TypeTierMeta LevelBurst Projector Duration BonusCapacitor Need BonusCloaking Targeting Delay BonusConsumption Quantity BonusDuration BonusEW Strength ModifierFalloff BonusOptimal Range ModifierTarget Painting BonusTraining time multiplier
Burst Projector Operation T1 - -600% - - - - - - - - 8
Cloaking T1 - - - -1100% - - - - - - 6
Electronic Warfare T1 - - -600% - - - - - - - 2
Frequency Modulation T1 - - - - - - - +900% - - 3
Long Distance Jamming T1 - - - - - - - - +900% - 4
Propulsion Jamming T1 - - -600% - - - - - - - 3
Sensor Linking T1 - - -600% - - - - - - - 3
Signal Dispersion T1 - - - - - - +400% - - - 5
Signal Suppression T1 - - - - - - +400% - - - 5
Signature Focusing T1 - - - - - - - - - +400% 5
Signature Masking T1 - - - - - +400% - - - - 5
Tactical Logistics Reconfiguration T1 - - - - +2400% - - - - - 8
Weapon Destabilization T1 - - - - - - +400% - - - 5
Weapon Disruption T1 - - -600% - - - - - - - 3
TypeMeta LevelBurst Projector Duration BonusCapacitor Need BonusCloaking Targeting Delay BonusConsumption Quantity BonusDuration BonusEW Strength ModifierFalloff BonusOptimal Range ModifierTarget Painting BonusTraining time multiplier
Burst Projector Operation - -600% - - - - - - - - 8
Cloaking - - - -1100% - - - - - - 6
Electronic Warfare - - -600% - - - - - - - 2
Frequency Modulation - - - - - - - +900% - - 3
Long Distance Jamming - - - - - - - - +900% - 4
Propulsion Jamming - - -600% - - - - - - - 3
Sensor Linking - - -600% - - - - - - - 3
Signal Dispersion - - - - - - +400% - - - 5
Signal Suppression - - - - - - +400% - - - 5
Signature Focusing - - - - - - - - - +400% 5
Signature Masking - - - - - +400% - - - - 5
Tactical Logistics Reconfiguration - - - - +2400% - - - - - 8
Weapon Destabilization - - - - - - +400% - - - 5
Weapon Disruption - - -600% - - - - - - - 3

Attributes (7)

IDNameValueUnitStackableHigh Is Good
317 capNeedBonus (Capacitor Need Bonus) -5 % Yes +
180 primaryAttribute (Primary attribute) intelligence attributeID Yes +
182 requiredSkill1 (Primary Skill required) CPU Management typeID Yes +
277 requiredSkill1Level 3 - Yes +
181 secondaryAttribute (Secondary attribute) memory attributeID Yes +
280 skillLevel (Level) 0 - Yes +
275 skillTimeConstant (Training time multiplier) 3 x Yes +

Effects (3)

Outgoing Modifiers (4)

Effect Func Modifying Attr Op Modified Attr Skill Group
skillEffect ItemModifier skillPoints ModAdd skillLevel - -
skillEffect ItemModifier skillTimeConstant Op(9) skillLevel - -
accerationControlSkillBoostCapNeedBonus ItemModifier skillLevel PreMul capNeedBonus - -
ewSkillTpCapNeedBonusSkillLevel LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Target Painting -

Incoming Modifiers (1)

Effect Func Modifying Attr Op Modified Attr Skill Group
surveyScanspeedBonusPostPercentDurationLocationShipModulesRequiringElectronics LocationRequiredSkillModifier scanspeedBonus PostPercent duration CPU Management -