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Keepstar

Keepstar

ID: 35834 | Citadel Structure | Published
Market: Structures > Citadels > Standard Citadels

Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires. The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.

Variations (2)

TypeTierMeta LevelArmor Damage Limit (per second)Armor HitpointsBonus to the Rate of Fire of Guided Bomb Launchers and Burst ProjectorsCapacitor CapacityCapacitor Recharge timeCPU OutputDPS threshold to pause armor repairDPS threshold to pause hull repairDPS threshold to pause shield repairFighter Hangar CapacityFighter Squadron Launch TubesHigh SlotsLauncher HardpointsLow SlotsMaximum Targeting RangeMedium SlotsPowergrid OutputQuantum Core TypeRig SizeService SlotsShield CapacityShield Damage Limit (per second)Signature RadiusStandup Heavy Fighter Squadrons LimitStandup Light Fighter Squadron LimitStandup Support Fighter Squadron LimitStructure Damage Limit (per second)Structure Hitpoints
Astrahus T1 - 5,000 1,800,000 - 200,000 3,600,000 24,000 500 500 500 200,000 3 4 2 3 350,000 4 1,500,000 56,201 2 3 3,600,000 14,400,000 50,000 0 3 1 5,000 1,800,000
Fortizar T1 - 15,000 5,400,000 -2100% 400,000 5,760,000 38,000 1,500 1,500 1,500 300,000 5 6 3 4 380,000 5 2,700,000 56,204 3 5 6,750,000 27,000,000 100,000 2 5 2 15,000 21,600,000
TypeMeta LevelArmor Damage Limit (per second)Armor HitpointsBonus to the Rate of Fire of Guided Bomb Launchers and Burst ProjectorsCapacitor CapacityCapacitor Recharge timeCPU OutputDPS threshold to pause armor repairDPS threshold to pause hull repairDPS threshold to pause shield repairFighter Hangar CapacityFighter Squadron Launch TubesHigh SlotsLauncher HardpointsLow SlotsMaximum Targeting RangeMedium SlotsPowergrid OutputQuantum Core TypeRig SizeService SlotsShield CapacityShield Damage Limit (per second)Signature RadiusStandup Heavy Fighter Squadrons LimitStandup Light Fighter Squadron LimitStandup Support Fighter Squadron LimitStructure Damage Limit (per second)Structure Hitpoints
Astrahus - 5,000 1,800,000 - 200,000 3,600,000 24,000 500 500 500 200,000 3 4 2 3 350,000 4 1,500,000 56,201 2 3 3,600,000 14,400,000 50,000 0 3 1 5,000 1,800,000
Fortizar - 15,000 5,400,000 -2100% 400,000 5,760,000 38,000 1,500 1,500 1,500 300,000 5 6 3 4 380,000 5 2,700,000 56,204 3 5 6,750,000 27,000,000 100,000 2 5 2 15,000 21,600,000

Attributes (76)

IDNameValueUnitStackableHigh Is Good
2035 armorDamageLimit (Armor Damage Limit (per second)) 75000 HP Yes +
267 armorEmDamageResonance (Armor EM Damage Resistance) 0.8 % No -
268 armorExplosiveDamageResonance (Armor Explosive Damage Resistance) 0.8 % No -
265 armorHP (Armor Hitpoints) 27000000 HP Yes +
269 armorKineticDamageResonance (Armor Kinetic Damage Resistance) 0.8 % No -
270 armorThermalDamageResonance (Armor Thermal Damage Resistance) 0.8 % No -
524 armorUniformity 1 - Yes +
482 capacitorCapacity (Capacitor Capacity) 600000 GJ Yes +
2790 cargoDeliveryRange (Maximum cargo deposit range) 10000 m Yes +
48 cpuOutput (CPU Output) 55000 tf Yes +
1970 disallowInHighSec (Banned in High Sec Space) 1 1=True 0=False Yes +
2253 ECMResistance (ECM Resistance) 1.0E-5 % Yes -
113 emDamageResonance (Structure EM Damage Resistance) 0.8 % No -
2045 energyWarfareResistance (Capacitor Warfare Resistance) 1.0E-5 % No -
111 explosiveDamageResonance (Structure Explosive Damage Resistance) 0.8 % No -
2244 fighterAbilityAntiCapitalMissileResistance 1 % Yes -
2433 fighterAbilityKamikazeResistance 1 % Yes -
2055 fighterCapacity (Fighter Hangar Capacity) 400000 m3 Yes +
2739 fighterStandupHeavySlots (Standup Heavy Fighter Squadrons Limit) 5 - Yes +
2737 fighterStandupLightSlots (Standup Light Fighter Squadron Limit) 5 - Yes +
2738 fighterStandupSupportSlots (Standup Support Fighter Squadron Limit) 5 - Yes +
2216 fighterTubes (Fighter Squadron Launch Tubes) 5 - Yes +
1927 hackable 1 1=True 0=False Yes +
2751 hiddenArmorHPMultiplier 1 x No +
2750 hiddenMissileDamageMultiplier 1 x No +
14 hiSlots (High Slots) 8 - Yes +
9 hp (Structure Hitpoints) 108000000 HP Yes +
109 kineticDamageResonance (Structure Kinetic Damage Resistance) 0.8 % No -
101 launcherSlotsLeft (Launcher Hardpoints) 4 hardpoints Yes +
12 lowSlots (Low Slots) 5 - Yes +
797 maximumRangeCap (Theoretical Maximum Targeting Range) 490000 m Yes +
192 maxLockedTargets (Maximum Locked Targets) 7 - Yes +
76 maxTargetRange (Maximum Targeting Range) 400000 m No +
13 medSlots (Medium Slots) 6 - Yes +
3355 pauseArmorRepairDpsThreshold (DPS threshold to pause armor repair) 7500 HP Yes +
3356 pauseHullRepairDpsThreshold (DPS threshold to pause hull repair) 7500 HP Yes +
3354 pauseShieldRepairDpsThreshold (DPS threshold to pause shield repair) 7500 HP Yes +
11 powerOutput (Powergrid Output) 4800000 MW Yes +
55 rechargeRate (Capacitor Recharge time) 7200000 s Yes -
2135 remoteAssistanceImpedance (Remote Electronic Assistance Impedance) 1.0E-5 % Yes +
2116 remoteRepairImpedance (Remote Logistics Impedance) 1.0E-5 % Yes +
1547 rigSize (Rig Size) 4 1=small 2=medium 3=l Yes +
1137 rigSlots (Rig Slots) 3 - Yes +
211 scanGravimetricStrength (Gravimetric Sensor Strength) 500 points No +
209 scanLadarStrength (Ladar Sensor Strength) 500 points No +
210 scanMagnetometricStrength (Magnetometric Sensor Strength) 500 points No +
208 scanRadarStrength (RADAR Sensor Strength) 500 points No +
564 scanResolution (Scan Resolution) 40 mm No +
79 scanSpeed 2500 s No -
2112 sensorDampenerResistance (Sensor Warfare Resistance) 1.0E-5 % Yes -
2056 serviceSlots (Service Slots) 7 - Yes +
263 shieldCapacity (Shield Capacity) 33750000 HP Yes +
2034 shieldDamageLimit (Shield Damage Limit (per second)) 135000000 HP Yes +
271 shieldEmDamageResonance (Shield EM Damage Resistance) 0.8 % No -
272 shieldExplosiveDamageResonance (Shield Explosive Damage Resistance) 0.8 % No -
273 shieldKineticDamageResonance (Shield Kinetic Damage Resistance) 0.8 % No -
479 shieldRechargeRate (Shield recharge time) 999999999999 s Yes -
274 shieldThermalDamageResonance (Shield Thermal Damage Resistance) 0.8 % No -
484 shieldUniformity 1 - Yes +
552 signatureRadius (Signature Radius) 150000 m No -
2115 stasisWebifierResistance (Stasis Webifier Resistance) 1.0E-5 % Yes -
2749 structureAoERoFRoleBonus (Bonus to the Rate of Fire of Guided Bomb Launchers and Burst Projectors) -30 % Yes -
2036 structureDamageLimit (Structure Damage Limit (per second)) 75000 HP Yes +
2743 structureFullPowerStateHitpointMultiplier 1 - Yes -
2805 structurePowerStateArmorPlatingMultiplier 0 - Yes +
3101 structureRequiresDeedType (Quantum Core Type) Keepstar Upwell Quantum Core typeID No -
2333 structureRoleBonus 25 % Yes +
2339 structureServiceRoleBonus -25 % Yes +
525 structureUniformity 1 - Yes +
2268 tetheringRange (Maximum tethering range) 10000 m Yes +
110 thermalDamageResonance (Structure Thermal Damage Resistance) 0.8 % No -
1919 tierDifficulty 5 - Yes +
136 uniformity 1 - Yes +
1132 upgradeCapacity (Calibration) 400 points Yes +
1154 upgradeSlotsLeft (Rig Slots) 3 - Yes +
2113 weaponDisruptionResistance (Weapon Disruption Resistance) 1.0E-5 % Yes -

Outgoing Modifiers (31)

Effect Func Modifying Attr Op Modified Attr Skill Group
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigDoomsdayDamageLossTargetBonus Jury Rigging -
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigScanResBonus Jury Rigging -
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigPDRangeBonus Jury Rigging -
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigPDCapUseBonus Jury Rigging -
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigMissileExploVeloBonus Jury Rigging -
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigMissileVelocityBonus Jury Rigging -
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigEwarOptimalBonus Jury Rigging -
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigEwarFalloffBonus Jury Rigging -
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigEwarCapUseBonus Jury Rigging -
citadelRigBonus LocationRequiredSkillModifier structureRoleBonus PostPercent structureRigMissileExplosionRadiusBonus Jury Rigging -
citadelServiceFuelBonus LocationGroupModifier structureServiceRoleBonus PostPercent serviceModuleFuelAmount - Structure Citadel Service Module
citadelServiceFuelBonus LocationGroupModifier structureServiceRoleBonus PostPercent serviceModuleFuelOnlineAmount - Structure Citadel Service Module
structureFullPowerStateHitpointModifier ItemModifier structureFullPowerStateHitpointMultiplier PostMul shieldCapacity - -
structureFullPowerStateHitpointModifier ItemModifier structureFullPowerStateHitpointMultiplier PostMul armorHP - -
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent speed - Structure Guided Bomb Launcher
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent duration - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent durationTargetIlluminationBurstProjector - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent durationWeaponDisruptionBurstProjector - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent durationECMJammerBurstProjector - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent durationSensorDampeningBurstProjector - Structure Burst Projector
structureAoERoFRoleBonus LocationGroupModifier structureAoERoFRoleBonus PostPercent capacitorNeed - Structure Burst Projector
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul emDamage - Structure Anti-Subcapital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul explosiveDamage - Structure Anti-Subcapital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul kineticDamage - Structure Anti-Subcapital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul thermalDamage - Structure Anti-Subcapital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul emDamage - Structure Anti-Capital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul explosiveDamage - Structure Anti-Capital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul kineticDamage - Structure Anti-Capital Missile
structureHiddenMissileDamageMultiplier LocationGroupModifier hiddenMissileDamageMultiplier PostMul thermalDamage - Structure Anti-Capital Missile
structureHiddenArmorHPMultiplier ItemModifier hiddenArmorHPMultiplier PostMul armorHP - -
structureHiddenArmorHPMultiplier LocationGroupModifier structurePowerStateArmorPlatingMultiplier PostMul armorHpBonus - Structure Armor Reinforcer

Incoming Modifiers (0)

No modifiers affect this type.