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Quad 800mm Repeating Cannon II

Quad 800mm Repeating Cannon II

ID: 37304 | Projectile Weapon Module | Published | T2 Meta 5
Market: Ship Equipment > Turrets & Launchers > Projectile Turrets > Autocannons > Extra Large

Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Modifying Skills (2)

AttributeOperationVia Effect
damageMultiplier PostPercent capitalTurretSkillProjectileDamage

Variations (14)

TypeTierMeta LevelAccuracy falloffCan be fitted toCan only be fitted toCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTech LevelTurret TrackingUsed with (Charge Group)
Ample Gallium Quad 800mm Repeating Cannon T1 1 23,000 4,594 485 50 -35% 0.8 1 20,000 100,000 4,000 1 1.92 -
CONCORD Hexa 2500mm Repeating Cannon Faction 8 28,800 - - 50 +374% 1.6 8 27,500 110,000 8,000 1 0.04 372
Carbine Compact Hexa 2500mm Repeating Cannon T1 1 28,800 - - 50 +333% 1.6 1 25,000 90,000 8,000 1 0.04 -
Compact Carbine Quad 800mm Repeating Cannon T1 1 23,000 4,594 485 45 -35% 0.8 1 20,000 90,000 4,000 1 1.92 -
Domination Hexa 2500mm Repeating Cannon Faction 8 28,800 - - 50 +374% 1.6 8 27,500 110,000 8,000 1 0.04 372
Domination Quad 800mm Repeating Cannon Faction 8 23,000 4,594 485 45 -29% 0.8 8 22,000 110,000 4,000 1 2.02 372
Gallium Ample Hexa 2500mm Repeating Cannon T1 1 28,800 - - 55 +333% 1.6 1 25,000 100,000 8,000 1 0.04 -
Hexa 2500mm Repeating Cannon I T1 0 28,800 - - 55 +313% 1.6 0 25,000 100,000 8,000 1 0.04 -
Hexa 2500mm Repeating Cannon II T2 5 28,800 - - 60 +354% 1.6 5 27,500 110,000 8,000 2 0.04 372
Prototype Precise Hexa 2500mm Repeating Cannon T1 1 28,800 - - 55 +333% 1.6 1 25,000 100,000 8,000 1 0.04 -
Prototype Precise Quad 800mm Repeating Cannon T1 1 23,000 4,594 485 50 -35% 0.8 1 20,000 100,000 4,000 1 2.02 -
Quad 800mm Repeating Cannon I T1 0 23,000 4,594 485 50 -38% 0.8 0 20,000 100,000 4,000 1 1.92 -
Scout Scoped Hexa 2500mm Repeating Cannon T1 1 28,800 - - 55 +333% 1.6 1 26,250 100,000 8,000 1 0.04 -
Scout Scoped Quad 800mm Repeating Cannon T1 1 23,000 4,594 485 50 -35% 0.8 1 21,000 100,000 4,000 1 1.92 -
TypeMeta LevelAccuracy falloffCan be fitted toCan only be fitted toCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
Ample Gallium Quad 800mm Repeating Cannon 1 23,000 4,594 485 50 -35% 0.8 1 20,000 100,000 4,000 1.92
Carbine Compact Hexa 2500mm Repeating Cannon 1 28,800 - - 50 +333% 1.6 1 25,000 90,000 8,000 0.04
Compact Carbine Quad 800mm Repeating Cannon 1 23,000 4,594 485 45 -35% 0.8 1 20,000 90,000 4,000 1.92
Gallium Ample Hexa 2500mm Repeating Cannon 1 28,800 - - 55 +333% 1.6 1 25,000 100,000 8,000 0.04
Hexa 2500mm Repeating Cannon I 0 28,800 - - 55 +313% 1.6 0 25,000 100,000 8,000 0.04
Prototype Precise Hexa 2500mm Repeating Cannon 1 28,800 - - 55 +333% 1.6 1 25,000 100,000 8,000 0.04
Prototype Precise Quad 800mm Repeating Cannon 1 23,000 4,594 485 50 -35% 0.8 1 20,000 100,000 4,000 2.02
Quad 800mm Repeating Cannon I 0 23,000 4,594 485 50 -38% 0.8 0 20,000 100,000 4,000 1.92
Scout Scoped Hexa 2500mm Repeating Cannon 1 28,800 - - 55 +333% 1.6 1 26,250 100,000 8,000 0.04
Scout Scoped Quad 800mm Repeating Cannon 1 23,000 4,594 485 50 -35% 0.8 1 21,000 100,000 4,000 1.92
TypeMeta LevelAccuracy falloffCan be fitted toCan only be fitted toCPU usageDamage ModifierHeat DamageOptimal RangeRate of fireTurret Tracking
CONCORD Hexa 2500mm Repeating Cannon 8 28,800 - - 50 +374% 1.6 27,500 8,000 0.04
Domination Hexa 2500mm Repeating Cannon 8 28,800 - - 50 +374% 1.6 27,500 8,000 0.04
Domination Quad 800mm Repeating Cannon 8 23,000 4,594 485 45 -29% 0.8 22,000 4,000 2.02

Compatible Charges (34)

ChargeGroupDamage FalloffMeta LevelRangeTech LevelTrackingTurret Power Need
Barrage XL Advanced Autocannon Ammo 0 / 0 / 40 / 48 +40% 5 - 2 -25% -
Hail XL Advanced Autocannon Ammo 0 / 0 / 30.4 / 111.3 -25% 5 -50% 2 -30% -
Arch Angel Carbonized Lead XL Projectile Ammo 0 / 0 / 35.2 / 8.8 - - +60% 1 +5% -
Arch Angel Depleted Uranium XL Projectile Ammo 0 / 26.4 / 17.6 / 26.4 - - - 1 +20% -
Arch Angel EMP XL Projectile Ammo 79.2 / 0 / 8.8 / 17.6 - - -50% 1 - -
Arch Angel Fusion XL Projectile Ammo 0 / 0 / 17.6 / 88 - - -50% 1 - -
Arch Angel Nuclear XL Projectile Ammo 0 / 0 / 8.8 / 35.2 - - +60% 1 +5% -
Arch Angel Phased Plasma XL Projectile Ammo 0 / 88 / 17.6 / 0 - - -50% 1 - -
Arch Angel Proton XL Projectile Ammo 26.4 / 0 / 17.6 / 0 - - +60% 1 +5% -
Arch Angel Titanium Sabot XL Projectile Ammo 0 / 0 / 52.8 / 17.6 - - - 1 +20% -
Carbonized Lead XL Projectile Ammo 0 / 0 / 32 / 8 - - +60% 1 +5% -
Depleted Uranium XL Projectile Ammo 0 / 24 / 16 / 24 - - - 1 +20% -
Domination Carbonized Lead XL Projectile Ammo 0 / 0 / 38.4 / 9.6 - - +60% 1 +5% -
Domination Depleted Uranium XL Projectile Ammo 0 / 28.8 / 19.2 / 28.8 - - - 1 +20% -
Domination EMP XL Projectile Ammo 86.4 / 0 / 9.6 / 19.2 - - -50% 1 - -
Domination Fusion XL Projectile Ammo 0 / 0 / 19.2 / 96 - - -50% 1 - -
Domination Nuclear XL Projectile Ammo 0 / 0 / 9.6 / 38.4 - - +60% 1 +5% -
Domination Phased Plasma XL Projectile Ammo 0 / 96 / 19.2 / 0 - - -50% 1 - -
Domination Proton XL Projectile Ammo 28.8 / 0 / 19.2 / 0 - - +60% 1 +5% -
Domination Titanium Sabot XL Projectile Ammo 0 / 0 / 57.6 / 19.2 - - - 1 +20% -
EMP XL Projectile Ammo 72 / 0 / 8 / 16 - - -50% 1 - -
Fusion XL Projectile Ammo 0 / 0 / 16 / 80 - - -50% 1 - -
Nuclear XL Projectile Ammo 0 / 0 / 8 / 32 - - +60% 1 +5% -
Phased Plasma XL Projectile Ammo 0 / 80 / 16 / 0 - - -50% 1 - -
Proton XL Projectile Ammo 24 / 0 / 16 / 0 - - +60% 1 +5% -
Republic Fleet Carbonized Lead XL Projectile Ammo 0 / 0 / 36.8 / 9.2 - - +60% 1 +5% -
Republic Fleet Depleted Uranium XL Projectile Ammo 0 / 27.6 / 18.4 / 27.6 - - - 1 +20% -
Republic Fleet EMP XL Projectile Ammo 82.8 / 0 / 9.2 / 18.4 - - -50% 1 - -
Republic Fleet Fusion XL Projectile Ammo 0 / 0 / 18.4 / 92 - - -50% 1 - -
Republic Fleet Nuclear XL Projectile Ammo 0 / 0 / 9.2 / 36.8 - - +60% 1 +5% -
Republic Fleet Phased Plasma XL Projectile Ammo 0 / 92 / 18.4 / 0 - - -50% 1 - -
Republic Fleet Proton XL Projectile Ammo 27.6 / 0 / 18.4 / 0 - - +60% 1 +5% -
Republic Fleet Titanium Sabot XL Projectile Ammo 0 / 0 / 55.2 / 18.4 - - - 1 +20% -
Titanium Sabot XL Projectile Ammo 0 / 0 / 48 / 16 - - - 1 +20% -
ChargeDamage FalloffRangeTracking
Barrage XL 0 / 0 / 40 / 48 +40% - -25%
Hail XL 0 / 0 / 30.4 / 111.3 -25% -50% -30%
ChargeDamage RangeTracking
Arch Angel Carbonized Lead XL 0 / 0 / 35.2 / 8.8 +60% +5%
Arch Angel Depleted Uranium XL 0 / 26.4 / 17.6 / 26.4 - +20%
Arch Angel EMP XL 79.2 / 0 / 8.8 / 17.6 -50% -
Arch Angel Fusion XL 0 / 0 / 17.6 / 88 -50% -
Arch Angel Nuclear XL 0 / 0 / 8.8 / 35.2 +60% +5%
Arch Angel Phased Plasma XL 0 / 88 / 17.6 / 0 -50% -
Arch Angel Proton XL 26.4 / 0 / 17.6 / 0 +60% +5%
Arch Angel Titanium Sabot XL 0 / 0 / 52.8 / 17.6 - +20%
Carbonized Lead XL 0 / 0 / 32 / 8 +60% +5%
Depleted Uranium XL 0 / 24 / 16 / 24 - +20%
Domination Carbonized Lead XL 0 / 0 / 38.4 / 9.6 +60% +5%
Domination Depleted Uranium XL 0 / 28.8 / 19.2 / 28.8 - +20%
Domination EMP XL 86.4 / 0 / 9.6 / 19.2 -50% -
Domination Fusion XL 0 / 0 / 19.2 / 96 -50% -
Domination Nuclear XL 0 / 0 / 9.6 / 38.4 +60% +5%
Domination Phased Plasma XL 0 / 96 / 19.2 / 0 -50% -
Domination Proton XL 28.8 / 0 / 19.2 / 0 +60% +5%
Domination Titanium Sabot XL 0 / 0 / 57.6 / 19.2 - +20%
EMP XL 72 / 0 / 8 / 16 -50% -
Fusion XL 0 / 0 / 16 / 80 -50% -
Nuclear XL 0 / 0 / 8 / 32 +60% +5%
Phased Plasma XL 0 / 80 / 16 / 0 -50% -
Proton XL 24 / 0 / 16 / 0 +60% +5%
Republic Fleet Carbonized Lead XL 0 / 0 / 36.8 / 9.2 +60% +5%
Republic Fleet Depleted Uranium XL 0 / 27.6 / 18.4 / 27.6 - +20%
Republic Fleet EMP XL 82.8 / 0 / 9.2 / 18.4 -50% -
Republic Fleet Fusion XL 0 / 0 / 18.4 / 92 -50% -
Republic Fleet Nuclear XL 0 / 0 / 9.2 / 36.8 +60% +5%
Republic Fleet Phased Plasma XL 0 / 92 / 18.4 / 0 -50% -
Republic Fleet Proton XL 27.6 / 0 / 18.4 / 0 +60% +5%
Republic Fleet Titanium Sabot XL 0 / 0 / 55.2 / 18.4 - +20%
Titanium Sabot XL 0 / 0 / 48 / 16 - +20%

Attributes (34)

IDNameValueUnitStackableHigh Is Good
63 accuracyBonus 0 - Yes +
1298 canFitShipGroup01 (Can only be fitted to) Dreadnought groupID Yes +
1299 canFitShipGroup02 (Can be fitted to) Lancer Dreadnought groupID Yes +
6 capacitorNeed (Activation Cost) 0 GJ Yes -
604 chargeGroup1 (Used with (Charge Group)) Projectile Ammo groupID Yes +
605 chargeGroup2 (Used with (Charge Group)) Advanced Autocannon Ammo groupID Yes +
56 chargeRate (Charges Per Cycle) 1 - Yes +
128 chargeSize (Charge size) 4 1=small 2=medium 3=l Yes +
50 cpu (CPU usage) 54 tf Yes -
64 damageMultiplier (Damage Modifier) 0.680622278 x No +
158 falloff (Accuracy falloff) 23000 m No +
1180 heatAbsorbtionRateModifier 0.01 - Yes +
1211 heatDamage (Heat Damage) 0.8 HP Yes -
9 hp (Structure Hitpoints) 40 HP Yes +
54 maxRange (Optimal Range) 22000 m No +
633 metaLevelOld (Meta Level) 5 Level Yes +
620 optimalSigRadius (Signature Resolution) 40000 m Yes +
1210 overloadDamageModifier (Overload damage bonus) 15 % Yes +
30 power (Powergrid Usage) 110000 MW Yes -
1795 reloadTime (Reload Time) 10000 s Yes -
182 requiredSkill1 (Primary Skill required) Capital Autocannon Specialization typeID Yes +
277 requiredSkill1Level 1 - Yes +
183 requiredSkill2 (Secondary Skill required) Capital Projectile Turret typeID Yes +
278 requiredSkill2Level 5 - Yes +
184 requiredSkill3 (Tertiary Skill required) Motion Prediction typeID Yes +
279 requiredSkill3Level 1 - Yes +
1285 requiredSkill4 (Quaternary Skill required) Gunnery typeID Yes +
1286 requiredSkill4Level (Level 5 required) 5 - Yes +
1212 requiredThermoDynamicsSkill (Required Thermodynamics Level) 1 Level Yes +
47 slots 1 - Yes +
51 speed (Rate of fire) 4000 s No -
422 techLevel (Tech Level) 2 Level Yes +
160 trackingSpeed (Turret Tracking) 1.92 - No +
1768 typeColorScheme 11342 - No -

Incoming Modifiers (24)

Effect Func Modifying Attr Op Modified Attr Skill Group
projectileWeaponSpeedMultiply LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiply LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
turretWeaponAccuracyMultiply LocationGroupModifier accuracyMultiplier PostMul accuracyMultiplier - Projectile Weapon
turretWeaponCapacitorNeedMultiply LocationGroupModifier capacitorNeedMultiplier PostMul capacitorNeed - Projectile Weapon
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipGroupProjectileWeapon LocationGroupModifier damageMultiplierBonus PostPercent damageMultiplier - Projectile Weapon
capitalTurretSkillProjectileDamage LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Capital Projectile Turret -
cpuNeedBonusEffectProjectile LocationGroupModifier cpuNeedBonus PostPercent cpu - Projectile Weapon
falloffBonusEffectProjectiles LocationGroupModifier falloffBonus PostPercent falloff - Projectile Weapon
maxRangeBonusEffectProjectiles LocationGroupModifier maxRangeBonus PostPercent maxRange - Projectile Weapon
drawbackPowerNeedProjectiles LocationGroupModifier drawback PostPercent power - Projectile Weapon
projectileWeaponSpeedMultiplyPassive LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiplyPassive LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
trackingSpeedBonusEffectProjectiles LocationGroupModifier trackingSpeedBonus PostPercent trackingSpeed - Projectile Weapon
shipBonusDreadnoughtM1DamageBonus LocationRequiredSkillModifier shipBonusDreadnoughtM1 PostPercent damageMultiplier Capital Projectile Turret -
shipBonusDreadnoughtM2ROFBonus LocationRequiredSkillModifier shipBonusDreadnoughtM2 PostPercent speed Capital Projectile Turret -
skillBonusCapitalAutocannonSpecialization LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Capital Autocannon Specialization -
moduleBonusSiegeModule LocationRequiredSkillModifier siegeTurretDamageBonus PostPercent damageMultiplier Capital Projectile Turret -
shipBonusTitanM1DamageBonus LocationRequiredSkillModifier shipBonusTitanM1 PostPercent damageMultiplier Capital Projectile Turret -
shipBonusTitanM2ROFBonus LocationRequiredSkillModifier shipBonusTitanM2 PostPercent speed Capital Projectile Turret -
shipBonusDreadnoughtM2CapitalProjectileFalloff LocationRequiredSkillModifier shipBonusDreadnoughtM2 PostPercent falloff Capital Projectile Turret -
shipBonusTitanG2ProjectileFalloff LocationRequiredSkillModifier shipBonusTitanG2 PostPercent falloff Capital Projectile Turret -
shipBonusTitanG1ProjectileTracking LocationRequiredSkillModifier shipBonusTitanG1 PostPercent trackingSpeed Capital Projectile Turret -
shipBonusRole1CapitalProjectileDamageBonus LocationRequiredSkillModifier shipBonusRole1 PostPercent damageMultiplier Capital Projectile Turret -
shipBonusDreadnoughtG1FalloffBonus LocationRequiredSkillModifier shipBonusDreadnoughtG1 PostPercent falloff Capital Projectile Turret -