Search / 'Divine Harvest' Electromagnetic Reaper
'Divine Harvest' Electromagnetic Reaper

'Divine Harvest' Electromagnetic Reaper

ID: 40632 | Super Weapon Module | Published | T1
Market: Ship Equipment > Turrets & Launchers > Superweapons > Amarr

The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

Required Skills (2)

Modifying Skills (1)

Variations (4)

TypeTierMeta LevelActivation CostApplied Debuff DurationBeam Damage CycleBeam DurationBeam RadiusCan be fitted toCan only be fitted toCannot Auto RepeatConsumption QuantityDamage DelayDisallow activation in forcefieldDisallow Cloaking While FitEM damageExplosive damageImmobility DurationJump/Dock/Tether/Cloak restriction durationKinetic damageMaximum Velocity BonusModifier durationOptimal RangeRequires Active Siege ModuleSignature RadiusThermal damageWarm-up DurationWarm-up Neutralization AmountWarm-up Neutralization RadiusWarm-up Neutralization Signature Radius
'Azmaru' Electromagnetic Disruptive Lance T1 0 30,000 60,000 1,000 15,000 2,500 - 77,283 1 20,000 - - 1 17,000 0 30,000 120,000 0 -100 - 50,000 1 10,000 0 15,000 35,000 10,000 20,000
'Holy Destiny' Electromagnetic Lance T1 0 35,000 - 1,000 15,000 2,500 42,241 11,567 1 50,000 - - - 50,000 0 30,000 300,000 0 -100 - 200,000 - 5,000 0 15,000 35,000 10,000 20,000
'Judgment' Electromagnetic Doomsday T1 0 35,000 - - - - 42,241 11,567 1 50,000 9,000 - - 2,400,000 - 30,000 300,000 - -100 - - - - - - - - -
Amarr Phenomena Generator T1 0 25,000 - - - - 42,241 11,567 - 40,000 - 1 - - - - - - - 300,000 20,000,000 - - - - - - -
TypeMeta LevelActivation CostApplied Debuff DurationBeam Damage CycleBeam DurationBeam RadiusCan be fitted toCan only be fitted toCannot Auto RepeatConsumption QuantityDamage DelayDisallow activation in forcefieldDisallow Cloaking While FitEM damageExplosive damageImmobility DurationJump/Dock/Tether/Cloak restriction durationKinetic damageMaximum Velocity BonusModifier durationOptimal RangeRequires Active Siege ModuleSignature RadiusThermal damageWarm-up DurationWarm-up Neutralization AmountWarm-up Neutralization RadiusWarm-up Neutralization Signature Radius
'Azmaru' Electromagnetic Disruptive Lance 0 30,000 60,000 1,000 15,000 2,500 - 77,283 1 20,000 - - 1 17,000 0 30,000 120,000 0 -100 - 50,000 1 10,000 0 15,000 35,000 10,000 20,000
'Holy Destiny' Electromagnetic Lance 0 35,000 - 1,000 15,000 2,500 42,241 11,567 1 50,000 - - - 50,000 0 30,000 300,000 0 -100 - 200,000 - 5,000 0 15,000 35,000 10,000 20,000
'Judgment' Electromagnetic Doomsday 0 35,000 - - - - 42,241 11,567 1 50,000 9,000 - - 2,400,000 - 30,000 300,000 - -100 - - - - - - - - -
Amarr Phenomena Generator 0 25,000 - - - - 42,241 11,567 - 40,000 - 1 - - - - - - - 300,000 20,000,000 - - - - - - -

Attributes (46)

IDNameValueUnitStackableHigh Is Good
1163 canCloak 0 - Yes +
1302 canFitShipType1 (Can only be fitted to) Avatar typeID Yes +
1303 canFitShipType2 (Can be fitted to) Molok typeID Yes +
6 capacitorNeed (Activation Cost) 35000 GJ Yes -
714 consumptionQuantity (Consumption Quantity) 50000 units Yes -
713 consumptionType (Consumption Type) Helium Isotopes typeID Yes +
50 cpu (CPU usage) 100 tf Yes -
2354 disallowDocking (Disallow Docking) 1 1=True 0=False Yes +
906 disallowEarlyDeactivation 1 - Yes +
1074 disallowInEmpireSpace (Banned in Empire Space) 1 1=True 0=False Yes +
1014 disallowRepeatingActivation (Cannot Auto Repeat) 1 1=True 0=False Yes +
2343 disallowTethering (Disallow Tethering) 1 1=True 0=False Yes +
2429 doomsdayAOEShape (Shape of Superweapon Effect) 2 - Yes +
2265 doomsdayDamageCycleTime (Beam Damage Cycle) 1000 s Yes +
2264 doomsdayDamageDuration (Beam Duration) 10000 s Yes +
2263 doomsdayDamageRadius (Beam Radius) 5000 m Yes +
2260 doomsdayEnergyNeutAmount (Warm-up Neutralization Amount) 35000 GJ Yes +
2259 doomsdayEnergyNeutRadius (Warm-up Neutralization Radius) 10000 m Yes +
2609 doomsdayEnergyNeutResistanceID energyWarfareResistance attributeID Yes +
2261 doomsdayEnergyNeutSignatureRadius (Warm-up Neutralization Signature Radius) 20000 m Yes +
2428 doomsdayImmobilityDuration (Immobility Duration) 30000 s Yes +
2427 doomsdayNoJumpOrCloakDuration (Jump/Dock/Tether/Cloak restriction duration) 300000 s Yes +
2430 doomsdayRangeIsFixed 1 - Yes +
2262 doomsdayWarningDuration (Warm-up Duration) 10000 s Yes +
73 duration (Activation time / duration) 300000 s Yes -
114 emDamage (EM damage) 100000 HP Yes +
116 explosiveDamage (Explosive damage) 0 HP Yes +
9 hp (Structure Hitpoints) 99999 HP Yes +
2269 isPointTargeted 2 - No +
117 kineticDamage (Kinetic damage) 0 HP Yes +
763 maxGroupActive 1 - Yes +
1544 maxGroupFitted (Max Modules Of This Group Allowed) 1 - Yes +
54 maxRange (Optimal Range) 150000 m No +
633 metaLevelOld (Meta Level) 0 Level Yes +
669 moduleReactivationDelay (Reactivation Delay) 0 s Yes -
30 power (Powergrid Usage) 100000 MW Yes -
182 requiredSkill1 (Primary Skill required) Doomsday Operation typeID Yes +
277 requiredSkill1Level 1 - Yes +
183 requiredSkill2 (Secondary Skill required) Amarr Titan typeID Yes +
278 requiredSkill2Level 1 - Yes +
852 siegeModeWarpStatus 100 - Yes +
552 signatureRadius (Signature Radius) 3500 m No -
20 speedFactor (Maximum Velocity Bonus) -100 % No +
2266 speedFactorFloor -100 % Yes +
422 techLevel (Tech Level) 1 Level Yes +
118 thermalDamage (Thermal damage) 0 HP Yes +

Effects (3)

IDNameCategoryModifiers
6201 doomsdaySlash 1 0
12 hiPower 0 0
16 online 1 0

Outgoing Modifiers (0)

This type's effects do not modify other attributes.

Incoming Modifiers (5)

Effect Func Modifying Attr Op Modified Attr Skill Group
skillSuperWeaponDmgBonus LocationRequiredSkillModifier damageMultiplierBonus PostPercent emDamage Doomsday Operation -
skillSuperWeaponDmgBonus LocationRequiredSkillModifier damageMultiplierBonus PostPercent explosiveDamage Doomsday Operation -
skillSuperWeaponDmgBonus LocationRequiredSkillModifier damageMultiplierBonus PostPercent kineticDamage Doomsday Operation -
skillSuperWeaponDmgBonus LocationRequiredSkillModifier damageMultiplierBonus PostPercent thermalDamage Doomsday Operation -
skillBonusDoomsdayRapidFiring LocationRequiredSkillModifier rofBonus PostPercent duration Doomsday Operation -