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'Azmaru' Electromagnetic Disruptive Lance

'Azmaru' Electromagnetic Disruptive Lance

ID: 77399 | Super Weapon Module | Published | T1
Market: Ship Equipment > Turrets & Launchers > Superweapons > Amarr

Like the other ‘Big 4’ empires, the Amarr Empire claims to have independently developed ‘Disruptive Lance’ technology but almost certainly gained some insights from Caldari State research data available on the technology black market, and perhaps also from its own highly-effective espionage operations. Amarr weapons research and development programs have been operating at a fever pitch since the Triglavian invasions, and an advanced dreadnought program was obviously well underway regardless of the combination with the new lance modifications. The Empire’s ‘Azmaru’ Electromagnetic Disruptive Lance uses an EM energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity in order to disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused EM destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.

Required Skills (2)

Modifying Skills (1)

AttributeOperationVia Effect
capacitorNeed PostPercent skillDisruptionLanceCapacitorUseBonus

Variations (4)

TypeTierMeta LevelActivation CostBeam Damage CycleBeam DurationBeam RadiusCannot Auto RepeatConsumption QuantityDamage DelayDisallow activation in forcefieldEM damageExplosive damageImmobility DurationJump/Dock/Tether/Cloak restriction durationKinetic damageMaximum Velocity BonusModifier durationOptimal RangeSignature RadiusThermal damageWarm-up DurationWarm-up Neutralization AmountWarm-up Neutralization RadiusWarm-up Neutralization Signature Radius
'Divine Harvest' Electromagnetic Reaper T1 0 35,000 1,000 10,000 5,000 1 50,000 - - 100,000 0 30,000 300,000 0 -100 - 150,000 3,500 0 10,000 35,000 10,000 20,000
'Holy Destiny' Electromagnetic Lance T1 0 35,000 1,000 15,000 2,500 1 50,000 - - 50,000 0 30,000 300,000 0 -100 - 200,000 5,000 0 15,000 35,000 10,000 20,000
'Judgment' Electromagnetic Doomsday T1 0 35,000 - - - 1 50,000 9,000 - 2,400,000 - 30,000 300,000 - -100 - - - - - - - -
Amarr Phenomena Generator T1 0 25,000 - - - - 40,000 - 1 - - - - - - 300,000 20,000,000 - - - - - -
TypeMeta LevelActivation CostBeam Damage CycleBeam DurationBeam RadiusCannot Auto RepeatConsumption QuantityDamage DelayDisallow activation in forcefieldEM damageExplosive damageImmobility DurationJump/Dock/Tether/Cloak restriction durationKinetic damageMaximum Velocity BonusModifier durationOptimal RangeSignature RadiusThermal damageWarm-up DurationWarm-up Neutralization AmountWarm-up Neutralization RadiusWarm-up Neutralization Signature Radius
'Divine Harvest' Electromagnetic Reaper 0 35,000 1,000 10,000 5,000 1 50,000 - - 100,000 0 30,000 300,000 0 -100 - 150,000 3,500 0 10,000 35,000 10,000 20,000
'Holy Destiny' Electromagnetic Lance 0 35,000 1,000 15,000 2,500 1 50,000 - - 50,000 0 30,000 300,000 0 -100 - 200,000 5,000 0 15,000 35,000 10,000 20,000
'Judgment' Electromagnetic Doomsday 0 35,000 - - - 1 50,000 9,000 - 2,400,000 - 30,000 300,000 - -100 - - - - - - - -
Amarr Phenomena Generator 0 25,000 - - - - 40,000 - 1 - - - - - - 300,000 20,000,000 - - - - - -

Attributes (47)

IDNameValueUnitStackableHigh Is Good
5426 activationRequiresActiveSiegeModule (Requires Active Siege Module) 1 1=True 0=False No -
1163 canCloak 0 - Yes +
1302 canFitShipType1 (Can only be fitted to) Bane typeID Yes +
6 capacitorNeed (Activation Cost) 30000 GJ Yes -
714 consumptionQuantity (Consumption Quantity) 20000 units Yes -
713 consumptionType (Consumption Type) Helium Isotopes typeID Yes +
50 cpu (CPU usage) 100 tf Yes -
2354 disallowDocking (Disallow Docking) 1 1=True 0=False Yes +
906 disallowEarlyDeactivation 1 - Yes +
1014 disallowRepeatingActivation (Cannot Auto Repeat) 1 1=True 0=False Yes +
2343 disallowTethering (Disallow Tethering) 1 1=True 0=False Yes +
5425 disruptionLanceDisallowCloaking (Disallow Cloaking While Fit) 1 1=True 0=False Yes +
2429 doomsdayAOEShape (Shape of Superweapon Effect) 1 - Yes +
5412 doomsdayAppliedDBuffDuration (Applied Debuff Duration) 60000 s Yes +
2265 doomsdayDamageCycleTime (Beam Damage Cycle) 1000 s Yes +
2264 doomsdayDamageDuration (Beam Duration) 15000 s Yes +
2263 doomsdayDamageRadius (Beam Radius) 2500 m Yes +
2260 doomsdayEnergyNeutAmount (Warm-up Neutralization Amount) 35000 GJ Yes +
2259 doomsdayEnergyNeutRadius (Warm-up Neutralization Radius) 10000 m Yes +
2609 doomsdayEnergyNeutResistanceID energyWarfareResistance attributeID Yes +
2261 doomsdayEnergyNeutSignatureRadius (Warm-up Neutralization Signature Radius) 20000 m Yes +
2428 doomsdayImmobilityDuration (Immobility Duration) 30000 s Yes +
2427 doomsdayNoJumpOrCloakDuration (Jump/Dock/Tether/Cloak restriction duration) 120000 s Yes +
2430 doomsdayRangeIsFixed 1 - Yes +
2262 doomsdayWarningDuration (Warm-up Duration) 15000 s Yes +
73 duration (Activation time / duration) 300000 s Yes -
114 emDamage (EM damage) 17000 HP Yes +
116 explosiveDamage (Explosive damage) 0 HP Yes +
9 hp (Structure Hitpoints) 99999 HP Yes +
2269 isPointTargeted 1 - No +
117 kineticDamage (Kinetic damage) 0 HP Yes +
763 maxGroupActive 1 - Yes +
1544 maxGroupFitted (Max Modules Of This Group Allowed) 1 - Yes +
54 maxRange (Optimal Range) 50000 m No +
633 metaLevelOld (Meta Level) 0 Level Yes +
669 moduleReactivationDelay (Reactivation Delay) 0 s Yes -
30 power (Powergrid Usage) 100000 MW Yes -
182 requiredSkill1 (Primary Skill required) Disruptive Lance Operation typeID Yes +
277 requiredSkill1Level 1 - Yes +
183 requiredSkill2 (Secondary Skill required) Lancer Dreadnoughts typeID Yes +
278 requiredSkill2Level 1 - Yes +
852 siegeModeWarpStatus 100 - Yes +
552 signatureRadius (Signature Radius) 10000 m No -
20 speedFactor (Maximum Velocity Bonus) -100 % No +
2266 speedFactorFloor -100 % Yes +
422 techLevel (Tech Level) 1 Level Yes +
118 thermalDamage (Thermal damage) 0 HP Yes +

Effects (4)

IDNameCategoryModifiers
11691 debuffLance 1 0
11714 disruptionLanceDisallowCloaking 0 1
12 hiPower 0 0
16 online 1 0

Outgoing Modifiers (1)

Effect Func Modifying Attr Op Modified Attr Skill Group
disruptionLanceDisallowCloaking ItemModifier disruptionLanceDisallowCloaking ModAdd disallowCloaking - -