Search / Dread Guristas Capital Flex Shield Hardener
Dread Guristas Capital Flex Shield Hardener

Dread Guristas Capital Flex Shield Hardener

ID: 41530 | Flex Shield Hardener Module | Published | Faction Meta 8
Market: Ship Equipment > Shield > Shield Hardeners > Scriptable Shield Hardeners

Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Required Skills (2)

Modifying Skills (1)

Variations (4)

TypeTierMeta LevelActivation CostCPU usageEM Damage Resistance BonusExplosive Damage Resistance BonusKinetic Damage Resistance BonusMeta LevelPowergrid UsageTech LevelThermal Damage Resistance Bonus
Capital Flex Shield Hardener I T1 0 3,000 40 -1700% -1700% -1700% 0 7,500 1 -1700%
Capital Flex Shield Hardener II T2 5 3,600 48 -2000% -2000% -2000% 5 9,000 2 -2000%
Domination Capital Flex Shield Hardener Faction 8 2,400 32 -2100% -2100% -2100% 8 6,750 1 -2100%
True Sansha Capital Flex Shield Hardener Faction 8 2,400 32 -2100% -2100% -2100% 8 6,750 1 -2100%

Compatible Charges (4)

ChargeGroup Modification of EM Damage Resistance BonusModification of Explosive Damage Resistance BonusModification of Kinetic Damage Resistance BonusModification of Thermal Damage Resistance Bonus
Shield EM Resistance Script Flex Shield Hardener Script +19900% -10100% -10100% -10100%
Shield Explosive Resistance Script Flex Shield Hardener Script -10100% +19900% -10100% -10100%
Shield Kinetic Resistance Script Flex Shield Hardener Script -10100% -10100% +19900% -10100%
Shield Thermal Resistance Script Flex Shield Hardener Script -10100% -10100% -10100% +19900%
Charge Modification of EM Damage Resistance BonusModification of Explosive Damage Resistance BonusModification of Kinetic Damage Resistance BonusModification of Thermal Damage Resistance Bonus
Shield EM Resistance Script +19900% -10100% -10100% -10100%
Shield Explosive Resistance Script -10100% +19900% -10100% -10100%
Shield Kinetic Resistance Script -10100% -10100% +19900% -10100%
Shield Thermal Resistance Script -10100% -10100% -10100% +19900%

Attributes (32)

IDNameValueUnitStackableHigh Is Good
1298 canFitShipGroup01 (Can only be fitted to) Titan groupID Yes +
1299 canFitShipGroup02 (Can be fitted to) Supercarrier groupID Yes +
1300 canFitShipGroup03 (Can be fitted to) Carrier groupID Yes +
1301 canFitShipGroup04 (Can be fitted to) Dreadnought groupID Yes +
1872 canFitShipGroup05 (Can be fitted to) Force Auxiliary groupID Yes +
1879 canFitShipGroup06 (Can be fitted to) Capital Industrial Ship groupID Yes +
1880 canFitShipGroup07 (Can be fitted to) Lancer Dreadnought groupID Yes +
1302 canFitShipType1 (Can only be fitted to) Avalanche typeID Yes +
6 capacitorNeed (Activation Cost) 2400 GJ Yes -
604 chargeGroup1 (Used with (Charge Group)) Flex Shield Hardener Script groupID Yes +
128 chargeSize (Charge size) 1 1=small 2=medium 3=l Yes +
50 cpu (CPU usage) 32 tf Yes -
73 duration (Activation time / duration) 60000 s Yes -
984 emDamageResistanceBonus (EM Damage Resistance Bonus) -20 % No -
985 explosiveDamageResistanceBonus (Explosive Damage Resistance Bonus) -20 % No -
1180 heatAbsorbtionRateModifier 0.01 - Yes +
1211 heatDamage (Heat Damage) 4 HP Yes -
9 hp (Structure Hitpoints) 40 HP Yes +
986 kineticDamageResistanceBonus (Kinetic Damage Resistance Bonus) -20 % No -
1544 maxGroupFitted (Max Modules Of This Group Allowed) 1 - Yes +
1692 metaGroupID 4 - Yes +
633 metaLevelOld (Meta Level) 8 Level Yes +
1208 overloadHardeningBonus (Overload hardening bonus) 20 % Yes +
30 power (Powergrid Usage) 6750 MW Yes -
1795 reloadTime (Reload Time) 0.01 s Yes -
182 requiredSkill1 (Primary Skill required) Tactical Shield Manipulation typeID Yes +
277 requiredSkill1Level 3 - Yes +
183 requiredSkill2 (Secondary Skill required) Resistance Phasing typeID Yes +
278 requiredSkill2Level 1 - Yes +
1212 requiredThermoDynamicsSkill (Required Thermodynamics Level) 1 Level Yes +
422 techLevel (Tech Level) 1 Level Yes +
987 thermalDamageResistanceBonus (Thermal Damage Resistance Bonus) -20 % No -

Effects (4)