Tactical Shield Manipulation
Market: Skills > Shields
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Required Skills (1)
| Skill | Level |
|---|---|
| Power Grid Management | III |
Required For (105)
Module
(104)
Flex Shield Hardener (5)
Shield Hardener (99)
Skill
(1)
Shields (1)
| Type | Level |
|---|---|
| Invulnerability Core Operation | V |
Variations (12)
| Type | Tier | Meta Level | Capacitor Need Bonus | Capacitor Need Bonus | Duration Bonus | Hardening Bonus | Power Need Bonus | Recharge Rate Bonus | Resistance Bonus | Shield Capacity Bonus | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Capital Shield Emission Systems | T1 | - | -600% | - | - | - | - | - | - | - | 10 |
| Capital Shield Operation | T1 | - | - | -300% | - | - | - | - | - | - | 8 |
| EM Shield Compensation | T1 | - | - | - | - | +400% | - | - | - | - | 2 |
| Explosive Shield Compensation | T1 | - | - | - | - | +400% | - | - | 0 | - | 2 |
| Invulnerability Core Operation | T1 | - | - | - | +900% | - | - | - | - | - | 8 |
| Kinetic Shield Compensation | T1 | - | - | - | - | +400% | - | - | 0 | - | 2 |
| Shield Compensation | T1 | - | - | -300% | - | - | - | - | - | - | 2 |
| Shield Emission Systems | T1 | - | -600% | - | - | - | - | - | - | - | 2 |
| Shield Management | T1 | - | - | - | - | - | - | - | - | +400% | 3 |
| Shield Operation | T1 | - | - | - | - | - | - | -600% | - | - | 1 |
| Shield Upgrades | T1 | - | - | - | - | - | -600% | - | - | - | 2 |
| Thermal Shield Compensation | T1 | - | - | - | - | +400% | - | - | 0 | - | 2 |
| Type | Meta Level | Capacitor Need Bonus | Capacitor Need Bonus | Duration Bonus | Hardening Bonus | Power Need Bonus | Recharge Rate Bonus | Resistance Bonus | Shield Capacity Bonus | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|
| Capital Shield Emission Systems | - | -600% | - | - | - | - | - | - | - | 10 |
| Capital Shield Operation | - | - | -300% | - | - | - | - | - | - | 8 |
| EM Shield Compensation | - | - | - | - | +400% | - | - | - | - | 2 |
| Explosive Shield Compensation | - | - | - | - | +400% | - | - | 0 | - | 2 |
| Invulnerability Core Operation | - | - | - | +900% | - | - | - | - | - | 8 |
| Kinetic Shield Compensation | - | - | - | - | +400% | - | - | 0 | - | 2 |
| Shield Compensation | - | - | -300% | - | - | - | - | - | - | 2 |
| Shield Emission Systems | - | -600% | - | - | - | - | - | - | - | 2 |
| Shield Management | - | - | - | - | - | - | - | - | +400% | 3 |
| Shield Operation | - | - | - | - | - | - | -600% | - | - | 1 |
| Shield Upgrades | - | - | - | - | - | -600% | - | - | - | 2 |
| Thermal Shield Compensation | - | - | - | - | +400% | - | - | 0 | - | 2 |
Attributes (7)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 180 | primaryAttribute (Primary attribute) | intelligence | attributeID | Yes | + |
| 182 | requiredSkill1 (Primary Skill required) | Power Grid Management | typeID | Yes | + |
| 277 | requiredSkill1Level | 3 | - | Yes | + |
| 181 | secondaryAttribute (Secondary attribute) | memory | attributeID | Yes | + |
| 280 | skillLevel (Level) | 0 | - | Yes | + |
| 275 | skillTimeConstant (Training time multiplier) | 4 | x | Yes | + |
| 336 | uniformityBonus (Uniformity Bonus) | 0.05 | x | Yes | + |
Effects (3)
| ID | Name | Category | Modifiers |
|---|---|---|---|
| 132 | skillEffect | 0 | 2 |
| 3254 | tacticalShieldManipulationBonus2 | 0 | 1 |
| 277 | tacticalshieldManipulationSkillBoostUniformityBonus | 0 | 1 |
Outgoing Modifiers (4)
| Effect | Func | Modifying Attr | Op | Modified Attr | Skill | Group |
|---|---|---|---|---|---|---|
| skillEffect | ItemModifier | skillPoints | ModAdd | skillLevel | - | - |
| skillEffect | ItemModifier | skillTimeConstant | Op(9) | skillLevel | - | - |
| tacticalshieldManipulationSkillBoostUniformityBonus | ItemModifier | skillLevel | PreMul | uniformityBonus | - | - |
| tacticalShieldManipulationBonus2 | ItemModifier | uniformityBonus | ModAdd | shieldUniformity | - | - |
Incoming Modifiers (0)
No modifiers affect this type.