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Legion Defensive - Nanobot Injector

Legion Defensive - Nanobot Injector

ID: 45588 | Defensive Subsystem Subsystem | Published | T3 Meta 1
Market: Ship and Module Modifications > Subsystems > Amarr Subsystems > Amarr Defensive Subsystems

The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Required Skills (1)

Variations (2)

TypeTierMeta LevelAnalyzer Virus Strength BonusArmor Hitpoint BonusCapacitor CapacityCargo Capacity BonusCloak Reactivation DelayShield CapacitySignature RadiusStructure Hitpoint Bonus
Legion Defensive - Augmented Plating T3 1 - +99900% - - - - 10 -
Legion Defensive - Covert Reconfiguration T3 1 +900% - 200 30 5,000 300 5 +59900%
TypeMeta LevelAnalyzer Virus Strength BonusArmor Hitpoint BonusCapacitor CapacityCargo Capacity BonusCloak Reactivation DelayShield CapacitySignature RadiusStructure Hitpoint Bonus
Legion Defensive - Augmented Plating 1 - +99900% - - - - 10 -
Legion Defensive - Covert Reconfiguration 1 +900% - 200 30 5,000 300 5 +59900%

Attributes (16)

IDNameValueUnitStackableHigh Is Good
1159 armorHPBonusAdd (Armor Hitpoint Bonus) 500 HP Yes +
482 capacitorCapacity (Capacitor Capacity) 300 GJ Yes +
1871 covertCloakCPUPenalty 10000 - Yes +
1380 fitsToShipType (Restricted to Ship Type) Legion typeID Yes +
1374 hiSlotModifier (High Slot Modifier) 0 + Yes +
9 hp (Structure Hitpoints) 40 HP Yes +
1376 lowSlotModifier (Low Slot Modifier) 2 + Yes +
1375 medSlotModifier (Medium Slot Modifier) 2 + Yes +
633 metaLevelOld (Meta Level) 1 Level Yes +
182 requiredSkill1 (Primary Skill required) Amarr Defensive Systems typeID Yes +
277 requiredSkill1Level 1 - Yes +
263 shieldCapacity (Shield Capacity) 100 HP Yes +
1433 subsystemBonusAmarrDefensive 10 - Yes +
2680 subsystemBonusAmarrDefensive3 10 - Yes +
1366 subSystemSlot 126 - Yes +
422 techLevel (Tech Level) 3 Level Yes +

Incoming Modifiers (12)

Effect Func Modifying Attr Op Modified Attr Skill Group
subsystemSkillLevelAmarrDefensive LocationGroupModifier skillLevel PreMul subsystemBonusAmarrDefensive - Defensive Subsystem
subsystemSkillLevelCaldariDefensive LocationGroupModifier skillLevel PreMul subsystemBonusCaldariDefensive - Defensive Subsystem
subsystemSkillLevelGallenteDefensive LocationGroupModifier skillLevel PreMul subsystemBonusGallenteDefensive - Defensive Subsystem
subsystemSkillLevelMinmatarDefensive LocationGroupModifier skillLevel PreMul subsystemBonusMinmatarDefensive - Defensive Subsystem
subsystemSkillLevelAmarrDefensive2 LocationGroupModifier skillLevel PreMul subsystemBonusAmarrDefensive2 - Defensive Subsystem
subsystemSkillLevelCaldariDefensive2 LocationGroupModifier skillLevel PreMul subsystemBonusCaldariDefensive2 - Defensive Subsystem
subsystemSkillLevelGallenteDefensive2 LocationGroupModifier skillLevel PreMul subsystemBonusGallenteDefensive2 - Defensive Subsystem
subsystemSkillLevelMinmatarDefensive2 LocationGroupModifier skillLevel PreMul subsystemBonusMinmatarDefensive2 - Defensive Subsystem
subsystemSkillLevelAmarrDefensive3 LocationGroupModifier skillLevel PreMul subsystemBonusAmarrDefensive3 - Defensive Subsystem
subsystemSkillLevelCaldariDefensive3 LocationGroupModifier skillLevel PreMul subsystemBonusCaldariDefensive3 - Defensive Subsystem
subsystemSkillLevelGallenteDefensive3 LocationGroupModifier skillLevel PreMul subsystemBonusGallenteDefensive3 - Defensive Subsystem
subsystemSkillLevelMinmatarDefensive3 LocationGroupModifier skillLevel PreMul subsystemBonusMinmatarDefensive3 - Defensive Subsystem