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Standup Shadow

Standup Shadow

ID: 47123 | Structure Heavy Fighter Fighter | Published | Faction Meta 8
Market: Drones > Fighters > Structure-based Fighters > Standup Heavy Fighters

Subject: Prototype Nation Vessel (ID:Shadow)
Military Specifications: Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.
Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.

Variations (16)

TypeTierMeta LevelAccuracy FalloffDamage MultiplierDurationDurationEM Damage (Per Fighter)EM Damage (Per Fighter)Explosion RadiusExplosion RadiusExplosion VelocityExplosion VelocityExplosive Damage (Per Fighter)Explosive Damage (Per Fighter)Gravimetric Sensor StrengthJump RangeKinetic Damage (Per Fighter)Kinetic Damage (Per Fighter)Ladar Sensor StrengthMagnetometric Sensor StrengthMaximum Targeting RangeMaximum VelocityMaximum Velocity BonusMeta LevelOptimal RangeOptimal rangeOrbit RangeRADAR Sensor StrengthRate of fireRate of fireRefueling DurationScan ResolutionShield CapacityShield EM Damage ResistanceShield Explosive Damage ResistanceShield Kinetic Damage ResistanceShield Thermal Damage ResistanceSignature RadiusSignature Radius BonusTech LevelThermal Damage (Per Fighter)Thermal Damage (Per Fighter)
Standup Ametat I T1 0 8,000 0 10,000 0 0 835 0 495 0 110 0 0 0 100,000 0 0 0 0 90,000 1,110 0 0 0 42,500 31,500 11 0 8,000 2,000 430 6,019 1 1 1 1 120 0 1 0 0
Standup Ametat II T2 5 8,000 0 8,000 0 0 921 0 495 0 110 0 0 0 100,000 0 0 0 0 100,000 1,156 0 5 0 51,000 36,600 12 0 8,000 2,000 450 6,653 1 0.7 0.85 1 120 0 2 0 0
Standup Antaeus I T1 0 12,000 0 10,000 0 0 0 0 495 0 110 0 0 0 100,000 0 0 0 11 90,000 952 0 0 0 37,500 31,500 0 0 8,000 2,000 430 6,019 1 1 1 1 120 0 1 0 967
Standup Antaeus II T2 5 12,000 0 8,000 0 0 0 0 495 0 110 0 0 0 100,000 0 0 0 12 100,000 990 0 5 0 45,000 36,000 0 0 8,000 2,000 450 6,653 1 1 0.7 0.85 120 0 2 0 1,066
Standup Cyclops I T1 0 5,000 - 0 20,000 0 0 5,000 3,000 50 40 0 0 0 0 0 0 0 11 45,000 1,482 +49900% 0 12,500 5,000 4,500 0 40,000 5,000 10,000 500 6,424 1 1 1 1 110 +49900% 1 9,656 1,208
Standup Cyclops II T2 5 5,000 - 0 20,000 0 0 5,000 3,000 50 40 0 0 0 0 0 0 0 12 54,000 1,542 +49900% 5 15,000 6,000 4,900 0 40,000 5,000 10,000 520 7,093 1 1 0.7 0.85 110 +49900% 2 10,672 1,333
Standup Gungnir I T1 0 16,000 0 10,000 0 0 0 0 495 0 110 0 789 0 100,000 0 0 11 0 90,000 1,164 0 0 0 32,500 31,500 0 0 8,000 2,000 430 6,019 1 1 1 1 120 0 1 0 0
Standup Gungnir II T2 5 16,000 0 8,000 0 0 0 0 495 0 110 0 875 0 100,000 0 0 12 0 100,000 1,210 0 5 0 39,000 35,400 0 0 8,000 2,000 450 6,653 0.7 1 1 0.85 120 0 2 0 0
Standup Malleus I T1 0 5,000 - 0 20,000 8,339 1,043 5,000 3,000 50 40 0 0 0 0 0 0 0 0 45,000 1,728 +49900% 0 12,500 10,000 6,500 11 40,000 5,000 10,000 500 6,424 1 1 1 1 110 +49900% 1 0 0
Standup Malleus II T2 5 5,000 - 0 20,000 9,217 1,152 5,000 3,000 50 40 0 0 0 0 0 0 0 0 54,000 1,800 +49900% 5 15,000 12,000 7,300 12 40,000 5,000 10,000 520 7,093 1 0.7 0.85 1 110 +49900% 2 0 0
Standup Mantis I T1 0 5,000 - 0 20,000 0 0 5,000 3,000 50 40 0 0 11 0 9,217 1,152 0 0 45,000 1,563 +49900% 0 12,500 5,000 4,500 0 40,000 5,000 10,000 500 6,424 1 1 1 1 110 +49900% 1 0 0
Standup Mantis II T2 5 5,000 - 0 20,000 0 0 5,000 3,000 50 40 0 0 12 0 10,187 1,274 0 0 54,000 1,629 +49900% 5 15,000 6,000 4,900 0 40,000 5,000 10,000 520 7,093 1 1 0.85 0.7 110 +49900% 2 0 0
Standup Termite I T1 0 12,000 0 10,000 0 0 0 0 495 0 110 0 0 11 100,000 0 921 0 0 90,000 1,004 0 0 0 37,500 31,500 0 0 8,000 2,000 430 6,019 1 1 1 1 120 0 1 0 0
Standup Termite II T2 5 12,000 0 8,000 0 0 0 0 495 0 110 0 0 12 100,000 0 1,020 0 0 100,000 1,046 0 5 0 45,000 36,000 0 0 8,000 2,000 450 6,653 1 1 0.85 0.7 120 0 2 0 0
Standup Tyrfing I T1 0 10,000 - 0 20,000 0 0 5,000 3,000 50 40 7,900 987 0 0 0 0 11 0 45,000 1,812 +49900% 0 12,500 5,000 7,000 0 40,000 5,000 10,000 500 6,424 1 1 1 1 110 +49900% 1 0 0
Standup Tyrfing II T2 5 10,000 - 0 20,000 0 0 5,000 3,000 50 40 8,732 1,092 0 0 0 0 12 0 54,000 1,884 +49900% 5 15,000 6,000 7,400 0 40,000 5,000 10,000 520 7,093 0.7 1 1 0.85 110 +49900% 2 0 0
TypeMeta LevelAccuracy FalloffDamage MultiplierDurationDurationEM Damage (Per Fighter)EM Damage (Per Fighter)Explosion RadiusExplosion RadiusExplosion VelocityExplosion VelocityExplosive Damage (Per Fighter)Explosive Damage (Per Fighter)Gravimetric Sensor StrengthJump RangeKinetic Damage (Per Fighter)Kinetic Damage (Per Fighter)Ladar Sensor StrengthMagnetometric Sensor StrengthMaximum Targeting RangeMaximum VelocityMaximum Velocity BonusOptimal RangeOptimal rangeOrbit RangeRADAR Sensor StrengthRate of fireRate of fireRefueling DurationScan ResolutionShield CapacitySignature RadiusSignature Radius BonusThermal Damage (Per Fighter)Thermal Damage (Per Fighter)
Standup Ametat I 0 8,000 0 10,000 0 0 835 0 495 0 110 0 0 0 100,000 0 0 0 0 90,000 1,110 0 0 42,500 31,500 11 0 8,000 2,000 430 6,019 120 0 0 0
Standup Antaeus I 0 12,000 0 10,000 0 0 0 0 495 0 110 0 0 0 100,000 0 0 0 11 90,000 952 0 0 37,500 31,500 0 0 8,000 2,000 430 6,019 120 0 0 967
Standup Cyclops I 0 5,000 - 0 20,000 0 0 5,000 3,000 50 40 0 0 0 0 0 0 0 11 45,000 1,482 +49900% 12,500 5,000 4,500 0 40,000 5,000 10,000 500 6,424 110 +49900% 9,656 1,208
Standup Gungnir I 0 16,000 0 10,000 0 0 0 0 495 0 110 0 789 0 100,000 0 0 11 0 90,000 1,164 0 0 32,500 31,500 0 0 8,000 2,000 430 6,019 120 0 0 0
Standup Malleus I 0 5,000 - 0 20,000 8,339 1,043 5,000 3,000 50 40 0 0 0 0 0 0 0 0 45,000 1,728 +49900% 12,500 10,000 6,500 11 40,000 5,000 10,000 500 6,424 110 +49900% 0 0
Standup Mantis I 0 5,000 - 0 20,000 0 0 5,000 3,000 50 40 0 0 11 0 9,217 1,152 0 0 45,000 1,563 +49900% 12,500 5,000 4,500 0 40,000 5,000 10,000 500 6,424 110 +49900% 0 0
Standup Termite I 0 12,000 0 10,000 0 0 0 0 495 0 110 0 0 11 100,000 0 921 0 0 90,000 1,004 0 0 37,500 31,500 0 0 8,000 2,000 430 6,019 120 0 0 0
Standup Tyrfing I 0 10,000 - 0 20,000 0 0 5,000 3,000 50 40 7,900 987 0 0 0 0 11 0 45,000 1,812 +49900% 12,500 5,000 7,000 0 40,000 5,000 10,000 500 6,424 110 +49900% 0 0
TypeMeta LevelAccuracy FalloffDamage MultiplierDurationDurationEM Damage (Per Fighter)EM Damage (Per Fighter)Explosion RadiusExplosion RadiusExplosion VelocityExplosion VelocityExplosive Damage (Per Fighter)Explosive Damage (Per Fighter)Gravimetric Sensor StrengthJump RangeKinetic Damage (Per Fighter)Kinetic Damage (Per Fighter)Ladar Sensor StrengthMagnetometric Sensor StrengthMaximum Targeting RangeMaximum VelocityMaximum Velocity BonusOptimal RangeOptimal rangeOrbit RangeRADAR Sensor StrengthRate of fireRate of fireRefueling DurationScan ResolutionShield CapacityShield EM Damage ResistanceShield Explosive Damage ResistanceShield Kinetic Damage ResistanceShield Thermal Damage ResistanceSignature RadiusSignature Radius BonusThermal Damage (Per Fighter)Thermal Damage (Per Fighter)
Standup Ametat II 5 8,000 0 8,000 0 0 921 0 495 0 110 0 0 0 100,000 0 0 0 0 100,000 1,156 0 0 51,000 36,600 12 0 8,000 2,000 450 6,653 1 0.7 0.85 1 120 0 0 0
Standup Antaeus II 5 12,000 0 8,000 0 0 0 0 495 0 110 0 0 0 100,000 0 0 0 12 100,000 990 0 0 45,000 36,000 0 0 8,000 2,000 450 6,653 1 1 0.7 0.85 120 0 0 1,066
Standup Cyclops II 5 5,000 - 0 20,000 0 0 5,000 3,000 50 40 0 0 0 0 0 0 0 12 54,000 1,542 +49900% 15,000 6,000 4,900 0 40,000 5,000 10,000 520 7,093 1 1 0.7 0.85 110 +49900% 10,672 1,333
Standup Gungnir II 5 16,000 0 8,000 0 0 0 0 495 0 110 0 875 0 100,000 0 0 12 0 100,000 1,210 0 0 39,000 35,400 0 0 8,000 2,000 450 6,653 0.7 1 1 0.85 120 0 0 0
Standup Malleus II 5 5,000 - 0 20,000 9,217 1,152 5,000 3,000 50 40 0 0 0 0 0 0 0 0 54,000 1,800 +49900% 15,000 12,000 7,300 12 40,000 5,000 10,000 520 7,093 1 0.7 0.85 1 110 +49900% 0 0
Standup Mantis II 5 5,000 - 0 20,000 0 0 5,000 3,000 50 40 0 0 12 0 10,187 1,274 0 0 54,000 1,629 +49900% 15,000 6,000 4,900 0 40,000 5,000 10,000 520 7,093 1 1 0.85 0.7 110 +49900% 0 0
Standup Termite II 5 12,000 0 8,000 0 0 0 0 495 0 110 0 0 12 100,000 0 1,020 0 0 100,000 1,046 0 0 45,000 36,000 0 0 8,000 2,000 450 6,653 1 1 0.85 0.7 120 0 0 0
Standup Tyrfing II 5 10,000 - 0 20,000 0 0 5,000 3,000 50 40 8,732 1,092 0 0 0 0 12 0 54,000 1,884 +49900% 15,000 6,000 7,400 0 40,000 5,000 10,000 520 7,093 0.7 1 1 0.85 110 +49900% 0 0

Attributes (73)

IDNameValueUnitStackableHigh Is Good
70 agility (Inertia Modifier) 500 x No -
2158 fighterAbilityAfterburnerDuration (Duration) 20000 s No +
2151 fighterAbilityAfterburnerSpeedBonus (Maximum Velocity Bonus) 400 % No +
2189 fighterAbilityAntiFighterMissileResistance 1 % Yes -
2227 fighterAbilityAttackMissileDamageEM (EM Damage (Per Fighter)) 660 HP No +
2230 fighterAbilityAttackMissileDamageExp (Explosive Damage (Per Fighter)) 0 HP No +
2229 fighterAbilityAttackMissileDamageKin (Kinetic Damage (Per Fighter)) 0 HP No +
2226 fighterAbilityAttackMissileDamageMultiplier (Damage Multiplier) 1 x No +
2228 fighterAbilityAttackMissileDamageTherm (Thermal Damage (Per Fighter)) 660 HP No +
2233 fighterAbilityAttackMissileDuration (Rate of fire) 3500 s No -
2234 fighterAbilityAttackMissileExplosionRadius (Explosion Radius) 2000 m No +
2235 fighterAbilityAttackMissileExplosionVelocity (Explosion Velocity) 60 m/sec No +
2237 fighterAbilityAttackMissileRangeFalloff (Accuracy Falloff) 5000 m No +
2236 fighterAbilityAttackMissileRangeOptimal (Optimal range) 12000 m No +
2231 fighterAbilityAttackMissileReductionFactor 5 - No +
2232 fighterAbilityAttackMissileReductionSensitivity 5.5 - No +
2325 fighterAbilityKamikazeDamageEM (EM Damage (Per Fighter)) 50000 HP No +
2328 fighterAbilityKamikazeDamageExp (Explosive Damage (Per Fighter)) 50000 HP No +
2327 fighterAbilityKamikazeDamageKin (Kinetic Damage (Per Fighter)) 50000 HP No +
2326 fighterAbilityKamikazeDamageTherm (Thermal Damage (Per Fighter)) 50000 HP No +
2330 fighterAbilityKamikazeRange 500 m Yes +
2432 fighterAbilityKamikazeResistanceID fighterAbilityKamikazeResistance attributeID Yes +
2329 fighterAbilityKamikazeSignatureRadius 5000 m Yes +
2349 fighterAbilityLaunchBombDuration (Duration) 0 s Yes -
2324 fighterAbilityLaunchBombType 0 typeID Yes +
2154 fighterAbilityMicroJumpDriveDistance (Jump Range) 0 m Yes +
2155 fighterAbilityMicroJumpDriveDuration (Duration) 0 s Yes -
2156 fighterAbilityMicroJumpDriveSignatureRadiusBonus (Signature Radius Bonus) 0 % Yes +
2157 fighterAbilityMicroWarpDriveDuration (Duration) 0 s Yes +
2153 fighterAbilityMicroWarpDriveSignatureRadiusBonus (Signature Radius Bonus) 0 % Yes +
2152 fighterAbilityMicroWarpDriveSpeedBonus (Maximum Velocity Bonus) 0 % Yes +
2131 fighterAbilityMissilesDamageEM (EM Damage (Per Fighter)) 0 HP No +
2134 fighterAbilityMissilesDamageExp (Explosive Damage (Per Fighter)) 0 HP No +
2133 fighterAbilityMissilesDamageKin (Kinetic Damage (Per Fighter)) 0 HP No +
2130 fighterAbilityMissilesDamageMultiplier (Damage Multiplier) 0 x No +
2127 fighterAbilityMissilesDamageReductionFactor 0 - No +
2128 fighterAbilityMissilesDamageReductionSensitivity 0 - No +
2132 fighterAbilityMissilesDamageTherm (Thermal Damage (Per Fighter)) 0 HP No +
2182 fighterAbilityMissilesDuration (Rate of fire) 0 s No -
2125 fighterAbilityMissilesExplosionRadius (Explosion Radius) 0 m No +
2126 fighterAbilityMissilesExplosionVelocity (Explosion Velocity) 0 m/sec No +
2149 fighterAbilityMissilesRange (Optimal Range) 0 m No +
2170 fighterAbilityMissilesResistanceID 0 attributeID Yes +
2426 fighterRefuelingTime (Refueling Duration) 6000 s Yes +
2742 fighterSquadronIsStandupHeavy 1 - Yes +
2215 fighterSquadronMaxSize (Squadron Size) 6 - Yes +
2223 fighterSquadronOrbitRange (Orbit Range) 7300 m Yes +
2270 fighterSquadronRole 4 - Yes +
9 hp (Structure Hitpoints) 100 HP Yes +
192 maxLockedTargets (Maximum Locked Targets) 6 - Yes +
76 maxTargetRange (Maximum Targeting Range) 60000 m No +
37 maxVelocity (Maximum Velocity) 1629 m/sec No +
1692 metaGroupID 4 - Yes +
633 metaLevelOld (Meta Level) 8 Level Yes +
2135 remoteAssistanceImpedance (Remote Electronic Assistance Impedance) 0 % Yes +
2116 remoteRepairImpedance (Remote Logistics Impedance) 0 % Yes +
211 scanGravimetricStrength (Gravimetric Sensor Strength) 0 points No +
209 scanLadarStrength (Ladar Sensor Strength) 0 points No +
210 scanMagnetometricStrength (Magnetometric Sensor Strength) 0 points No +
208 scanRadarStrength (RADAR Sensor Strength) 12 points No +
564 scanResolution (Scan Resolution) 520 mm No +
263 shieldCapacity (Shield Capacity) 9680 HP Yes +
271 shieldEmDamageResonance (Shield EM Damage Resistance) 1 % No -
272 shieldExplosiveDamageResonance (Shield Explosive Damage Resistance) 1 % No -
273 shieldKineticDamageResonance (Shield Kinetic Damage Resistance) 1 % No -
479 shieldRechargeRate (Shield recharge time) 1000000 s Yes -
274 shieldThermalDamageResonance (Shield Thermal Damage Resistance) 1 % No -
484 shieldUniformity 1 - Yes +
552 signatureRadius (Signature Radius) 100 m No -
2334 structureItemVisualFlag 1 - Yes +
525 structureUniformity 1 - Yes +
422 techLevel (Tech Level) 1 Level Yes +
600 warpSpeedMultiplier (Warp Speed Multiplier) 1.5 x No +

Effects (3)

IDNameCategoryModifiers
6440 fighterAbilityAfterburner 1 0
6465 fighterAbilityAttackM 2 0
6554 fighterAbilityKamikaze 2 0

Outgoing Modifiers (0)

This type's effects do not modify other attributes.

Incoming Modifiers (0)

No modifiers affect this type.