Search / 220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I

220mm Medium 'Scout' Autocannon I

ID: 9127 | Projectile Weapon Module | Published | T1 Meta 4
Market: Ship Equipment > Turrets & Launchers > Projectile Turrets > Autocannons > Medium

This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Required Skills (2)

Variations (26)

TypeTierMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTech LevelTurret TrackingUsed with (Charge Group)
220mm Medium Carbine Repeating Cannon I T1 1 9,933 16 +143% 0.7 1 1,890 100 4,583 1 38.86 -
220mm Medium Gallium Machine Gun T1 2 9,933 19 +154% 0.7 2 1,980 100 4,583 1 38.86 -
220mm Medium Prototype Automatic Cannon T1 3 9,933 17 +166% 0.7 3 2,070 100 4,583 1 38.86 -
220mm Vulcan AutoCannon I T1 0 9,933 21 +131% 0.7 0 1,800 100 4,583 1 38.86 -
220mm Vulcan AutoCannon II T2 5 9,933 22 +177% 0.7 5 2,160 110 4,583 2 38.86 372
425mm AutoCannon I T1 0 10,836 24 +189% 0.8 0 2,000 140 5,456 1 33.79 -
425mm AutoCannon II T2 5 10,836 25 +247% 0.8 5 2,400 154 5,456 2 33.79 372
425mm Medium 'Jolt' Autocannon I Storyline 6 11,920 20 +218% 0.8 6 2,000 126 5,456 1 33.79 372
425mm Medium 'Scout' Autocannon I T1 4 10,836 21 +247% 0.8 4 2,400 140 5,456 1 33.79 -
425mm Medium Carbine Repeating Cannon I T1 1 10,836 19 +203% 0.8 1 2,100 140 5,456 1 33.79 -
425mm Medium Gallium Machine Gun T1 2 10,836 22 +218% 0.8 2 2,200 140 5,456 1 33.79 -
425mm Medium Prototype Automatic Cannon T1 3 10,836 20 +232% 0.8 3 2,300 140 5,456 1 33.79 -
Domination 220mm Autocannon Faction 7 9,933 14 +189% 0.7 7 2,160 110 4,583 1 38.86 372
Domination 425mm Autocannon Faction 7 10,836 17 +261% 0.8 7 2,400 154 5,456 1 33.79 372
Domination Dual 180mm Autocannon Faction 7 9,030 13 +158% 0.7 7 1,920 88 4,365 1 44.69 372
Dual 180mm 'Scout' Autocannon I T1 4 9,030 16 +148% 0.7 4 1,920 80 4,365 1 44.69 -
Dual 180mm AutoCannon I T1 0 9,030 18 +106% 0.7 0 1,600 80 4,365 1 44.69 -
Dual 180mm AutoCannon II T2 5 9,030 19 +148% 0.7 5 1,920 88 4,365 2 44.69 372
Dual 180mm Carbine Repeating Cannon I T1 1 9,030 14 +117% 0.7 1 1,680 80 4,365 1 44.69 -
Dual 180mm Gallium Machine Gun T1 2 9,030 17 +127% 0.7 2 1,760 80 4,365 1 44.69 -
Dual 180mm Prototype Automatic Cannon T1 3 9,030 15 +137% 0.7 3 1,840 80 4,365 1 44.69 -
Polarized 425mm AutoCannon T2 9 8,669 20 +247% 0.8 9 1,920 140 4,365 2 38.86 372
Republic Fleet 220mm Autocannon Faction 7 9,933 14 +189% 0.7 7 2,160 110 4,583 1 38.86 372
Republic Fleet 425mm Autocannon Faction 7 10,836 17 +261% 0.8 7 2,400 154 5,456 1 33.79 372
Republic Fleet Dual 180mm Autocannon Faction 7 9,030 13 +158% 0.7 7 1,920 88 4,365 1 44.69 372
Sila's Modified 425mm Autocannon Officer 15 10,836 17 +304% 0.8 15 2,400 162 5,456 1 33.79 372
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
220mm Medium Carbine Repeating Cannon I 1 9,933 16 +143% 0.7 1 1,890 100 4,583 38.86
220mm Medium Gallium Machine Gun 2 9,933 19 +154% 0.7 2 1,980 100 4,583 38.86
220mm Medium Prototype Automatic Cannon 3 9,933 17 +166% 0.7 3 2,070 100 4,583 38.86
220mm Vulcan AutoCannon I 0 9,933 21 +131% 0.7 0 1,800 100 4,583 38.86
425mm AutoCannon I 0 10,836 24 +189% 0.8 0 2,000 140 5,456 33.79
425mm Medium 'Scout' Autocannon I 4 10,836 21 +247% 0.8 4 2,400 140 5,456 33.79
425mm Medium Carbine Repeating Cannon I 1 10,836 19 +203% 0.8 1 2,100 140 5,456 33.79
425mm Medium Gallium Machine Gun 2 10,836 22 +218% 0.8 2 2,200 140 5,456 33.79
425mm Medium Prototype Automatic Cannon 3 10,836 20 +232% 0.8 3 2,300 140 5,456 33.79
Dual 180mm 'Scout' Autocannon I 4 9,030 16 +148% 0.7 4 1,920 80 4,365 44.69
Dual 180mm AutoCannon I 0 9,030 18 +106% 0.7 0 1,600 80 4,365 44.69
Dual 180mm Carbine Repeating Cannon I 1 9,030 14 +117% 0.7 1 1,680 80 4,365 44.69
Dual 180mm Gallium Machine Gun 2 9,030 17 +127% 0.7 2 1,760 80 4,365 44.69
Dual 180mm Prototype Automatic Cannon 3 9,030 15 +137% 0.7 3 1,840 80 4,365 44.69
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
220mm Vulcan AutoCannon II 5 9,933 22 +177% 0.7 5 2,160 110 4,583 38.86
425mm AutoCannon II 5 10,836 25 +247% 0.8 5 2,400 154 5,456 33.79
Dual 180mm AutoCannon II 5 9,030 19 +148% 0.7 5 1,920 88 4,365 44.69
Polarized 425mm AutoCannon 9 8,669 20 +247% 0.8 9 1,920 140 4,365 38.86
TypeMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageOptimal RangePowergrid UsageRate of fireTurret Tracking
Domination 220mm Autocannon 7 9,933 14 +189% 0.7 2,160 110 4,583 38.86
Domination 425mm Autocannon 7 10,836 17 +261% 0.8 2,400 154 5,456 33.79
Domination Dual 180mm Autocannon 7 9,030 13 +158% 0.7 1,920 88 4,365 44.69
Republic Fleet 220mm Autocannon 7 9,933 14 +189% 0.7 2,160 110 4,583 38.86
Republic Fleet 425mm Autocannon 7 10,836 17 +261% 0.8 2,400 154 5,456 33.79
Republic Fleet Dual 180mm Autocannon 7 9,030 13 +158% 0.7 1,920 88 4,365 44.69

Compatible Charges (32)

ChargeGroupDamage RangeTracking
Arch Angel Carbonized Lead M Projectile Ammo 0 / 0 / 8.8 / 2.2 +60% +5%
Arch Angel Depleted Uranium M Projectile Ammo 0 / 6.6 / 4.4 / 6.6 - +20%
Arch Angel EMP M Projectile Ammo 19.8 / 0 / 2.2 / 4.4 -50% -
Arch Angel Fusion M Projectile Ammo 0 / 0 / 4.4 / 22 -50% -
Arch Angel Nuclear M Projectile Ammo 0 / 0 / 2.2 / 8.8 +60% +5%
Arch Angel Phased Plasma M Projectile Ammo 0 / 22 / 4.4 / 0 -50% -
Arch Angel Proton M Projectile Ammo 6.6 / 0 / 4.4 / 0 +60% +5%
Arch Angel Titanium Sabot M Projectile Ammo 0 / 0 / 13.2 / 4.4 - +20%
Carbonized Lead M Projectile Ammo 0 / 0 / 8 / 2 +60% +5%
Depleted Uranium M Projectile Ammo 0 / 6 / 4 / 6 - +20%
Domination Carbonized Lead M Projectile Ammo 0 / 0 / 9.6 / 2.4 +60% +5%
Domination Depleted Uranium M Projectile Ammo 0 / 7.2 / 4.8 / 7.2 - +20%
Domination EMP M Projectile Ammo 21.6 / 0 / 2.4 / 4.8 -50% -
Domination Fusion M Projectile Ammo 0 / 0 / 4.8 / 24 -50% -
Domination Nuclear M Projectile Ammo 0 / 0 / 2.4 / 9.6 +60% +5%
Domination Phased Plasma M Projectile Ammo 0 / 24 / 4.8 / 0 -50% -
Domination Proton M Projectile Ammo 7.2 / 0 / 4.8 / 0 +60% +5%
Domination Titanium Sabot M Projectile Ammo 0 / 0 / 14.4 / 4.8 - +20%
EMP M Projectile Ammo 18 / 0 / 2 / 4 -50% -
Fusion M Projectile Ammo 0 / 0 / 4 / 20 -50% -
Nuclear M Projectile Ammo 0 / 0 / 2 / 8 +60% +5%
Phased Plasma M Projectile Ammo 0 / 20 / 4 / 0 -50% -
Proton M Projectile Ammo 6 / 0 / 4 / 0 +60% +5%
Republic Fleet Carbonized Lead M Projectile Ammo 0 / 0 / 9.2 / 2.3 +60% +5%
Republic Fleet Depleted Uranium M Projectile Ammo 0 / 6.9 / 4.6 / 6.9 - +20%
Republic Fleet EMP M Projectile Ammo 20.7 / 0 / 2.3 / 4.6 -50% -
Republic Fleet Fusion M Projectile Ammo 0 / 0 / 4.6 / 23 -50% -
Republic Fleet Nuclear M Projectile Ammo 0 / 0 / 2.3 / 9.2 +60% +5%
Republic Fleet Phased Plasma M Projectile Ammo 0 / 23 / 4.6 / 0 -50% -
Republic Fleet Proton M Projectile Ammo 6.9 / 0 / 4.6 / 0 +60% +5%
Republic Fleet Titanium Sabot M Projectile Ammo 0 / 0 / 13.8 / 4.6 - +20%
Titanium Sabot M Projectile Ammo 0 / 0 / 12 / 4 - +20%
ChargeDamage RangeTracking
Arch Angel Carbonized Lead M 0 / 0 / 8.8 / 2.2 +60% +5%
Arch Angel Depleted Uranium M 0 / 6.6 / 4.4 / 6.6 - +20%
Arch Angel EMP M 19.8 / 0 / 2.2 / 4.4 -50% -
Arch Angel Fusion M 0 / 0 / 4.4 / 22 -50% -
Arch Angel Nuclear M 0 / 0 / 2.2 / 8.8 +60% +5%
Arch Angel Phased Plasma M 0 / 22 / 4.4 / 0 -50% -
Arch Angel Proton M 6.6 / 0 / 4.4 / 0 +60% +5%
Arch Angel Titanium Sabot M 0 / 0 / 13.2 / 4.4 - +20%
Carbonized Lead M 0 / 0 / 8 / 2 +60% +5%
Depleted Uranium M 0 / 6 / 4 / 6 - +20%
Domination Carbonized Lead M 0 / 0 / 9.6 / 2.4 +60% +5%
Domination Depleted Uranium M 0 / 7.2 / 4.8 / 7.2 - +20%
Domination EMP M 21.6 / 0 / 2.4 / 4.8 -50% -
Domination Fusion M 0 / 0 / 4.8 / 24 -50% -
Domination Nuclear M 0 / 0 / 2.4 / 9.6 +60% +5%
Domination Phased Plasma M 0 / 24 / 4.8 / 0 -50% -
Domination Proton M 7.2 / 0 / 4.8 / 0 +60% +5%
Domination Titanium Sabot M 0 / 0 / 14.4 / 4.8 - +20%
EMP M 18 / 0 / 2 / 4 -50% -
Fusion M 0 / 0 / 4 / 20 -50% -
Nuclear M 0 / 0 / 2 / 8 +60% +5%
Phased Plasma M 0 / 20 / 4 / 0 -50% -
Proton M 6 / 0 / 4 / 0 +60% +5%
Republic Fleet Carbonized Lead M 0 / 0 / 9.2 / 2.3 +60% +5%
Republic Fleet Depleted Uranium M 0 / 6.9 / 4.6 / 6.9 - +20%
Republic Fleet EMP M 20.7 / 0 / 2.3 / 4.6 -50% -
Republic Fleet Fusion M 0 / 0 / 4.6 / 23 -50% -
Republic Fleet Nuclear M 0 / 0 / 2.3 / 9.2 +60% +5%
Republic Fleet Phased Plasma M 0 / 23 / 4.6 / 0 -50% -
Republic Fleet Proton M 6.9 / 0 / 4.6 / 0 +60% +5%
Republic Fleet Titanium Sabot M 0 / 0 / 13.8 / 4.6 - +20%
Titanium Sabot M 0 / 0 / 12 / 4 - +20%

Attributes (27)

IDNameValueUnitStackableHigh Is Good
63 accuracyBonus 0 - Yes +
6 capacitorNeed (Activation Cost) 0 GJ Yes -
604 chargeGroup1 (Used with (Charge Group)) Projectile Ammo groupID Yes +
56 chargeRate (Charges Per Cycle) 1 - Yes +
128 chargeSize (Charge size) 2 1=small 2=medium 3=l Yes +
50 cpu (CPU usage) 18 tf Yes -
64 damageMultiplier (Damage Modifier) 2.772 x No +
158 falloff (Accuracy falloff) 9933 m No +
1180 heatAbsorbtionRateModifier 0.01 - Yes +
1211 heatDamage (Heat Damage) 0.7 HP Yes -
9 hp (Structure Hitpoints) 40 HP Yes +
54 maxRange (Optimal Range) 2160 m No +
633 metaLevelOld (Meta Level) 4 Level Yes +
620 optimalSigRadius (Signature Resolution) 40000 m Yes +
1210 overloadDamageModifier (Overload damage bonus) 15 % Yes +
30 power (Powergrid Usage) 100 MW Yes -
1795 reloadTime (Reload Time) 10000 s Yes -
182 requiredSkill1 (Primary Skill required) Medium Projectile Turret typeID Yes +
277 requiredSkill1Level 1 - Yes +
183 requiredSkill2 (Secondary Skill required) Gunnery typeID Yes +
278 requiredSkill2Level 3 - Yes +
1212 requiredThermoDynamicsSkill (Required Thermodynamics Level) 1 Level Yes +
47 slots 1 - Yes +
51 speed (Rate of fire) 4583 s No -
422 techLevel (Tech Level) 1 Level Yes +
160 trackingSpeed (Turret Tracking) 38.8608 - No +
1768 typeColorScheme 11342 - No -

Incoming Modifiers (77)

Effect Func Modifying Attr Op Modified Attr Skill Group
projectileWeaponSpeedMultiply LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiply LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
turretWeaponAccuracyMultiply LocationGroupModifier accuracyMultiplier PostMul accuracyMultiplier - Projectile Weapon
turretWeaponCapacitorNeedMultiply LocationGroupModifier capacitorNeedMultiplier PostMul capacitorNeed - Projectile Weapon
mediumProjectileTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringMediumProjectileTurret LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Medium Projectile Turret -
controlledBurstsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Gunnery -
motionPredictionTrackingSpeedMultiplierPostPercentTrackingSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
sharpshooterRangeSkillBonusPostPercentMaxRangeLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rangeSkillBonus PostPercent maxRange Gunnery -
surgicalStrikeFalloffBonusPostPercentFalloffLocationShipModulesRequiringGunnery LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryTurretSpeeBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier turretSpeeBonus PostPercent speed Gunnery -
weaponUpgradesCpuNeedBonusPostPercentCpuLocationShipModulesRequiringGunnery LocationRequiredSkillModifier cpuNeedBonus PostPercent cpu Gunnery -
rapidFiringRofBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rofBonus PostPercent speed Gunnery -
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Gunnery -
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipGroupProjectileWeapon LocationGroupModifier damageMultiplierBonus PostPercent damageMultiplier - Projectile Weapon
shipPTurretSpeedBonusMC LocationRequiredSkillModifier shipBonusMC PostPercent speed Medium Projectile Turret -
shipProjectileDmgMC2 LocationRequiredSkillModifier shipBonusMC2 PostPercent damageMultiplier Medium Projectile Turret -
eliteBonusHeavyGunshipProjectileOptimal1 LocationRequiredSkillModifier eliteBonusHeavyGunship1 PostPercent maxRange Medium Projectile Turret -
eliteBonusHeavyGunshipProjectileFallOff1 LocationRequiredSkillModifier eliteBonusHeavyGunship1 PostPercent falloff Medium Projectile Turret -
eliteBonusHeavyGunshipProjectileTracking2 LocationRequiredSkillModifier eliteBonusHeavyGunship2 PostPercent trackingSpeed Medium Projectile Turret -
eliteBonusHeavyGunshipProjectileDmg2 LocationRequiredSkillModifier eliteBonusHeavyGunship2 PostPercent damageMultiplier Medium Projectile Turret -
shipProjectileRofPirateCruiser LocationRequiredSkillModifier shipBonusRole7 PostPercent speed Medium Projectile Turret -
skillAdvancedWeaponUpgradesPowerNeedBonus LocationRequiredSkillModifier powerNeedBonus PostPercent power Gunnery -
eliteBonusCommandShipProjectileDamageCS1 LocationRequiredSkillModifier eliteBonusCommandShips1 PostPercent damageMultiplier Medium Projectile Turret -
eliteBonusCommandShipProjectileFalloffCS2 LocationRequiredSkillModifier eliteBonusCommandShips2 PostPercent falloff Medium Projectile Turret -
cpuNeedBonusEffectProjectile LocationGroupModifier cpuNeedBonus PostPercent cpu - Projectile Weapon
falloffBonusEffectProjectiles LocationGroupModifier falloffBonus PostPercent falloff - Projectile Weapon
maxRangeBonusEffectProjectiles LocationGroupModifier maxRangeBonus PostPercent maxRange - Projectile Weapon
drawbackPowerNeedProjectiles LocationGroupModifier drawback PostPercent power - Projectile Weapon
boosterTurretOptimalRangePenalty LocationRequiredSkillModifier boosterTurretOptimalRangePenalty PostPercent maxRange Gunnery -
boosterTurretFalloffPenalty LocationRequiredSkillModifier boosterTurretFalloffPenalty PostPercent falloff Gunnery -
boosterTurretTrackingPenalty LocationRequiredSkillModifier boosterTurretTrackingPenalty PostPercent trackingSpeed Gunnery -
projectileWeaponSpeedMultiplyPassive LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiplyPassive LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
eliteBonusHeavyInterdictorsProjectileFalloff1 LocationRequiredSkillModifier eliteBonusHeavyInterdictors1 PostPercent falloff Medium Projectile Turret -
gunneryMaxRangeBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeBonusOnline LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryTrackingSpeedBonusOnline LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
shipBonusProjectileTrackingMC2 LocationRequiredSkillModifier shipBonusMC2 PostPercent trackingSpeed Medium Projectile Turret -
dungeonTurretTrackingBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
systemDamageMultiplierGunnery LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemTracking LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
subsystemBonusMinmatarOffensiveProjectileWeaponROF LocationRequiredSkillModifier subsystemBonusMinmatarOffensive PostPercent speed Medium Projectile Turret -
subsystemBonusMinmatarOffensiveProjectileWeaponFalloff LocationRequiredSkillModifier subsystemBonusMinmatarOffensive PostPercent falloff Medium Projectile Turret -
subsystemBonusMinmatarOffensiveProjectileWeaponMaxRange LocationRequiredSkillModifier subsystemBonusMinmatarOffensive PostPercent maxRange Medium Projectile Turret -
subsystemBonusMinmatarOffensive2ProjectileWeaponDamageMultiplier LocationRequiredSkillModifier subsystemBonusMinmatarOffensive2 PostPercent damageMultiplier Medium Projectile Turret -
subsystemBonusMinmatarOffensive2ProjectileWeaponROF LocationRequiredSkillModifier subsystemBonusMinmatarOffensive2 PostPercent speed Medium Projectile Turret -
subsystemBonusMinmatarOffensive3TurretTracking LocationRequiredSkillModifier subsystemBonusMinmatarOffensive3 PostPercent trackingSpeed Medium Projectile Turret -
shipProjectileDmgMC LocationRequiredSkillModifier shipBonusMC PostPercent damageMultiplier Medium Projectile Turret -
shipMTMaxRangeBonusATC LocationRequiredSkillModifier shipBonusATC2 PostPercent maxRange Medium Projectile Turret -
shipMTFalloffBonusATC LocationRequiredSkillModifier shipBonusATC2 PostPercent falloff Medium Projectile Turret -
shipPTurretFalloffBonusGC LocationRequiredSkillModifier shipBonusGC PostPercent falloff Medium Projectile Turret -
gunneryFalloffBonusOnline LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
shipPTurretFalloffBonusMC2 LocationRequiredSkillModifier shipBonusMC2 PostPercent falloff Medium Projectile Turret -
trackingSpeedBonusEffectProjectiles LocationGroupModifier trackingSpeedBonus PostPercent trackingSpeed - Projectile Weapon
shipProjectileDmgPirateCruiser LocationRequiredSkillModifier shipBonusRole7 PostPercent damageMultiplier Medium Projectile Turret -
shipBonusProjectileDamageMBC1 LocationRequiredSkillModifier shipBonusMBC1 PostPercent damageMultiplier Medium Projectile Turret -
shipProjectileRof1MBC2 LocationRequiredSkillModifier shipBonusMBC2 PostPercent speed Medium Projectile Turret -
shipBonusProjectileDamageMBC2 LocationRequiredSkillModifier shipBonusMBC2 PostPercent damageMultiplier Medium Projectile Turret -
eliteReconBonusMPTdamage1 LocationRequiredSkillModifier eliteBonusReconShip1 PostPercent damageMultiplier Medium Projectile Turret -
battlecruiserMPTRange LocationRequiredSkillModifier roleBonusCBC PostPercent maxRange Medium Projectile Turret -
battlecruiserMPTRange LocationRequiredSkillModifier roleBonusCBC PostPercent falloff Medium Projectile Turret -
shipBonusProjectileTrackingMBC2 LocationRequiredSkillModifier shipBonusMBC2 PostPercent trackingSpeed Medium Projectile Turret -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
subsystemMPTFittingReduction LocationRequiredSkillModifier subsystemMPTFittingReduction PostPercent power Medium Projectile Turret -
subsystemMPTFittingReduction LocationRequiredSkillModifier subsystemMPTFittingReduction PostPercent cpu Medium Projectile Turret -
systemPlasmaStorm LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemPlasmaStorm LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
shipBonusProjectileTurretFalloffBonusGBC LocationRequiredSkillModifier shipBonusGBC1 PostPercent falloff Medium Projectile Turret -
shipRoleBonusProjectileRofPirateBattlecruiser LocationRequiredSkillModifier shipBonusRole7 PostPercent speed Medium Projectile Turret -
shipRoleBonusMPTDamage LocationRequiredSkillModifier shipBonusRole1 PostPercent damageMultiplier Medium Projectile Turret -
shipBonusMPTFalloffMC3 LocationRequiredSkillModifier ShipBonusMC3 PostPercent falloff Medium Projectile Turret -