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1400mm Prototype Siege Cannon

1400mm Prototype Siege Cannon

ID: 9497 | Projectile Weapon Module | Published | T1 Meta 3
Market: Ship Equipment > Turrets & Launchers > Projectile Turrets > Artillery Cannons > Large

The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Required Skills (2)

Variations (21)

TypeTierMeta LevelAccuracy falloffCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTech LevelTurret TrackingUsed with (Charge Group)
1200mm Artillery Cannon I T1 0 35,000 42 +408% 2.1 0 32,200 2,750 21,038 1 1.13 -
1200mm Artillery Cannon II T2 5 35,000 44 +510% 2.1 5 38,640 3,025 21,038 2 1.13 376
1200mm Heavy 'Jolt' Artillery I Storyline 0 38,500 36 +459% 2.1 0 32,200 2,475 21,038 1 1.13 376
1200mm Heavy 'Scout' Artillery I T1 4 35,000 37 +510% 2.1 4 38,640 2,750 21,038 1 1.13 -
1200mm Heavy Carbine Howitzer I T1 1 35,000 33 +434% 2.1 1 33,810 2,750 21,038 1 1.13 -
1200mm Heavy Gallium Cannon T1 2 35,000 39 +459% 2.1 2 35,420 2,750 21,038 1 1.13 -
1200mm Heavy Prototype Siege Cannon T1 3 35,000 35 +484% 2.1 3 37,030 2,750 21,038 1 1.13 -
1400mm 'Jolt' Artillery I Storyline 6 38,500 38 +1074% 2.6 6 40,000 2,925 40,163 1 0.9 376
1400mm 'Scout' Artillery I T1 4 35,000 40 +1181% 2.6 4 48,000 3,250 40,163 1 0.9 -
1400mm Carbine Howitzer I T1 1 35,000 36 +1021% 2.6 1 42,000 3,250 40,163 1 0.9 -
1400mm Gallium Cannon T1 2 35,000 42 +1074% 2.6 2 44,000 3,250 40,163 1 0.9 -
1400mm Howitzer Artillery I T1 0 35,000 45 +967% 2.6 0 40,000 3,250 40,163 1 0.9 -
1400mm Howitzer Artillery II T2 5 35,000 47 +1181% 2.6 5 48,000 3,575 40,163 2 0.9 376
Domination 1200mm Artillery Faction 6 35,000 37 +510% 2 6 38,640 2,750 19,986 1 1.13 376
Domination 1400mm Howitzer Artillery Faction 7 35,000 40 +1181% 2.4 7 48,000 3,250 38,155 1 0.9 376
Hakim's Modified 1200mm Artillery Cannon Officer 7 35,000 37 +571% 2 7 38,640 2,888 19,986 1 1.13 376
Hakim's Modified 1400mm Howitzer Artillery Officer 12 35,000 40 +1309% 2.4 12 48,000 3,413 38,155 1 0.9 376
Republic Fleet 1200mm Artillery Faction 6 35,000 37 +510% 2 6 38,640 2,750 19,986 1 1.13 376
Republic Fleet 1400mm Howitzer Artillery Faction 7 35,000 40 +1181% 2.4 7 48,000 3,250 38,155 1 0.9 376
Tobias' Modified 1200mm Artillery Cannon Officer 7 35,000 37 +632% 2 7 33,600 3,025 19,986 1 1.13 376
Tobias' Modified 1400mm Howitzer Artillery Officer 14 35,000 40 +1437% 2.4 14 48,000 3,575 38,155 1 0.9 376
TypeMeta LevelCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
1200mm Artillery Cannon I 0 42 +408% 2.1 0 32,200 2,750 21,038 1.13
1200mm Heavy 'Scout' Artillery I 4 37 +510% 2.1 4 38,640 2,750 21,038 1.13
1200mm Heavy Carbine Howitzer I 1 33 +434% 2.1 1 33,810 2,750 21,038 1.13
1200mm Heavy Gallium Cannon 2 39 +459% 2.1 2 35,420 2,750 21,038 1.13
1200mm Heavy Prototype Siege Cannon 3 35 +484% 2.1 3 37,030 2,750 21,038 1.13
1400mm 'Scout' Artillery I 4 40 +1181% 2.6 4 48,000 3,250 40,163 0.9
1400mm Carbine Howitzer I 1 36 +1021% 2.6 1 42,000 3,250 40,163 0.9
1400mm Gallium Cannon 2 42 +1074% 2.6 2 44,000 3,250 40,163 0.9
1400mm Howitzer Artillery I 0 45 +967% 2.6 0 40,000 3,250 40,163 0.9
TypeMeta LevelCPU usageDamage ModifierHeat DamageOptimal RangePowergrid UsageRate of fireTurret Tracking
1200mm Artillery Cannon II 5 44 +510% 2.1 38,640 3,025 21,038 1.13
1400mm Howitzer Artillery II 5 47 +1181% 2.6 48,000 3,575 40,163 0.9
TypeMeta LevelCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
Domination 1200mm Artillery 6 37 +510% 2 6 38,640 2,750 19,986 1.13
Domination 1400mm Howitzer Artillery 7 40 +1181% 2.4 7 48,000 3,250 38,155 0.9
Republic Fleet 1200mm Artillery 6 37 +510% 2 6 38,640 2,750 19,986 1.13
Republic Fleet 1400mm Howitzer Artillery 7 40 +1181% 2.4 7 48,000 3,250 38,155 0.9
TypeMeta LevelCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
1200mm Heavy 'Jolt' Artillery I 0 36 +459% 2.1 0 32,200 2,475 21,038 1.13
1400mm 'Jolt' Artillery I 6 38 +1074% 2.6 6 40,000 2,925 40,163 0.9
TypeMeta LevelCPU usageDamage ModifierHeat DamageMeta LevelOptimal RangePowergrid UsageRate of fireTurret Tracking
Hakim's Modified 1200mm Artillery Cannon 7 37 +571% 2 7 38,640 2,888 19,986 1.13
Hakim's Modified 1400mm Howitzer Artillery 12 40 +1309% 2.4 12 48,000 3,413 38,155 0.9
Tobias' Modified 1200mm Artillery Cannon 7 37 +632% 2 7 33,600 3,025 19,986 1.13
Tobias' Modified 1400mm Howitzer Artillery 14 40 +1437% 2.4 14 48,000 3,575 38,155 0.9

Compatible Charges (32)

ChargeGroupDamage RangeTracking
Arch Angel Carbonized Lead L Projectile Ammo 0 / 0 / 17.6 / 4.4 +60% +5%
Arch Angel Depleted Uranium L Projectile Ammo 0 / 13.2 / 8.8 / 13.2 - +20%
Arch Angel EMP L Projectile Ammo 39.6 / 0 / 4.4 / 8.8 -50% -
Arch Angel Fusion L Projectile Ammo 0 / 0 / 8.8 / 44 -50% -
Arch Angel Nuclear L Projectile Ammo 0 / 0 / 4.4 / 17.6 +60% +5%
Arch Angel Phased Plasma L Projectile Ammo 0 / 44 / 8.8 / 0 -50% -
Arch Angel Proton L Projectile Ammo 13.2 / 0 / 8.8 / 0 +60% +5%
Arch Angel Titanium Sabot L Projectile Ammo 0 / 0 / 26.4 / 8.8 - +20%
Carbonized Lead L Projectile Ammo 0 / 0 / 16 / 4 +60% +5%
Depleted Uranium L Projectile Ammo 0 / 12 / 8 / 12 - +20%
Domination Carbonized Lead L Projectile Ammo 0 / 0 / 19.2 / 4.8 +60% +5%
Domination Depleted Uranium L Projectile Ammo 0 / 14.4 / 9.6 / 14.4 - +20%
Domination EMP L Projectile Ammo 43.2 / 0 / 4.8 / 9.6 -50% -
Domination Fusion L Projectile Ammo 0 / 0 / 9.6 / 48 -50% -
Domination Nuclear L Projectile Ammo 0 / 0 / 4.8 / 19.2 +60% +5%
Domination Phased Plasma L Projectile Ammo 0 / 48 / 9.6 / 0 -50% -
Domination Proton L Projectile Ammo 14.4 / 0 / 9.6 / 0 +60% +5%
Domination Titanium Sabot L Projectile Ammo 0 / 0 / 28.8 / 9.6 - +20%
EMP L Projectile Ammo 36 / 0 / 4 / 8 -50% -
Fusion L Projectile Ammo 0 / 0 / 8 / 40 -50% -
Nuclear L Projectile Ammo 0 / 0 / 4 / 16 +60% +5%
Phased Plasma L Projectile Ammo 0 / 40 / 8 / 0 -50% -
Proton L Projectile Ammo 12 / 0 / 8 / 0 +60% +5%
Republic Fleet Carbonized Lead L Projectile Ammo 0 / 0 / 18.4 / 4.6 +60% +5%
Republic Fleet Depleted Uranium L Projectile Ammo 0 / 13.8 / 9.2 / 13.8 - +20%
Republic Fleet EMP L Projectile Ammo 41.4 / 0 / 4.6 / 9.2 -50% -
Republic Fleet Fusion L Projectile Ammo 0 / 0 / 9.2 / 46 -50% -
Republic Fleet Nuclear L Projectile Ammo 0 / 0 / 4.6 / 18.4 +60% +5%
Republic Fleet Phased Plasma L Projectile Ammo 0 / 46 / 9.2 / 0 -50% -
Republic Fleet Proton L Projectile Ammo 13.8 / 0 / 9.2 / 0 +60% +5%
Republic Fleet Titanium Sabot L Projectile Ammo 0 / 0 / 27.6 / 9.2 - +20%
Titanium Sabot L Projectile Ammo 0 / 0 / 24 / 8 - +20%
ChargeDamage RangeTracking
Arch Angel Carbonized Lead L 0 / 0 / 17.6 / 4.4 +60% +5%
Arch Angel Depleted Uranium L 0 / 13.2 / 8.8 / 13.2 - +20%
Arch Angel EMP L 39.6 / 0 / 4.4 / 8.8 -50% -
Arch Angel Fusion L 0 / 0 / 8.8 / 44 -50% -
Arch Angel Nuclear L 0 / 0 / 4.4 / 17.6 +60% +5%
Arch Angel Phased Plasma L 0 / 44 / 8.8 / 0 -50% -
Arch Angel Proton L 13.2 / 0 / 8.8 / 0 +60% +5%
Arch Angel Titanium Sabot L 0 / 0 / 26.4 / 8.8 - +20%
Carbonized Lead L 0 / 0 / 16 / 4 +60% +5%
Depleted Uranium L 0 / 12 / 8 / 12 - +20%
Domination Carbonized Lead L 0 / 0 / 19.2 / 4.8 +60% +5%
Domination Depleted Uranium L 0 / 14.4 / 9.6 / 14.4 - +20%
Domination EMP L 43.2 / 0 / 4.8 / 9.6 -50% -
Domination Fusion L 0 / 0 / 9.6 / 48 -50% -
Domination Nuclear L 0 / 0 / 4.8 / 19.2 +60% +5%
Domination Phased Plasma L 0 / 48 / 9.6 / 0 -50% -
Domination Proton L 14.4 / 0 / 9.6 / 0 +60% +5%
Domination Titanium Sabot L 0 / 0 / 28.8 / 9.6 - +20%
EMP L 36 / 0 / 4 / 8 -50% -
Fusion L 0 / 0 / 8 / 40 -50% -
Nuclear L 0 / 0 / 4 / 16 +60% +5%
Phased Plasma L 0 / 40 / 8 / 0 -50% -
Proton L 12 / 0 / 8 / 0 +60% +5%
Republic Fleet Carbonized Lead L 0 / 0 / 18.4 / 4.6 +60% +5%
Republic Fleet Depleted Uranium L 0 / 13.8 / 9.2 / 13.8 - +20%
Republic Fleet EMP L 41.4 / 0 / 4.6 / 9.2 -50% -
Republic Fleet Fusion L 0 / 0 / 9.2 / 46 -50% -
Republic Fleet Nuclear L 0 / 0 / 4.6 / 18.4 +60% +5%
Republic Fleet Phased Plasma L 0 / 46 / 9.2 / 0 -50% -
Republic Fleet Proton L 13.8 / 0 / 9.2 / 0 +60% +5%
Republic Fleet Titanium Sabot L 0 / 0 / 27.6 / 9.2 - +20%
Titanium Sabot L 0 / 0 / 24 / 8 - +20%

Attributes (27)

IDNameValueUnitStackableHigh Is Good
63 accuracyBonus 0 - Yes +
6 capacitorNeed (Activation Cost) 0 GJ Yes -
604 chargeGroup1 (Used with (Charge Group)) Projectile Ammo groupID Yes +
56 chargeRate (Charges Per Cycle) 1 - Yes +
128 chargeSize (Charge size) 3 1=small 2=medium 3=l Yes +
50 cpu (CPU usage) 38 tf Yes -
64 damageMultiplier (Damage Modifier) 12.274 x No +
158 falloff (Accuracy falloff) 35000 m No +
1180 heatAbsorbtionRateModifier 0.01 - Yes +
1211 heatDamage (Heat Damage) 2.6 HP Yes -
9 hp (Structure Hitpoints) 40 HP Yes +
54 maxRange (Optimal Range) 46000 m No +
633 metaLevelOld (Meta Level) 3 Level Yes +
620 optimalSigRadius (Signature Resolution) 40000 m Yes +
1205 overloadRofBonus (Overload rate of fire bonus) -15 % Yes -
30 power (Powergrid Usage) 3250 MW Yes -
1795 reloadTime (Reload Time) 10000 s Yes -
182 requiredSkill1 (Primary Skill required) Large Projectile Turret typeID Yes +
277 requiredSkill1Level 1 - Yes +
183 requiredSkill2 (Secondary Skill required) Gunnery typeID Yes +
278 requiredSkill2Level 5 - Yes +
1212 requiredThermoDynamicsSkill (Required Thermodynamics Level) 1 Level Yes +
47 slots 1 - Yes +
51 speed (Rate of fire) 40163 s No -
422 techLevel (Tech Level) 1 Level Yes +
160 trackingSpeed (Turret Tracking) 0.9 - No +
1768 typeColorScheme 11342 - No -

Incoming Modifiers (60)

Effect Func Modifying Attr Op Modified Attr Skill Group
projectileWeaponSpeedMultiply LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiply LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
turretWeaponAccuracyMultiply LocationGroupModifier accuracyMultiplier PostMul accuracyMultiplier - Projectile Weapon
turretWeaponCapacitorNeedMultiply LocationGroupModifier capacitorNeedMultiplier PostMul capacitorNeed - Projectile Weapon
controlledBurstsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Gunnery -
motionPredictionTrackingSpeedMultiplierPostPercentTrackingSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
sharpshooterRangeSkillBonusPostPercentMaxRangeLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rangeSkillBonus PostPercent maxRange Gunnery -
surgicalStrikeFalloffBonusPostPercentFalloffLocationShipModulesRequiringGunnery LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
largeProjectileTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringLargeProjectileTurret LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Large Projectile Turret -
gunneryTurretSpeeBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier turretSpeeBonus PostPercent speed Gunnery -
shipPTDmgBonusMB LocationRequiredSkillModifier shipBonusMB PostPercent damageMultiplier Large Projectile Turret -
weaponUpgradesCpuNeedBonusPostPercentCpuLocationShipModulesRequiringGunnery LocationRequiredSkillModifier cpuNeedBonus PostPercent cpu Gunnery -
rapidFiringRofBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rofBonus PostPercent speed Gunnery -
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Gunnery -
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipGroupProjectileWeapon LocationGroupModifier damageMultiplierBonus PostPercent damageMultiplier - Projectile Weapon
shipPTspeedBonusMB2 LocationRequiredSkillModifier shipBonusMB2 PostPercent speed Large Projectile Turret -
shipProjectileRofPirateBattleship LocationRequiredSkillModifier shipBonusRole7 PostPercent speed Large Projectile Turret -
skillAdvancedWeaponUpgradesPowerNeedBonus LocationRequiredSkillModifier powerNeedBonus PostPercent power Gunnery -
cpuNeedBonusEffectProjectile LocationGroupModifier cpuNeedBonus PostPercent cpu - Projectile Weapon
falloffBonusEffectProjectiles LocationGroupModifier falloffBonus PostPercent falloff - Projectile Weapon
maxRangeBonusEffectProjectiles LocationGroupModifier maxRangeBonus PostPercent maxRange - Projectile Weapon
drawbackPowerNeedProjectiles LocationGroupModifier drawback PostPercent power - Projectile Weapon
boosterTurretOptimalRangePenalty LocationRequiredSkillModifier boosterTurretOptimalRangePenalty PostPercent maxRange Gunnery -
boosterTurretFalloffPenalty LocationRequiredSkillModifier boosterTurretFalloffPenalty PostPercent falloff Gunnery -
boosterTurretTrackingPenalty LocationRequiredSkillModifier boosterTurretTrackingPenalty PostPercent trackingSpeed Gunnery -
projectileWeaponSpeedMultiplyPassive LocationGroupModifier speedMultiplier PostMul speed - Projectile Weapon
projectileWeaponDamageMultiplyPassive LocationGroupModifier damageMultiplier PostMul damageMultiplier - Projectile Weapon
trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
eliteBonusViolatorsLargeProjectileTurretDamageRole1 LocationRequiredSkillModifier eliteBonusViolatorsRole1 PostPercent damageMultiplier Large Projectile Turret -
eliteBonusViolatorsLargeProjectileTurretTracking1 LocationRequiredSkillModifier eliteBonusViolators1 PostPercent trackingSpeed Large Projectile Turret -
shipBonusPTFalloffMB1 LocationRequiredSkillModifier shipBonusMB PostPercent falloff Large Projectile Turret -
gunneryMaxRangeBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeBonusOnline LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryTrackingSpeedBonusOnline LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
dungeonTurretTrackingBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
systemDamageMultiplierGunnery LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemTracking LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
shipPTurretFalloffBonusGB LocationRequiredSkillModifier shipBonusGB PostPercent falloff Large Projectile Turret -
gunneryFalloffBonusOnline LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
bcLargeProjectileTurretPowerNeedBonus LocationRequiredSkillModifier bcLargeTurretPower PreMul power Large Projectile Turret -
bcLargeProjectileTurretCPUNeedBonus LocationRequiredSkillModifier bcLargeTurretCPU PreMul cpu Large Projectile Turret -
trackingSpeedBonusEffectProjectiles LocationGroupModifier trackingSpeedBonus PostPercent trackingSpeed - Projectile Weapon
shipProjectileRofBonusMBC1 LocationRequiredSkillModifier shipBonusMBC1 PostPercent speed Large Projectile Turret -
shipProjectileFalloffBonusMBC2 LocationRequiredSkillModifier shipBonusMBC2 PostPercent falloff Large Projectile Turret -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
moduleBonusBastionModule LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Large Projectile Turret -
moduleBonusBastionModule LocationRequiredSkillModifier falloffBonus PostPercent falloff Large Projectile Turret -
moduleBonusBastionModule LocationRequiredSkillModifier bastionTurretROFBonus PostPercent speed Large Projectile Turret -
shipLargeWeaponsDamageBonus LocationRequiredSkillModifier shipBonusRole7 PostPercent damageMultiplier Large Projectile Turret -
shipPTdamageBonusMB2 LocationRequiredSkillModifier shipBonusMB2 PostPercent damageMultiplier Large Projectile Turret -
systemPlasmaStorm LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemPlasmaStorm LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
eliteBonusLPTtrackingBlackOps1 LocationRequiredSkillModifier eliteBonusBlackOps1 PostPercent trackingSpeed Large Projectile Turret -
eliteBonusLPTfalloffBlackOps2 LocationRequiredSkillModifier eliteBonusBlackOps2 PostPercent falloff Large Projectile Turret -
shipBonusLargeProjectileTrackingMB LocationRequiredSkillModifier shipBonusMB PostPercent trackingSpeed Large Projectile Turret -