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Heavy Armor Maintenance Bot II

Heavy Armor Maintenance Bot II

ID: 28197 | Logistic Drone Drone | Published | T2 Meta 5
Market: Drones > Logistic Drones

Armor Maintenance Drone

Required Skills (3)

Variations (17)

TypeTierMeta LevelActivation proximityArmor EM Damage ResistanceArmor HitpointsArmor Hitpoints RepairedArmor Kinetic Damage ResistanceArmor Thermal Damage ResistanceBandwidth NeededCapacitor CapacityGravimetric Sensor StrengthLadar Sensor StrengthMagnetometric Sensor StrengthMaximum VelocityMeta LevelOptimal RangeOrbit VelocityRADAR Sensor StrengthShield BonusShield CapacityShield recharge timeSignature RadiusStructure HitpointsStructure Hitpoints RepairedTech Level
Heavy Armor Maintenance Bot I T1 0 7,000 0.5 250 60 0.65 0.65 25 600 22.5 22.5 22.5 2,000 0 10,000 250 22.5 - 150 250,000 110 300 - 1
Heavy Hull Maintenance Bot I T1 0 7,000 0.4 250 - 0.75 0.65 25 600 22.5 22.5 22.5 2,000 0 10,000 250 22.5 - 150 250,000 110 600 30 1
Heavy Hull Maintenance Bot II T2 5 7,000 0.5 300 - 0.65 0.65 25 720 22.5 22.5 22.5 2,400 5 10,000 300 22.5 - 180 250,000 110 360 36 2
Heavy Shield Maintenance Bot I T1 0 7,000 0.5 150 - 0.75 0.55 25 600 12.5 12.5 12.5 2,000 0 10,000 250 12.5 +5900% 300 250,000 110 200 - 1
Heavy Shield Maintenance Bot II T2 5 7,000 0.5 180 - 0.75 0.55 25 720 22.5 22.5 22.5 2,400 5 10,000 300 22.5 +7100% 360 250,000 110 240 - 2
Light Armor Maintenance Bot I T1 0 3,500 0.5 75 12 0.65 0.65 5 200 7.5 7.5 7.5 3,200 0 5,000 350 7.5 - 50 125,000 25 100 - 1
Light Armor Maintenance Bot II T2 5 3,500 0.5 90 14 0.65 0.65 5 240 7.5 7.5 7.5 3,840 5 5,000 420 7.5 - 60 125,000 25 120 - 2
Light Hull Maintenance Bot I T1 0 3,500 0.5 75 - 0.65 0.65 5 200 7.5 7.5 7.5 3,200 0 5,000 350 7.5 - 50 125,000 25 100 6 1
Light Hull Maintenance Bot II T2 5 3,500 0.5 90 - 0.65 0.65 5 240 7.5 7.5 7.5 3,840 5 5,000 420 7.5 - 60 125,000 25 120 7 2
Light Shield Maintenance Bot I T1 0 3,500 0.5 50 - 0.75 0.55 5 200 5 5 5 3,200 0 5,000 350 5 +1100% 100 125,000 25 50 - 1
Light Shield Maintenance Bot II T2 5 3,500 0.5 60 - 0.75 0.55 5 240 7.5 7.5 7.5 3,840 5 5,000 420 7.5 +1340% 120 125,000 25 60 - 2
Medium Armor Maintenance Bot I T1 0 5,000 0.5 125 24 0.65 0.65 10 400 12.5 12.5 12.5 2,750 0 7,500 300 12.5 - 75 200,000 75 200 - 1
Medium Armor Maintenance Bot II T2 5 5,000 0.5 150 28 0.65 0.65 10 480 12.5 12.5 12.5 3,300 5 7,500 360 12.5 - 90 200,000 75 240 - 2
Medium Hull Maintenance Bot I T1 0 5,000 0.5 125 - 0.65 0.65 10 400 12.5 12.5 12.5 2,750 0 7,500 300 12.5 - 75 200,000 75 200 12 1
Medium Hull Maintenance Bot II T2 5 5,000 0.5 150 - 0.65 0.65 10 480 12.5 12.5 12.5 3,300 5 7,500 360 12.5 - 90 200,000 75 240 16 2
Medium Shield Maintenance Bot I T1 0 5,000 0.5 75 - 0.75 0.55 10 400 7.5 7.5 7.5 2,750 0 7,500 300 7.5 +2300% 150 200,000 75 100 - 1
Medium Shield Maintenance Bot II T2 5 5,000 0.5 90 - 0.75 0.55 10 480 12.5 12.5 12.5 3,300 5 7,500 360 12.5 +2780% 180 200,000 75 120 - 2
TypeMeta LevelActivation proximityArmor EM Damage ResistanceArmor HitpointsArmor Hitpoints RepairedArmor Kinetic Damage ResistanceArmor Thermal Damage ResistanceBandwidth NeededCapacitor CapacityGravimetric Sensor StrengthLadar Sensor StrengthMagnetometric Sensor StrengthMaximum VelocityOptimal RangeOrbit VelocityRADAR Sensor StrengthShield BonusShield CapacityShield recharge timeSignature RadiusStructure HitpointsStructure Hitpoints Repaired
Heavy Armor Maintenance Bot I 0 7,000 0.5 250 60 0.65 0.65 25 600 22.5 22.5 22.5 2,000 10,000 250 22.5 - 150 250,000 110 300 -
Heavy Hull Maintenance Bot I 0 7,000 0.4 250 - 0.75 0.65 25 600 22.5 22.5 22.5 2,000 10,000 250 22.5 - 150 250,000 110 600 30
Heavy Shield Maintenance Bot I 0 7,000 0.5 150 - 0.75 0.55 25 600 12.5 12.5 12.5 2,000 10,000 250 12.5 +5900% 300 250,000 110 200 -
Light Armor Maintenance Bot I 0 3,500 0.5 75 12 0.65 0.65 5 200 7.5 7.5 7.5 3,200 5,000 350 7.5 - 50 125,000 25 100 -
Light Hull Maintenance Bot I 0 3,500 0.5 75 - 0.65 0.65 5 200 7.5 7.5 7.5 3,200 5,000 350 7.5 - 50 125,000 25 100 6
Light Shield Maintenance Bot I 0 3,500 0.5 50 - 0.75 0.55 5 200 5 5 5 3,200 5,000 350 5 +1100% 100 125,000 25 50 -
Medium Armor Maintenance Bot I 0 5,000 0.5 125 24 0.65 0.65 10 400 12.5 12.5 12.5 2,750 7,500 300 12.5 - 75 200,000 75 200 -
Medium Hull Maintenance Bot I 0 5,000 0.5 125 - 0.65 0.65 10 400 12.5 12.5 12.5 2,750 7,500 300 12.5 - 75 200,000 75 200 12
Medium Shield Maintenance Bot I 0 5,000 0.5 75 - 0.75 0.55 10 400 7.5 7.5 7.5 2,750 7,500 300 7.5 +2300% 150 200,000 75 100 -
TypeMeta LevelActivation proximityArmor HitpointsArmor Hitpoints RepairedArmor Kinetic Damage ResistanceArmor Thermal Damage ResistanceBandwidth NeededCapacitor CapacityGravimetric Sensor StrengthLadar Sensor StrengthMagnetometric Sensor StrengthMaximum VelocityOptimal RangeOrbit VelocityRADAR Sensor StrengthShield BonusShield CapacityShield recharge timeSignature RadiusStructure HitpointsStructure Hitpoints Repaired
Heavy Hull Maintenance Bot II 5 7,000 300 - 0.65 0.65 25 720 22.5 22.5 22.5 2,400 10,000 300 22.5 - 180 250,000 110 360 36
Heavy Shield Maintenance Bot II 5 7,000 180 - 0.75 0.55 25 720 22.5 22.5 22.5 2,400 10,000 300 22.5 +7100% 360 250,000 110 240 -
Light Armor Maintenance Bot II 5 3,500 90 14 0.65 0.65 5 240 7.5 7.5 7.5 3,840 5,000 420 7.5 - 60 125,000 25 120 -
Light Hull Maintenance Bot II 5 3,500 90 - 0.65 0.65 5 240 7.5 7.5 7.5 3,840 5,000 420 7.5 - 60 125,000 25 120 7
Light Shield Maintenance Bot II 5 3,500 60 - 0.75 0.55 5 240 7.5 7.5 7.5 3,840 5,000 420 7.5 +1340% 120 125,000 25 60 -
Medium Armor Maintenance Bot II 5 5,000 150 28 0.65 0.65 10 480 12.5 12.5 12.5 3,300 7,500 360 12.5 - 90 200,000 75 240 -
Medium Hull Maintenance Bot II 5 5,000 150 - 0.65 0.65 10 480 12.5 12.5 12.5 3,300 7,500 360 12.5 - 90 200,000 75 240 16
Medium Shield Maintenance Bot II 5 5,000 90 - 0.75 0.55 10 480 12.5 12.5 12.5 3,300 7,500 360 12.5 +2780% 180 200,000 75 120 -

Attributes (55)

IDNameValueUnitStackableHigh Is Good
70 agility (Inertia Modifier) 100 x No -
84 armorDamageAmount (Armor Hitpoints Repaired) 72 HP No +
267 armorEmDamageResonance (Armor EM Damage Resistance) 0.5 % No -
268 armorExplosiveDamageResonance (Armor Explosive Damage Resistance) 0.9 % No -
265 armorHP (Armor Hitpoints) 300 HP Yes +
269 armorKineticDamageResonance (Armor Kinetic Damage Resistance) 0.65 % No -
270 armorThermalDamageResonance (Armor Thermal Damage Resistance) 0.65 % No -
524 armorUniformity 0.75 - Yes +
482 capacitorCapacity (Capacitor Capacity) 720 GJ Yes +
6 capacitorNeed (Activation Cost) 0 GJ Yes -
1272 droneBandwidthUsed (Bandwidth Needed) 25 Mbit/sec Yes +
73 duration (Activation time / duration) 5000 s Yes -
113 emDamageResonance (Structure EM Damage Resistance) 1 % No -
580 entityChaseMaxDelay 1 - Yes +
581 entityChaseMaxDelayChance 1 - Yes +
665 entityChaseMaxDistance 5000 m Yes +
582 entityChaseMaxDuration 2500 s Yes +
583 entityChaseMaxDurationChance 1 - Yes +
508 entityCruiseSpeed (Orbit Velocity) 300 m/sec Yes +
416 entityFlyRange 1000 - Yes +
111 explosiveDamageResonance (Structure Explosive Damage Resistance) 1 % No -
2189 fighterAbilityAntiFighterMissileResistance 1 % Yes -
9 hp (Structure Hitpoints) 360 HP Yes +
109 kineticDamageResonance (Structure Kinetic Damage Resistance) 1 % No -
193 maxAttackTargets 1 - Yes +
192 maxLockedTargets (Maximum Locked Targets) 8 - Yes +
54 maxRange (Optimal Range) 10000 m No +
37 maxVelocity (Maximum Velocity) 2400 m/sec No +
633 metaLevelOld (Meta Level) 5 Level Yes +
154 proximityRange (Activation proximity) 7000 m Yes +
55 rechargeRate (Capacitor Recharge time) 250000 s Yes -
2138 remoteResistanceID remoteRepairImpedance attributeID Yes +
182 requiredSkill1 (Primary Skill required) Repair Drone Operation typeID Yes +
277 requiredSkill1Level 5 - Yes +
183 requiredSkill2 (Secondary Skill required) Remote Armor Repair Systems typeID Yes +
278 requiredSkill2Level 4 - Yes +
184 requiredSkill3 (Tertiary Skill required) Drones typeID Yes +
279 requiredSkill3Level 5 - Yes +
211 scanGravimetricStrength (Gravimetric Sensor Strength) 22.5 points No +
209 scanLadarStrength (Ladar Sensor Strength) 22.5 points No +
210 scanMagnetometricStrength (Magnetometric Sensor Strength) 22.5 points No +
208 scanRadarStrength (RADAR Sensor Strength) 22.5 points No +
79 scanSpeed 2000 s No -
263 shieldCapacity (Shield Capacity) 180 HP Yes +
271 shieldEmDamageResonance (Shield EM Damage Resistance) 1 % No -
272 shieldExplosiveDamageResonance (Shield Explosive Damage Resistance) 0.4 % No -
273 shieldKineticDamageResonance (Shield Kinetic Damage Resistance) 0.6 % No -
479 shieldRechargeRate (Shield recharge time) 250000 s Yes -
274 shieldThermalDamageResonance (Shield Thermal Damage Resistance) 0.8 % No -
484 shieldUniformity 0.75 - Yes +
552 signatureRadius (Signature Radius) 110 m No -
525 structureUniformity 1 - Yes +
422 techLevel (Tech Level) 2 Level Yes +
110 thermalDamageResonance (Structure Thermal Damage Resistance) 1 % No -
136 uniformity 0.75 - Yes +

Effects (1)

IDNameCategoryModifiers
6687 npcEntityRemoteArmorRepairer 2 0

Outgoing Modifiers (0)

This type's effects do not modify other attributes.

Incoming Modifiers (44)

Effect Func Modifying Attr Op Modified Attr Skill Group
remoteArmorSystemsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringRemoteArmorSystems LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Remote Armor Repair Systems -
eliteBonusLogisticRemoteArmorRepairCapNeed1 LocationRequiredSkillModifier eliteBonusLogistics1 PostPercent capacitorNeed Remote Armor Repair Systems -
eliteBonusLogisticRemoteArmorRepairCapNeed2 LocationRequiredSkillModifier eliteBonusLogistics2 PostPercent capacitorNeed Remote Armor Repair Systems -
shipRemoteArmorRangeGC1 LocationRequiredSkillModifier shipBonusGC PostPercent maxRange Remote Armor Repair Systems -
shipRemoteArmorRangeAC2 LocationRequiredSkillModifier shipBonusAC2 PostPercent maxRange Remote Armor Repair Systems -
shipBonusRemoteArmorRepairCapNeedGC1 LocationRequiredSkillModifier shipBonusGC PostPercent capacitorNeed Remote Armor Repair Systems -
systemArmorRemoteRepairAmount LocationRequiredSkillModifier armorDamageAmountMultiplierRemote PostMul armorDamageAmount Remote Armor Repair Systems -
subsystemBonusAmarrOffensive2RemoteArmorRepairCapUse LocationRequiredSkillModifier subsystemBonusAmarrOffensive2 PostPercent capacitorNeed Remote Armor Repair Systems -
subsystemBonusGallenteOffensive2RemoteArmorRepairCapUse LocationRequiredSkillModifier subsystemBonusGallenteOffensive2 PostPercent capacitorNeed Remote Armor Repair Systems -
subsystemBonusMinmatarOffensive2RemoteRepCapUse LocationRequiredSkillModifier subsystemBonusMinmatarOffensive2 PostPercent capacitorNeed Remote Armor Repair Systems -
shipBonusRemoteArmorRepairCapNeedGF LocationRequiredSkillModifier shipBonusGF PostPercent capacitorNeed Remote Armor Repair Systems -
shipBonusRemoteArmorRepairAmountGF2 LocationRequiredSkillModifier shipBonusGF2 PostPercent armorDamageAmount Remote Armor Repair Systems -
shipBonusRemoteArmorRepairCapNeedAF LocationRequiredSkillModifier shipBonusAF PostPercent capacitorNeed Remote Armor Repair Systems -
shipBonusRemoteArmorRepairAmount2AF LocationRequiredSkillModifier shipBonus2AF PostPercent armorDamageAmount Remote Armor Repair Systems -
shipBonusRemoteArmorRepairCapNeedAC1 LocationRequiredSkillModifier shipBonusAC PostPercent capacitorNeed Remote Armor Repair Systems -
shipBonusRemoteArmorRepairAmountAC2 LocationRequiredSkillModifier shipBonusAC2 PostPercent armorDamageAmount Remote Armor Repair Systems -
shipBonusRemoteArmorRepairAmountGC2 LocationRequiredSkillModifier shipBonusGC2 PostPercent armorDamageAmount Remote Armor Repair Systems -
shipBonusRemoteRepairAmountPirateFaction LocationRequiredSkillModifier shipBonusRole7 PostPercent armorDamageAmount Remote Armor Repair Systems -
shipBonusRemoteRepairRangePirateFaction2 LocationRequiredSkillModifier shipBonusRole8 PostPercent maxRange Remote Armor Repair Systems -
shipBonusRemoteRepairRangePirateFaction2 LocationRequiredSkillModifier shipBonusRole8 PostPercent falloffEffectiveness Remote Armor Repair Systems -
shipRemoteArmorFalloffGC1 LocationRequiredSkillModifier shipBonusGC PostPercent falloffEffectiveness Remote Armor Repair Systems -
shipRemoteArmorFalloffAC2 LocationRequiredSkillModifier shipBonusAC2 PostPercent falloffEffectiveness Remote Armor Repair Systems -
eliteBonusLogiFrigArmorRepSpeedCap1 LocationRequiredSkillModifier eliteBonusLogiFrig1 PostPercent duration Remote Armor Repair Systems -
eliteBonusLogiFrigArmorRepSpeedCap1 LocationRequiredSkillModifier eliteBonusLogiFrig1 PostPercent capacitorNeed Remote Armor Repair Systems -
eliteBonusLogisticRemoteArmorRepairOptimalFalloff1 LocationRequiredSkillModifier eliteBonusLogistics1 PostPercent maxRange Remote Armor Repair Systems -
eliteBonusLogisticRemoteArmorRepairOptimalFalloff1 LocationRequiredSkillModifier eliteBonusLogistics1 PostPercent falloffEffectiveness Remote Armor Repair Systems -
roleBonusRemoteArmorRepairOptimalFalloff LocationRequiredSkillModifier roleBonusRepairRange PostPercent maxRange Remote Armor Repair Systems -
roleBonusRemoteArmorRepairOptimalFalloff LocationRequiredSkillModifier roleBonusRepairRange PostPercent falloffEffectiveness Remote Armor Repair Systems -
eliteBonusLogisticRemoteArmorRepairDuration3 LocationRequiredSkillModifier eliteBonusLogistics3 PostPercent duration Remote Armor Repair Systems -
shipBonusRole5RemoteArmorRepairPowergridBonus LocationRequiredSkillModifier shipBonusRole5 PostPercent power Remote Armor Repair Systems -
subsystemMRARFittingReduction LocationRequiredSkillModifier subsystemMRARFittingReduction PostPercent mediumRemoteRepFittingMultiplier Remote Armor Repair Systems -
subsystemBonusAmarrOffensive3RemoteArmorRepairHeat LocationRequiredSkillModifier subsystemBonusAmarrOffensive3 PostPercent overloadSelfDurationBonus Remote Armor Repair Systems -
subsystemBonusAmarrOffensive3RemoteArmorRepairHeat LocationRequiredSkillModifier subsystemBonusAmarrOffensive3 PostPercent overloadArmorDamageAmount Remote Armor Repair Systems -
subsystemBonusGallenteOffensive3RemoteArmorRepairHeat LocationRequiredSkillModifier subsystemBonusGallenteOffensive3 PostPercent overloadSelfDurationBonus Remote Armor Repair Systems -
subsystemBonusGallenteOffensive3RemoteArmorRepairHeat LocationRequiredSkillModifier subsystemBonusGallenteOffensive3 PostPercent overloadArmorDamageAmount Remote Armor Repair Systems -
subsystemBonusMinmatarOffensive3RemoteRepHeat LocationRequiredSkillModifier subsystemBonusMinmatarOffensive3 PostPercent overloadSelfDurationBonus Remote Armor Repair Systems -
subsystemBonusMinmatarOffensive3RemoteRepHeat LocationRequiredSkillModifier subsystemBonusMinmatarOffensive3 PostPercent overloadArmorDamageAmount Remote Armor Repair Systems -
shipBonusRemoteRepCapNeedRoleBonus2 LocationRequiredSkillModifier shipBonusRole2 PostPercent capacitorNeed Remote Armor Repair Systems -
shipBonusRemoteRepMaxRangeRoleBonus1 LocationRequiredSkillModifier shipBonusRole1 PostPercent maxRange Remote Armor Repair Systems -
subcapRemoteArmorShieldRepDurationCapBonus LocationRequiredSkillModifier remoteRepDurationCapBonus PostPercent duration Remote Armor Repair Systems -
subcapRemoteArmorShieldRepDurationCapBonus LocationRequiredSkillModifier remoteRepDurationCapBonus PostPercent capacitorNeed Remote Armor Repair Systems -
systemGammaStorm LocationRequiredSkillModifier armorDamageAmountMultiplierRemote PostMul armorDamageAmount Remote Armor Repair Systems -
modeRemoteArmorRepairCapacitorCostPostDiv LocationRequiredSkillModifier modeRemoteRepairCapacitorCostPostDiv PostDiv capacitorNeed Remote Armor Repair Systems -
modeRemoteRepairAmountArmorPostDiv LocationRequiredSkillModifier modeRemoteRepairBonusPostDiv PostDiv armorDamageAmount Remote Armor Repair Systems -