Search / Large Energy Turret
Large Energy Turret

Large Energy Turret

ID: 3309 | Gunnery Skill | Published
Market: Skills > Gunnery

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.

Required Skills (2)

SkillLevel
Gunnery V
Medium Energy Turret III

Required For (77)

Module (74)
Energy Weapon (74)
TypeLevel
'Ballista' Tachyon Beam Laser I I
'Catapult' Mega Beam Laser I I
'Halberd' Mega Pulse Laser I I
Ahremen's Modified Dual Heavy Pulse Laser I
Ahremen's Modified Mega Pulse Laser I
Ammatar Navy Dual Heavy Beam Laser I
Ammatar Navy Dual Heavy Pulse Laser I
Ammatar Navy Mega Beam Laser I
Ammatar Navy Mega Pulse Laser I
Ammatar Navy Tachyon Beam Laser I
Brokara's Modified Dual Heavy Pulse Laser I
Brokara's Modified Mega Pulse Laser I
Chelm's Modified Dual Heavy Beam Laser I
Chelm's Modified Mega Beam Laser I
Chelm's Modified Tachyon Beam Laser I
Dark Blood Dual Heavy Beam Laser I
Dark Blood Dual Heavy Pulse Laser I
Dark Blood Mega Beam Laser I
Dark Blood Mega Pulse Laser I
Dark Blood Tachyon Beam Laser I
Draclira's Modified Dual Heavy Beam Laser I
Draclira's Modified Mega Beam Laser I
Draclira's Modified Tachyon Beam Laser I
Dual Afocal Heavy Laser I I
Dual Anode Heavy Particle Stream I I
Dual Heavy Afocal Pulse Laser I I
Dual Heavy Anode Pulse Particle Stream I I
Dual Heavy Beam Laser I I
Dual Heavy Beam Laser II V
Dual Heavy Modal Pulse Laser I I
Dual Heavy Modulated Pulse Energy Beam I I
Dual Heavy Pulse Laser I I
Dual Heavy Pulse Laser II V
Dual Modal Heavy Laser I I
Dual Modulated Heavy Energy Beam I I
Imperial Navy Dual Heavy Beam Laser I
Imperial Navy Dual Heavy Pulse Laser I
Imperial Navy Mega Beam Laser I
Imperial Navy Mega Pulse Laser I
Imperial Navy Tachyon Beam Laser I
Mega Afocal Laser I I
Mega Afocal Pulse Laser I I
Mega Anode Particle Stream I I
Mega Anode Pulse Particle Stream I I
Mega Beam Laser I I
Mega Beam Laser II V
Mega Modal Laser I I
Mega Modal Pulse Laser I I
Mega Modulated Energy Beam I I
Mega Modulated Pulse Energy Beam I I
Mega Pulse Laser I I
Mega Pulse Laser II V
Polarized Mega Pulse Laser V
Raysere's Modified Dual Heavy Beam Laser I
Raysere's Modified Mega Beam Laser I
Raysere's Modified Tachyon Beam Laser I
Selynne's Modified Dual Heavy Beam Laser I
Selynne's Modified Mega Beam Laser I
Selynne's Modified Tachyon Beam Laser I
Tachyon Afocal Laser I I
Tachyon Anode Particle Stream I I
Tachyon Beam Laser I I
Tachyon Beam Laser II V
Tachyon Modal Laser I I
Tachyon Modulated Energy Beam I I
Tairei's Modified Dual Heavy Pulse Laser I
Tairei's Modified Mega Pulse Laser I
True Sansha Dual Heavy Beam Laser I
True Sansha Dual Heavy Pulse Laser I
True Sansha Mega Beam Laser I
True Sansha Mega Pulse Laser I
True Sansha Tachyon Beam Laser I
Vizan's Modified Dual Heavy Pulse Laser I
Vizan's Modified Mega Pulse Laser I

Variations (65)

TypeTierMeta LevelCapacitor Need BonusConsumption Quantity BonusDamage Multiplier BonusExplosion Radius BonusExplosion Velocity BonusFalloff BonusLevelOptimal Range ModifierPrimary attributeRate of Fire BonusRate Of Fire BonusSecondary attributeTracking Speed BonusTraining time multiplier
Advanced Doomsday Operation T1 - - - +650% - - - 0 - 168 - - 165 - 14
Capital Artillery Specialization T1 - - - +100% - - - - - 167 - - 168 - 10
Capital Autocannon Specialization T1 - - - +100% - - - - - 167 - - 168 - 10
Capital Beam Laser Specialization T1 - - - +100% - - - - - 167 - - 168 - 10
Capital Blaster Specialization T1 - - - +100% - - - - - 167 - - 168 - 10
Capital Disintegrator Specialization T1 - - - +100% - - - - - 167 - - 168 - 10
Capital Energy Turret T1 - - - +400% - - - - - 167 - - 168 - 7
Capital Hybrid Turret T1 - - - +400% - - - - - 167 - - 168 - 7
Capital Precursor Weapon T1 - - - +400% - - - - - 167 - - 168 - 7
Capital Projectile Turret T1 - - - +400% - - - - - 167 - - 168 - 7
Capital Pulse Laser Specialization T1 - - - +100% - - - - - 167 - - 168 - 10
Capital Railgun Specialization T1 - - - +100% - - - - - 167 - - 168 - 10
Controlled Bursts T1 - -600% - - - - - - - 167 - - 168 - 2
Disruptive Lance Operation T1 - - - - - - - 0 - 168 - - 165 - 14
Doomsday Operation T1 - - - +900% - - - 0 - 168 - - 165 - 14
Doomsday Rapid Firing T1 - - - - - - - 0 - 168 - -500% 165 - 14
Gunnery T1 - - - - - - - - - 167 -300% - 168 - 1
Large Artillery Specialization T1 - - - +100% - - - - - 167 - - 168 - 8
Large Autocannon Specialization T1 - - - +100% - - - - - 167 - - 168 - 8
Large Beam Laser Specialization T1 - - - +100% - - - - - 167 - - 168 - 8
Large Blaster Specialization T1 - - - +100% - - - - - 167 - - 168 - 8
Large Disintegrator Specialization T1 - - - +100% - - - - - 167 - - 168 - 8
Large Hybrid Turret T1 - - - +400% - - - - - 167 - - 168 - 5
Large Precursor Weapon T1 - - - +400% - - - - - 167 - - 168 - 5
Large Projectile Turret T1 - - - +400% - - - - - 167 - - 168 - 5
Large Pulse Laser Specialization T1 - - - +100% - - - - - 167 - - 168 - 8
Large Railgun Specialization T1 - - - +100% - - - - - 167 - - 168 - 8
Large Vorton Projector T1 - - - +400% - - - - - 167 - - 168 - 5
Large Vorton Specialization T1 - - - +100% - - - - - 167 - - 168 - 8
Medium Artillery Specialization T1 - - - +100% - - - - - 167 - - 168 - 5
Medium Autocannon Specialization T1 - - - +100% - - - - - 167 - - 168 - 5
Medium Beam Laser Specialization T1 - - - +100% - - - - - 167 - - 168 - 5
Medium Blaster Specialization T1 - - - +100% - - - - - 167 - - 168 - 5
Medium Disintegrator Specialization T1 - - - +100% - - - - - 167 - - 168 - 5
Medium Energy Turret T1 - - - +400% - - - - - 167 - - 168 - 3
Medium Hybrid Turret T1 - - - +400% - - - - - 167 - - 168 - 3
Medium Precursor Weapon T1 - - - +400% - - - - - 167 - - 168 - 3
Medium Projectile Turret T1 - - - +400% - - - - - 167 - - 168 - 3
Medium Pulse Laser Specialization T1 - - - +100% - - - - - 167 - - 168 - 5
Medium Railgun Specialization T1 - - - +100% - - - - - 167 - - 168 - 5
Medium Vorton Projector T1 - - - +400% - - - 0 - 167 - - 168 - 3
Medium Vorton Specialization T1 - - - +100% - - - - - 167 - - 168 - 5
Motion Prediction T1 - - - - - - - - - 167 - - 168 +400% 2
Rapid Firing T1 - - - - - - - - - 167 - -500% 168 - 2
Sharpshooter T1 - - - - - - - - +400% 167 - - 168 - 2
Small Artillery Specialization T1 - - - +100% - - - - - 167 - - 168 - 3
Small Autocannon Specialization T1 - - - +100% - - - - - 167 - - 168 - 3
Small Beam Laser Specialization T1 - - - +100% - - - - - 167 - - 168 - 3
Small Blaster Specialization T1 - - - +100% - - - - - 167 - - 168 - 3
Small Disintegrator Specialization T1 - - - +100% - - - - - 167 - - 168 - 3
Small Energy Turret T1 - - - +400% - - - - - 167 - - 168 - 1
Small Hybrid Turret T1 - - - +400% - - - - - 167 - - 168 - 1
Small Precursor Weapon T1 - - - +400% - - - - - 167 - - 168 - 1
Small Projectile Turret T1 - - - +400% - - - - - 167 - - 168 - 1
Small Pulse Laser Specialization T1 - - - +100% - - - - - 167 - - 168 - 3
Small Railgun Specialization T1 - - - +100% - - - - - 167 - - 168 - 3
Small Vorton Projector T1 - - - +400% - - - 0 - 167 - - 168 - 1
Small Vorton Specialization T1 - - - +100% - - - - - 167 - - 168 - 3
Surgical Strike T1 - - - +200% - - - - - 167 - - 168 - 4
Tactical Weapon Reconfiguration T1 - - +2400% - - - - 0 - 167 - - 168 - 8
Trajectory Analysis T1 - - - - - - +400% - - 167 - - 168 - 5
Vorton Arc Extension T1 - - - - - - - - +400% 167 - - 168 - 2
Vorton Arc Guidance T1 - - - - -600% +900% - - - 167 - - 168 - 2
Vorton Power Amplification T1 - - - +200% - - - - - 167 - - 168 - 4
Vorton Projector Operation T1 - - - - - - - 0 - 167 -300% - 168 - 1
TypeMeta LevelCapacitor Need BonusConsumption Quantity BonusDamage Multiplier BonusExplosion Radius BonusExplosion Velocity BonusFalloff BonusLevelOptimal Range ModifierPrimary attributeRate of Fire BonusRate Of Fire BonusSecondary attributeTracking Speed BonusTraining time multiplier
Advanced Doomsday Operation - - - +650% - - - 0 - 168 - - 165 - 14
Capital Artillery Specialization - - - +100% - - - - - 167 - - 168 - 10
Capital Autocannon Specialization - - - +100% - - - - - 167 - - 168 - 10
Capital Beam Laser Specialization - - - +100% - - - - - 167 - - 168 - 10
Capital Blaster Specialization - - - +100% - - - - - 167 - - 168 - 10
Capital Disintegrator Specialization - - - +100% - - - - - 167 - - 168 - 10
Capital Energy Turret - - - +400% - - - - - 167 - - 168 - 7
Capital Hybrid Turret - - - +400% - - - - - 167 - - 168 - 7
Capital Precursor Weapon - - - +400% - - - - - 167 - - 168 - 7
Capital Projectile Turret - - - +400% - - - - - 167 - - 168 - 7
Capital Pulse Laser Specialization - - - +100% - - - - - 167 - - 168 - 10
Capital Railgun Specialization - - - +100% - - - - - 167 - - 168 - 10
Controlled Bursts - -600% - - - - - - - 167 - - 168 - 2
Disruptive Lance Operation - - - - - - - 0 - 168 - - 165 - 14
Doomsday Operation - - - +900% - - - 0 - 168 - - 165 - 14
Doomsday Rapid Firing - - - - - - - 0 - 168 - -500% 165 - 14
Gunnery - - - - - - - - - 167 -300% - 168 - 1
Large Artillery Specialization - - - +100% - - - - - 167 - - 168 - 8
Large Autocannon Specialization - - - +100% - - - - - 167 - - 168 - 8
Large Beam Laser Specialization - - - +100% - - - - - 167 - - 168 - 8
Large Blaster Specialization - - - +100% - - - - - 167 - - 168 - 8
Large Disintegrator Specialization - - - +100% - - - - - 167 - - 168 - 8
Large Hybrid Turret - - - +400% - - - - - 167 - - 168 - 5
Large Precursor Weapon - - - +400% - - - - - 167 - - 168 - 5
Large Projectile Turret - - - +400% - - - - - 167 - - 168 - 5
Large Pulse Laser Specialization - - - +100% - - - - - 167 - - 168 - 8
Large Railgun Specialization - - - +100% - - - - - 167 - - 168 - 8
Large Vorton Projector - - - +400% - - - - - 167 - - 168 - 5
Large Vorton Specialization - - - +100% - - - - - 167 - - 168 - 8
Medium Artillery Specialization - - - +100% - - - - - 167 - - 168 - 5
Medium Autocannon Specialization - - - +100% - - - - - 167 - - 168 - 5
Medium Beam Laser Specialization - - - +100% - - - - - 167 - - 168 - 5
Medium Blaster Specialization - - - +100% - - - - - 167 - - 168 - 5
Medium Disintegrator Specialization - - - +100% - - - - - 167 - - 168 - 5
Medium Energy Turret - - - +400% - - - - - 167 - - 168 - 3
Medium Hybrid Turret - - - +400% - - - - - 167 - - 168 - 3
Medium Precursor Weapon - - - +400% - - - - - 167 - - 168 - 3
Medium Projectile Turret - - - +400% - - - - - 167 - - 168 - 3
Medium Pulse Laser Specialization - - - +100% - - - - - 167 - - 168 - 5
Medium Railgun Specialization - - - +100% - - - - - 167 - - 168 - 5
Medium Vorton Projector - - - +400% - - - 0 - 167 - - 168 - 3
Medium Vorton Specialization - - - +100% - - - - - 167 - - 168 - 5
Motion Prediction - - - - - - - - - 167 - - 168 +400% 2
Rapid Firing - - - - - - - - - 167 - -500% 168 - 2
Sharpshooter - - - - - - - - +400% 167 - - 168 - 2
Small Artillery Specialization - - - +100% - - - - - 167 - - 168 - 3
Small Autocannon Specialization - - - +100% - - - - - 167 - - 168 - 3
Small Beam Laser Specialization - - - +100% - - - - - 167 - - 168 - 3
Small Blaster Specialization - - - +100% - - - - - 167 - - 168 - 3
Small Disintegrator Specialization - - - +100% - - - - - 167 - - 168 - 3
Small Energy Turret - - - +400% - - - - - 167 - - 168 - 1
Small Hybrid Turret - - - +400% - - - - - 167 - - 168 - 1
Small Precursor Weapon - - - +400% - - - - - 167 - - 168 - 1
Small Projectile Turret - - - +400% - - - - - 167 - - 168 - 1
Small Pulse Laser Specialization - - - +100% - - - - - 167 - - 168 - 3
Small Railgun Specialization - - - +100% - - - - - 167 - - 168 - 3
Small Vorton Projector - - - +400% - - - 0 - 167 - - 168 - 1
Small Vorton Specialization - - - +100% - - - - - 167 - - 168 - 3
Surgical Strike - - - +200% - - - - - 167 - - 168 - 4
Tactical Weapon Reconfiguration - - +2400% - - - - 0 - 167 - - 168 - 8
Trajectory Analysis - - - - - - +400% - - 167 - - 168 - 5
Vorton Arc Extension - - - - - - - - +400% 167 - - 168 - 2
Vorton Arc Guidance - - - - -600% +900% - - - 167 - - 168 - 2
Vorton Power Amplification - - - +200% - - - - - 167 - - 168 - 4
Vorton Projector Operation - - - - - - - 0 - 167 -300% - 168 - 1

Attributes (8)

IDNameValueUnitStackableHigh Is Good
292 damageMultiplierBonus (Damage Multiplier Bonus) 5 % Yes +
180 primaryAttribute (Primary attribute) perception attributeID Yes +
182 requiredSkill1 (Primary Skill required) Gunnery typeID Yes +
277 requiredSkill1Level 5 - Yes +
183 requiredSkill2 (Secondary Skill required) Medium Energy Turret typeID Yes +
278 requiredSkill2Level 3 - Yes +
181 secondaryAttribute (Secondary attribute) willpower attributeID Yes +
275 skillTimeConstant (Training time multiplier) 5 x Yes +

Incoming Modifiers (59)

Effect Func Modifying Attr Op Modified Attr Skill Group
mediumEnergyTurretDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringMediumEnergyTurret LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Medium Energy Turret -
controlledBurstsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Gunnery -
motionPredictionTrackingSpeedMultiplierPostPercentTrackingSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
sharpshooterRangeSkillBonusPostPercentMaxRangeLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rangeSkillBonus PostPercent maxRange Gunnery -
surgicalStrikeFalloffBonusPostPercentFalloffLocationShipModulesRequiringGunnery LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryTurretSpeeBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier turretSpeeBonus PostPercent speed Gunnery -
shipTCapNeedBonusAC LocationRequiredSkillModifier shipBonusAC PostPercent capacitorNeed Medium Energy Turret -
weaponUpgradesCpuNeedBonusPostPercentCpuLocationShipModulesRequiringGunnery LocationRequiredSkillModifier cpuNeedBonus PostPercent cpu Gunnery -
rapidFiringRofBonusPostPercentSpeedLocationShipModulesRequiringGunnery LocationRequiredSkillModifier rofBonus PostPercent speed Gunnery -
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery LocationRequiredSkillModifier damageMultiplierBonus PostPercent damageMultiplier Gunnery -
shipLaserRofAC2 LocationRequiredSkillModifier shipBonusAC2 PostPercent speed Medium Energy Turret -
eliteBonusHeavyGunshipLaserOptimal1 LocationRequiredSkillModifier eliteBonusHeavyGunship1 PostPercent maxRange Medium Energy Turret -
eliteBonusHeavyGunshipLaserDmg2 LocationRequiredSkillModifier eliteBonusHeavyGunship2 PostPercent damageMultiplier Medium Energy Turret -
skillAdvancedWeaponUpgradesPowerNeedBonus LocationRequiredSkillModifier powerNeedBonus PostPercent power Gunnery -
eliteBonusCommandShipLaserDamageCS1 LocationRequiredSkillModifier eliteBonusCommandShips1 PostPercent damageMultiplier Medium Energy Turret -
eliteBonusCommandShipLaserROFCS2 LocationRequiredSkillModifier eliteBonusCommandShips2 PostPercent speed Medium Energy Turret -
boosterTurretOptimalRangePenalty LocationRequiredSkillModifier boosterTurretOptimalRangePenalty PostPercent maxRange Gunnery -
boosterTurretFalloffPenalty LocationRequiredSkillModifier boosterTurretFalloffPenalty PostPercent falloff Gunnery -
boosterTurretTrackingPenalty LocationRequiredSkillModifier boosterTurretTrackingPenalty PostPercent trackingSpeed Gunnery -
trackingSpeedBonusPassiveRequiringGunneryTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
shipBonusMediumEnergyTurretDamagePirateFaction LocationRequiredSkillModifier shipBonusRole7 PostPercent damageMultiplier Medium Energy Turret -
shipBonusMediumEnergyTurretTrackingAC2 LocationRequiredSkillModifier shipBonusAC2 PostPercent trackingSpeed Medium Energy Turret -
gunneryMaxRangeBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeBonusOnline LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryTrackingSpeedBonusOnline LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
dungeonTurretTrackingBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
systemDamageMultiplierGunnery LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemTracking LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
subsystemBonusAmarrOffensiveEnergyWeaponDamageMultiplier LocationRequiredSkillModifier subsystemBonusAmarrOffensive PostPercent damageMultiplier Medium Energy Turret -
subsystemBonusAmarrOffensiveEnergyWeaponCapacitorNeed LocationRequiredSkillModifier subsystemBonusAmarrOffensive PostPercent capacitorNeed Medium Energy Turret -
subsystemBonusAmarrOffensive2EnergyWeaponCapacitorNeed LocationRequiredSkillModifier subsystemBonusAmarrOffensive2 PostPercent capacitorNeed Medium Energy Turret -
subsystemBonusAmarrOffensive3EnergyWeaponMaxRange LocationRequiredSkillModifier subsystemBonusAmarrOffensive3 PostPercent maxRange Medium Energy Turret -
gunneryFalloffBonusOnline LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
gunneryMaxRangeFalloffTrackingSpeedBonus LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
shipMETCDamageBonusAC LocationRequiredSkillModifier shipBonusAC PostPercent damageMultiplier Medium Energy Turret -
shipLaserCapABC1 LocationRequiredSkillModifier shipBonusABC1 PostPercent capacitorNeed Medium Energy Turret -
shipLaserDamageBonusABC2 LocationRequiredSkillModifier shipBonusABC2 PostPercent damageMultiplier Medium Energy Turret -
shipEnergyTrackingABC1 LocationRequiredSkillModifier shipBonusABC1 PostPercent trackingSpeed Medium Energy Turret -
shipBonusMETOptimalAC2 LocationRequiredSkillModifier shipBonusAC2 PostPercent maxRange Medium Energy Turret -
shipLaserCap1ABC2 LocationRequiredSkillModifier shipBonusABC2 PostPercent capacitorNeed Medium Energy Turret -
shipBonusMETOptimalRangePirateFaction LocationRequiredSkillModifier shipBonusRole7 PostPercent maxRange Medium Energy Turret -
shipMETDamageBonusAC2 LocationRequiredSkillModifier shipBonusAC2 PostPercent damageMultiplier Medium Energy Turret -
eliteBonusHeavyInterdictorsMETOptimal LocationRequiredSkillModifier eliteBonusHeavyInterdictors1 PostPercent maxRange Medium Energy Turret -
battlecruiserMETRange LocationRequiredSkillModifier roleBonusCBC PostPercent maxRange Medium Energy Turret -
battlecruiserMETRange LocationRequiredSkillModifier roleBonusCBC PostPercent falloff Medium Energy Turret -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier falloffBonus PostPercent falloff Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier maxRangeBonus PostPercent maxRange Gunnery -
structureTargetGunneryMaxRangeFalloffTrackingSpeedBonusAssistance LocationRequiredSkillModifier trackingSpeedBonus PostPercent trackingSpeed Gunnery -
subsystemMETFittingReduction LocationRequiredSkillModifier subsystemMETFittingReduction PostPercent power Medium Energy Turret -
subsystemMETFittingReduction LocationRequiredSkillModifier subsystemMETFittingReduction PostPercent cpu Medium Energy Turret -
systemPlasmaStorm LocationRequiredSkillModifier damageMultiplierMultiplier PostMul damageMultiplier Gunnery -
systemPlasmaStorm LocationRequiredSkillModifier trackingSpeedMultiplier PostMul trackingSpeed Gunnery -
shipBonusMediumEnergyWeaponDamageABC3 LocationRequiredSkillModifier shipBonusABC3 PostPercent damageMultiplier Medium Energy Turret -
shipBonusMediumEnergyWeaponRangeABC1 LocationRequiredSkillModifier shipBonusABC1 PostPercent maxRange Medium Energy Turret -
battlecruiserMETRange2 LocationRequiredSkillModifier roleBonusCBC2 PostPercent maxRange Medium Energy Turret -
battlecruiserMETRange2 LocationRequiredSkillModifier roleBonusCBC2 PostPercent falloff Medium Energy Turret -
shipLaserCapABC3 LocationRequiredSkillModifier shipBonusABC3 PostPercent capacitorNeed Medium Energy Turret -