Capital Flex Armor Hardener II
Market: Ship Equipment > Hull & Armor > Armor Hardeners > Scriptable Armor Hardeners
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Required Skills (2)
| Skill | Level |
|---|---|
| Hull Upgrades | III |
| Resistance Phasing | IV |
Modifying Skills (1)
Resistance Phasing
(2 modifiers)
| Attribute | Operation | Via Effect |
|---|---|---|
| duration | PostPercent | skillReactiveArmorHardenerDurationBonus |
| capacitorNeed | PostPercent | skillReactiveArmorHardenerCapNeedBonus |
Variations (3)
| Type | Tier | Meta Level | Activation Cost | CPU usage | EM Damage Resistance Bonus | Explosive Damage Resistance Bonus | Kinetic Damage Resistance Bonus | Meta Level | Powergrid Usage | Thermal Damage Resistance Bonus |
|---|---|---|---|---|---|---|---|---|---|---|
| Capital Flex Armor Hardener I | T1 | 0 | 3,000 | 30 | -1700% | -1700% | -1700% | 0 | 10,000 | -1700% |
| Dark Blood Capital Flex Armor Hardener | Faction | 8 | 2,400 | 24 | -2100% | -2100% | -2100% | 8 | 9,000 | -2100% |
| Shadow Serpentis Capital Flex Armor Hardener | Faction | 8 | 2,400 | 24 | -2100% | -2100% | -2100% | 8 | 9,000 | -2100% |
| Type | Meta Level |
|---|---|
| Capital Flex Armor Hardener I | 0 |
Compatible Charges (4)
| Charge | Group | Modification of EM Damage Resistance Bonus | Modification of Explosive Damage Resistance Bonus | Modification of Kinetic Damage Resistance Bonus | Modification of Thermal Damage Resistance Bonus |
|---|---|---|---|---|---|
| Armor EM Resistance Script | Flex Armor Hardener Script | +19900% | -10100% | -10100% | -10100% |
| Armor Explosive Resistance Script | Flex Armor Hardener Script | -10100% | +19900% | -10100% | -10100% |
| Armor Kinetic Resistance Script | Flex Armor Hardener Script | -10100% | -10100% | +19900% | -10100% |
| Armor Thermal Resistance Script | Flex Armor Hardener Script | -10100% | -10100% | -10100% | +19900% |
| Charge | Modification of EM Damage Resistance Bonus | Modification of Explosive Damage Resistance Bonus | Modification of Kinetic Damage Resistance Bonus | Modification of Thermal Damage Resistance Bonus |
|---|---|---|---|---|
| Armor EM Resistance Script | +19900% | -10100% | -10100% | -10100% |
| Armor Explosive Resistance Script | -10100% | +19900% | -10100% | -10100% |
| Armor Kinetic Resistance Script | -10100% | -10100% | +19900% | -10100% |
| Armor Thermal Resistance Script | -10100% | -10100% | -10100% | +19900% |
Attributes (23)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 6 | capacitorNeed (Activation Cost) | 3600 | GJ | Yes | - |
| 604 | chargeGroup1 (Used with (Charge Group)) | Flex Armor Hardener Script | groupID | Yes | + |
| 128 | chargeSize (Charge size) | 1 | 1=small 2=medium 3=l | Yes | + |
| 50 | cpu (CPU usage) | 36 | tf | Yes | - |
| 73 | duration (Activation time / duration) | 60000 | s | Yes | - |
| 984 | emDamageResistanceBonus (EM Damage Resistance Bonus) | -19 | % | No | - |
| 985 | explosiveDamageResistanceBonus (Explosive Damage Resistance Bonus) | -19 | % | No | - |
| 1180 | heatAbsorbtionRateModifier | 0.01 | - | Yes | + |
| 1211 | heatDamage (Heat Damage) | 6.6 | HP | Yes | - |
| 9 | hp (Structure Hitpoints) | 40 | HP | Yes | + |
| 986 | kineticDamageResistanceBonus (Kinetic Damage Resistance Bonus) | -19 | % | No | - |
| 1544 | maxGroupFitted (Max Modules Of This Group Allowed) | 1 | - | Yes | + |
| 633 | metaLevelOld (Meta Level) | 5 | Level | Yes | + |
| 1208 | overloadHardeningBonus (Overload hardening bonus) | 20 | % | Yes | + |
| 30 | power (Powergrid Usage) | 12000 | MW | Yes | - |
| 1795 | reloadTime (Reload Time) | 0.01 | s | Yes | - |
| 182 | requiredSkill1 (Primary Skill required) | Hull Upgrades | typeID | Yes | + |
| 277 | requiredSkill1Level | 3 | - | Yes | + |
| 183 | requiredSkill2 (Secondary Skill required) | Resistance Phasing | typeID | Yes | + |
| 278 | requiredSkill2Level | 4 | - | Yes | + |
| 1212 | requiredThermoDynamicsSkill (Required Thermodynamics Level) | 1 | Level | Yes | + |
| 422 | techLevel (Tech Level) | 2 | Level | Yes | + |
| 987 | thermalDamageResistanceBonus (Thermal Damage Resistance Bonus) | -19 | % | No | - |
Effects (4)
| ID | Name | Category | Modifiers |
|---|---|---|---|
| 11 | loPower | 0 | 0 |
| 5231 | modifyActiveArmorResonancePostPercent | 1 | 4 |
| 16 | online | 1 | 0 |
| 3035 | overloadSelfHardeningInvulnerabilityBonus | 5 | 4 |