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Shadow Serpentis Capital Flex Armor Hardener

Shadow Serpentis Capital Flex Armor Hardener

ID: 41527 | Flex Armor Hardener Module | Published | Faction Meta 8
Market: Ship Equipment > Hull & Armor > Armor Hardeners > Scriptable Armor Hardeners

Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type. Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Required Skills (2)

Modifying Skills (1)

Variations (3)

TypeTierMeta LevelActivation CostCPU usageEM Damage Resistance BonusExplosive Damage Resistance BonusKinetic Damage Resistance BonusMeta LevelPowergrid UsageTech LevelThermal Damage Resistance Bonus
Capital Flex Armor Hardener I T1 0 3,000 30 -1700% -1700% -1700% 0 10,000 1 -1700%
Capital Flex Armor Hardener II T2 5 3,600 36 -2000% -2000% -2000% 5 12,000 2 -2000%
Dark Blood Capital Flex Armor Hardener Faction 8 2,400 24 -2100% -2100% -2100% 8 9,000 1 -2100%

Compatible Charges (4)

ChargeGroup Modification of EM Damage Resistance BonusModification of Explosive Damage Resistance BonusModification of Kinetic Damage Resistance BonusModification of Thermal Damage Resistance Bonus
Armor EM Resistance Script Flex Armor Hardener Script +19900% -10100% -10100% -10100%
Armor Explosive Resistance Script Flex Armor Hardener Script -10100% +19900% -10100% -10100%
Armor Kinetic Resistance Script Flex Armor Hardener Script -10100% -10100% +19900% -10100%
Armor Thermal Resistance Script Flex Armor Hardener Script -10100% -10100% -10100% +19900%
Charge Modification of EM Damage Resistance BonusModification of Explosive Damage Resistance BonusModification of Kinetic Damage Resistance BonusModification of Thermal Damage Resistance Bonus
Armor EM Resistance Script +19900% -10100% -10100% -10100%
Armor Explosive Resistance Script -10100% +19900% -10100% -10100%
Armor Kinetic Resistance Script -10100% -10100% +19900% -10100%
Armor Thermal Resistance Script -10100% -10100% -10100% +19900%

Attributes (24)

IDNameValueUnitStackableHigh Is Good
6 capacitorNeed (Activation Cost) 2400 GJ Yes -
604 chargeGroup1 (Used with (Charge Group)) Flex Armor Hardener Script groupID Yes +
128 chargeSize (Charge size) 1 1=small 2=medium 3=l Yes +
50 cpu (CPU usage) 24 tf Yes -
73 duration (Activation time / duration) 60000 s Yes -
984 emDamageResistanceBonus (EM Damage Resistance Bonus) -20 % No -
985 explosiveDamageResistanceBonus (Explosive Damage Resistance Bonus) -20 % No -
1180 heatAbsorbtionRateModifier 0.01 - Yes +
1211 heatDamage (Heat Damage) 6.6 HP Yes -
9 hp (Structure Hitpoints) 40 HP Yes +
986 kineticDamageResistanceBonus (Kinetic Damage Resistance Bonus) -20 % No -
1544 maxGroupFitted (Max Modules Of This Group Allowed) 1 - Yes +
1692 metaGroupID 4 - Yes +
633 metaLevelOld (Meta Level) 8 Level Yes +
1208 overloadHardeningBonus (Overload hardening bonus) 20 % Yes +
30 power (Powergrid Usage) 9000 MW Yes -
1795 reloadTime (Reload Time) 0.01 s Yes -
182 requiredSkill1 (Primary Skill required) Hull Upgrades typeID Yes +
277 requiredSkill1Level 3 - Yes +
183 requiredSkill2 (Secondary Skill required) Resistance Phasing typeID Yes +
278 requiredSkill2Level 1 - Yes +
1212 requiredThermoDynamicsSkill (Required Thermodynamics Level) 1 Level Yes +
422 techLevel (Tech Level) 1 Level Yes +
987 thermalDamageResistanceBonus (Thermal Damage Resistance Bonus) -20 % No -

Effects (4)

IDNameCategoryModifiers
11 loPower 0 0
5231 modifyActiveArmorResonancePostPercent 1 4
16 online 1 0
3035 overloadSelfHardeningInvulnerabilityBonus 5 4

Incoming Modifiers (13)

Effect Func Modifying Attr Op Modified Attr Skill Group
escortHullUpgradeCpu Bonus LocationRequiredSkillModifier eliteBonusEscorts PostPercent cpu Hull Upgrades -
skillReactiveArmorHardenerDurationBonus LocationRequiredSkillModifier durationBonus PostPercent duration Resistance Phasing -
skillReactiveArmorHardenerCapNeedBonus LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Resistance Phasing -
eliteIndustrialArmorHardenerHeatBonus LocationRequiredSkillModifier roleBonusOverheatDST PostPercent overloadHardeningBonus Hull Upgrades -
eliteIndustrialReactiveArmorHardenerHeatBonus LocationRequiredSkillModifier roleBonusOverheatDST PostPercent overloadSelfDurationBonus Hull Upgrades -
shipBonusSupercarrierRole2ArmorShieldModuleBonus LocationRequiredSkillModifier shipBonusRole2 PostPercent armorHPBonusAdd Hull Upgrades -
shipBonusRole2ArmorPlates&ShieldExtendersBonus LocationRequiredSkillModifier shipBonusRole2 PostPercent armorHPBonusAdd Hull Upgrades -
subsystemBonusAmarrDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusAmarrDefensive2 PostPercent overloadHardeningBonus Hull Upgrades -
subsystemBonusAmarrDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusAmarrDefensive2 PostPercent overloadSelfDurationBonus Hull Upgrades -
subsystemBonusGallenteDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusGallenteDefensive2 PostPercent overloadHardeningBonus Hull Upgrades -
subsystemBonusGallenteDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusGallenteDefensive2 PostPercent overloadSelfDurationBonus Hull Upgrades -
subsystemBonusMinmatarDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusMinmatarDefensive2 PostPercent overloadHardeningBonus Hull Upgrades -
subsystemBonusMinmatarDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusMinmatarDefensive2 PostPercent overloadSelfDurationBonus Hull Upgrades -