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Angel Medium AutoCannon Battery

Angel Medium AutoCannon Battery

ID: 27647 | Mobile Projectile Sentry Starbase | Published | Faction
Market: Structures > Starbase Structures > Weapon Batteries > Projectile Batteries

Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.

Required Skills (1)

SkillLevel
Anchoring I

Variations (17)

TypeTierMeta LevelAccuracy falloffActivation proximityArmor HitpointsCharge sizeDamage ModifierOptimal RangePowergrid UsageRate of fireScan ResolutionShield CapacityShield recharge timeSignature RadiusTurret Tracking
Angel Large Artillery Battery Faction - 327,000 330,000 2,250,000 4 +8800% 300,000 364,500 28,690 38 150,000 10,000,000 18,000 0
Angel Large AutoCannon Battery Faction - 85,500 90,000 2,250,000 4 +4900% 21,000 243,000 8,440 38 150,000 10,000,000 18,000 0.01
Angel Medium Artillery Battery Faction - 246,000 330,000 1,125,000 3 +7200% 280,500 182,250 23,650 82 75,000 5,000,000 12,000 0
Angel Small Artillery Battery Faction - 168,000 330,000 562,500 2 +4700% 187,500 91,125 15,750 275 37,500 2,500,000 6,000 0.01
Angel Small AutoCannon Battery Faction - 42,000 90,000 562,500 2 +3200% 10,500 60,750 5,630 275 37,500 2,500,000 6,000 0.04
Domination Large Artillery Battery Faction - 327,000 330,000 3,000,000 4 +9600% 300,000 324,000 28,690 42 200,000 10,000,000 18,000 0
Domination Large AutoCannon Battery Faction - 85,500 90,000 3,000,000 4 +5400% 21,000 216,000 8,440 42 200,000 10,000,000 18,000 0.01
Domination Medium Artillery Battery Faction - 246,000 330,000 1,500,000 3 +7900% 280,500 162,000 23,650 90 100,000 5,000,000 12,000 0
Domination Medium AutoCannon Battery Faction - 63,000 90,000 1,500,000 3 +5000% 15,000 108,000 7,880 90 100,000 5,000,000 12,000 0.03
Domination Small Artillery Battery Faction - 168,000 330,000 750,000 2 +5100% 187,500 81,000 15,750 300 50,000 2,500,000 6,000 0.01
Domination Small AutoCannon Battery Faction - 42,000 90,000 750,000 2 +3500% 10,500 54,000 5,630 300 50,000 2,500,000 6,000 0.04
Large Artillery Battery T1 - 327,000 330,000 1,500,000 4 +8000% 300,000 405,000 28,690 35 100,000 10,000,000 18,000 0
Large AutoCannon Battery T1 - 85,500 90,000 1,500,000 4 +4500% 21,000 270,000 8,440 35 100,000 10,000,000 18,000 0.01
Medium Artillery Battery T1 - 246,000 330,000 750,000 3 +6600% 280,500 202,500 23,650 75 50,000 5,000,000 12,000 0
Medium AutoCannon Battery T1 - 63,000 90,000 750,000 3 +4200% 15,000 135,000 7,880 75 50,000 5,000,000 12,000 0.03
Small Artillery Battery T1 - 168,000 330,000 375,000 2 +4300% 187,500 101,250 15,750 250 25,000 2,500,000 6,000 0.01
Small AutoCannon Battery T1 - 42,000 90,000 375,000 2 +2900% 10,500 67,500 5,630 250 25,000 2,500,000 6,000 0.04
TypeMeta LevelAccuracy falloffActivation proximityArmor HitpointsCharge sizeDamage ModifierOptimal RangePowergrid UsageRate of fireScan ResolutionShield CapacityShield recharge timeSignature RadiusTurret Tracking
Large Artillery Battery - 327,000 330,000 1,500,000 4 +8000% 300,000 405,000 28,690 35 100,000 10,000,000 18,000 0
Large AutoCannon Battery - 85,500 90,000 1,500,000 4 +4500% 21,000 270,000 8,440 35 100,000 10,000,000 18,000 0.01
Medium Artillery Battery - 246,000 330,000 750,000 3 +6600% 280,500 202,500 23,650 75 50,000 5,000,000 12,000 0
Medium AutoCannon Battery - 63,000 90,000 750,000 3 +4200% 15,000 135,000 7,880 75 50,000 5,000,000 12,000 0.03
Small Artillery Battery - 168,000 330,000 375,000 2 +4300% 187,500 101,250 15,750 250 25,000 2,500,000 6,000 0.01
Small AutoCannon Battery - 42,000 90,000 375,000 2 +2900% 10,500 67,500 5,630 250 25,000 2,500,000 6,000 0.04
TypeMeta LevelAccuracy falloffActivation proximityArmor HitpointsCharge sizeDamage ModifierOptimal RangePowergrid UsageRate of fireScan ResolutionShield CapacityShield recharge timeSignature RadiusTurret Tracking
Angel Large Artillery Battery - 327,000 330,000 2,250,000 4 +8800% 300,000 364,500 28,690 38 150,000 10,000,000 18,000 0
Angel Large AutoCannon Battery - 85,500 90,000 2,250,000 4 +4900% 21,000 243,000 8,440 38 150,000 10,000,000 18,000 0.01
Angel Medium Artillery Battery - 246,000 330,000 1,125,000 3 +7200% 280,500 182,250 23,650 82 75,000 5,000,000 12,000 0
Angel Small Artillery Battery - 168,000 330,000 562,500 2 +4700% 187,500 91,125 15,750 275 37,500 2,500,000 6,000 0.01
Angel Small AutoCannon Battery - 42,000 90,000 562,500 2 +3200% 10,500 60,750 5,630 275 37,500 2,500,000 6,000 0.04
Domination Large Artillery Battery - 327,000 330,000 3,000,000 4 +9600% 300,000 324,000 28,690 42 200,000 10,000,000 18,000 0
Domination Large AutoCannon Battery - 85,500 90,000 3,000,000 4 +5400% 21,000 216,000 8,440 42 200,000 10,000,000 18,000 0.01
Domination Medium Artillery Battery - 246,000 330,000 1,500,000 3 +7900% 280,500 162,000 23,650 90 100,000 5,000,000 12,000 0
Domination Medium AutoCannon Battery - 63,000 90,000 1,500,000 3 +5000% 15,000 108,000 7,880 90 100,000 5,000,000 12,000 0.03
Domination Small Artillery Battery - 168,000 330,000 750,000 2 +5100% 187,500 81,000 15,750 300 50,000 2,500,000 6,000 0.01
Domination Small AutoCannon Battery - 42,000 90,000 750,000 2 +3500% 10,500 54,000 5,630 300 50,000 2,500,000 6,000 0.04

Compatible Charges (32)

ChargeGroupDamage RangeTracking
Arch Angel Carbonized Lead L Projectile Ammo 0 / 0 / 17.6 / 4.4 +60% +5%
Arch Angel Depleted Uranium L Projectile Ammo 0 / 13.2 / 8.8 / 13.2 - +20%
Arch Angel EMP L Projectile Ammo 39.6 / 0 / 4.4 / 8.8 -50% -
Arch Angel Fusion L Projectile Ammo 0 / 0 / 8.8 / 44 -50% -
Arch Angel Nuclear L Projectile Ammo 0 / 0 / 4.4 / 17.6 +60% +5%
Arch Angel Phased Plasma L Projectile Ammo 0 / 44 / 8.8 / 0 -50% -
Arch Angel Proton L Projectile Ammo 13.2 / 0 / 8.8 / 0 +60% +5%
Arch Angel Titanium Sabot L Projectile Ammo 0 / 0 / 26.4 / 8.8 - +20%
Carbonized Lead L Projectile Ammo 0 / 0 / 16 / 4 +60% +5%
Depleted Uranium L Projectile Ammo 0 / 12 / 8 / 12 - +20%
Domination Carbonized Lead L Projectile Ammo 0 / 0 / 19.2 / 4.8 +60% +5%
Domination Depleted Uranium L Projectile Ammo 0 / 14.4 / 9.6 / 14.4 - +20%
Domination EMP L Projectile Ammo 43.2 / 0 / 4.8 / 9.6 -50% -
Domination Fusion L Projectile Ammo 0 / 0 / 9.6 / 48 -50% -
Domination Nuclear L Projectile Ammo 0 / 0 / 4.8 / 19.2 +60% +5%
Domination Phased Plasma L Projectile Ammo 0 / 48 / 9.6 / 0 -50% -
Domination Proton L Projectile Ammo 14.4 / 0 / 9.6 / 0 +60% +5%
Domination Titanium Sabot L Projectile Ammo 0 / 0 / 28.8 / 9.6 - +20%
EMP L Projectile Ammo 36 / 0 / 4 / 8 -50% -
Fusion L Projectile Ammo 0 / 0 / 8 / 40 -50% -
Nuclear L Projectile Ammo 0 / 0 / 4 / 16 +60% +5%
Phased Plasma L Projectile Ammo 0 / 40 / 8 / 0 -50% -
Proton L Projectile Ammo 12 / 0 / 8 / 0 +60% +5%
Republic Fleet Carbonized Lead L Projectile Ammo 0 / 0 / 18.4 / 4.6 +60% +5%
Republic Fleet Depleted Uranium L Projectile Ammo 0 / 13.8 / 9.2 / 13.8 - +20%
Republic Fleet EMP L Projectile Ammo 41.4 / 0 / 4.6 / 9.2 -50% -
Republic Fleet Fusion L Projectile Ammo 0 / 0 / 9.2 / 46 -50% -
Republic Fleet Nuclear L Projectile Ammo 0 / 0 / 4.6 / 18.4 +60% +5%
Republic Fleet Phased Plasma L Projectile Ammo 0 / 46 / 9.2 / 0 -50% -
Republic Fleet Proton L Projectile Ammo 13.8 / 0 / 9.2 / 0 +60% +5%
Republic Fleet Titanium Sabot L Projectile Ammo 0 / 0 / 27.6 / 9.2 - +20%
Titanium Sabot L Projectile Ammo 0 / 0 / 24 / 8 - +20%
ChargeDamage RangeTracking
Arch Angel Carbonized Lead L 0 / 0 / 17.6 / 4.4 +60% +5%
Arch Angel Depleted Uranium L 0 / 13.2 / 8.8 / 13.2 - +20%
Arch Angel EMP L 39.6 / 0 / 4.4 / 8.8 -50% -
Arch Angel Fusion L 0 / 0 / 8.8 / 44 -50% -
Arch Angel Nuclear L 0 / 0 / 4.4 / 17.6 +60% +5%
Arch Angel Phased Plasma L 0 / 44 / 8.8 / 0 -50% -
Arch Angel Proton L 13.2 / 0 / 8.8 / 0 +60% +5%
Arch Angel Titanium Sabot L 0 / 0 / 26.4 / 8.8 - +20%
Carbonized Lead L 0 / 0 / 16 / 4 +60% +5%
Depleted Uranium L 0 / 12 / 8 / 12 - +20%
Domination Carbonized Lead L 0 / 0 / 19.2 / 4.8 +60% +5%
Domination Depleted Uranium L 0 / 14.4 / 9.6 / 14.4 - +20%
Domination EMP L 43.2 / 0 / 4.8 / 9.6 -50% -
Domination Fusion L 0 / 0 / 9.6 / 48 -50% -
Domination Nuclear L 0 / 0 / 4.8 / 19.2 +60% +5%
Domination Phased Plasma L 0 / 48 / 9.6 / 0 -50% -
Domination Proton L 14.4 / 0 / 9.6 / 0 +60% +5%
Domination Titanium Sabot L 0 / 0 / 28.8 / 9.6 - +20%
EMP L 36 / 0 / 4 / 8 -50% -
Fusion L 0 / 0 / 8 / 40 -50% -
Nuclear L 0 / 0 / 4 / 16 +60% +5%
Phased Plasma L 0 / 40 / 8 / 0 -50% -
Proton L 12 / 0 / 8 / 0 +60% +5%
Republic Fleet Carbonized Lead L 0 / 0 / 18.4 / 4.6 +60% +5%
Republic Fleet Depleted Uranium L 0 / 13.8 / 9.2 / 13.8 - +20%
Republic Fleet EMP L 41.4 / 0 / 4.6 / 9.2 -50% -
Republic Fleet Fusion L 0 / 0 / 9.2 / 46 -50% -
Republic Fleet Nuclear L 0 / 0 / 4.6 / 18.4 +60% +5%
Republic Fleet Phased Plasma L 0 / 46 / 9.2 / 0 -50% -
Republic Fleet Proton L 13.8 / 0 / 9.2 / 0 +60% +5%
Republic Fleet Titanium Sabot L 0 / 0 / 27.6 / 9.2 - +20%
Titanium Sabot L 0 / 0 / 24 / 8 - +20%

Attributes (51)

IDNameValueUnitStackableHigh Is Good
771 ammoCapacity 10000 - Yes +
556 anchoringDelay (Anchoring Delay) 5000 s Yes +
265 armorHP (Armor Hitpoints) 1125000 HP Yes +
524 armorUniformity 0.75 - Yes +
604 chargeGroup1 (Used with (Charge Group)) Projectile Ammo groupID Yes +
56 chargeRate (Charges Per Cycle) 1 - Yes +
128 chargeSize (Charge size) 3 1=small 2=medium 3=l Yes +
1165 controlTowerMinimumDistance (Minimum Anchoring Distance From Starbase Shield) 5000 m Yes +
50 cpu (CPU usage) 0 tf Yes -
64 damageMultiplier (Damage Modifier) 47 x No +
872 disallowOffensiveModifiers 1 - Yes +
113 emDamageResonance (Structure EM Damage Resistance) 1 % No -
476 entityAttackDelayMax 30000 - Yes +
475 entityAttackDelayMin 7500 - Yes +
416 entityFlyRange 15000 - Yes +
466 entityReactionFactor 0.5 - Yes +
111 explosiveDamageResonance (Structure Explosive Damage Resistance) 1 % No -
158 falloff (Accuracy falloff) 63000 m No +
2244 fighterAbilityAntiCapitalMissileResistance 1 % Yes -
245 gfxTurretID 489 - Yes +
9 hp (Structure Hitpoints) 100000 HP Yes +
156 incapacitationRatio 0.001 - Yes +
109 kineticDamageResonance (Structure Kinetic Damage Resistance) 1 % No -
192 maxLockedTargets (Maximum Locked Targets) 1 - Yes +
54 maxRange (Optimal Range) 15000 m No +
76 maxTargetRange (Maximum Targeting Range) 500000 m No +
1692 metaGroupID 4 - Yes +
677 onliningDelay (Onlining Delay) 120000 s Yes +
620 optimalSigRadius (Signature Resolution) 125 m Yes +
1167 posPlayerControlStructure (Player Controllable) 1 1=True 0=False Yes +
30 power (Powergrid Usage) 121500 MW Yes -
154 proximityRange (Activation proximity) 90000 m Yes +
182 requiredSkill1 (Primary Skill required) Anchoring typeID Yes +
277 requiredSkill1Level 1 - Yes +
211 scanGravimetricStrength (Gravimetric Sensor Strength) 200 points No +
209 scanLadarStrength (Ladar Sensor Strength) 200 points No +
210 scanMagnetometricStrength (Magnetometric Sensor Strength) 200 points No +
208 scanRadarStrength (RADAR Sensor Strength) 200 points No +
564 scanResolution (Scan Resolution) 82 mm No +
263 shieldCapacity (Shield Capacity) 75000 HP Yes +
479 shieldRechargeRate (Shield recharge time) 5000000 s Yes -
484 shieldUniformity 0.75 - Yes +
552 signatureRadius (Signature Radius) 12000 m No -
51 speed (Rate of fire) 7880 s No -
525 structureUniformity 1 - Yes +
691 targetSwitchDelay 60000 s Yes +
110 thermalDamageResonance (Structure Thermal Damage Resistance) 1 % No -
160 trackingSpeed (Turret Tracking) 0.03456 - No +
1768 typeColorScheme 11318 - No -
676 unanchoringDelay (Unanchoring Delay) 5000 s Yes +
136 uniformity 1 - Yes +

Effects (4)

IDNameCategoryModifiers
1022 anchorDropForStructures 1 0
1023 anchorLiftForStructures 1 0
901 onlineForStructures 1 0
1086 projectileFiredForEntities 2 0

Outgoing Modifiers (0)

This type's effects do not modify other attributes.