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Angel Small AutoCannon Battery

Angel Small AutoCannon Battery

ID: 27653 | Mobile Projectile Sentry Starbase | Published | Faction
Market: Structures > Starbase Structures > Weapon Batteries > Projectile Batteries

Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.

Required Skills (1)

SkillLevel
Anchoring I

Variations (17)

TypeTierMeta LevelAccuracy falloffActivation proximityArmor HitpointsCharge sizeDamage ModifierOptimal RangePowergrid UsageRate of fireScan ResolutionShield CapacityShield recharge timeSignature RadiusTurret Tracking
Angel Large Artillery Battery Faction - 327,000 330,000 2,250,000 4 +8800% 300,000 364,500 28,690 38 150,000 10,000,000 18,000 0
Angel Large AutoCannon Battery Faction - 85,500 90,000 2,250,000 4 +4900% 21,000 243,000 8,440 38 150,000 10,000,000 18,000 0.01
Angel Medium Artillery Battery Faction - 246,000 330,000 1,125,000 3 +7200% 280,500 182,250 23,650 82 75,000 5,000,000 12,000 0
Angel Medium AutoCannon Battery Faction - 63,000 90,000 1,125,000 3 +4600% 15,000 121,500 7,880 82 75,000 5,000,000 12,000 0.03
Angel Small Artillery Battery Faction - 168,000 330,000 562,500 2 +4700% 187,500 91,125 15,750 275 37,500 2,500,000 6,000 0.01
Domination Large Artillery Battery Faction - 327,000 330,000 3,000,000 4 +9600% 300,000 324,000 28,690 42 200,000 10,000,000 18,000 0
Domination Large AutoCannon Battery Faction - 85,500 90,000 3,000,000 4 +5400% 21,000 216,000 8,440 42 200,000 10,000,000 18,000 0.01
Domination Medium Artillery Battery Faction - 246,000 330,000 1,500,000 3 +7900% 280,500 162,000 23,650 90 100,000 5,000,000 12,000 0
Domination Medium AutoCannon Battery Faction - 63,000 90,000 1,500,000 3 +5000% 15,000 108,000 7,880 90 100,000 5,000,000 12,000 0.03
Domination Small Artillery Battery Faction - 168,000 330,000 750,000 2 +5100% 187,500 81,000 15,750 300 50,000 2,500,000 6,000 0.01
Domination Small AutoCannon Battery Faction - 42,000 90,000 750,000 2 +3500% 10,500 54,000 5,630 300 50,000 2,500,000 6,000 0.04
Large Artillery Battery T1 - 327,000 330,000 1,500,000 4 +8000% 300,000 405,000 28,690 35 100,000 10,000,000 18,000 0
Large AutoCannon Battery T1 - 85,500 90,000 1,500,000 4 +4500% 21,000 270,000 8,440 35 100,000 10,000,000 18,000 0.01
Medium Artillery Battery T1 - 246,000 330,000 750,000 3 +6600% 280,500 202,500 23,650 75 50,000 5,000,000 12,000 0
Medium AutoCannon Battery T1 - 63,000 90,000 750,000 3 +4200% 15,000 135,000 7,880 75 50,000 5,000,000 12,000 0.03
Small Artillery Battery T1 - 168,000 330,000 375,000 2 +4300% 187,500 101,250 15,750 250 25,000 2,500,000 6,000 0.01
Small AutoCannon Battery T1 - 42,000 90,000 375,000 2 +2900% 10,500 67,500 5,630 250 25,000 2,500,000 6,000 0.04
TypeMeta LevelAccuracy falloffActivation proximityArmor HitpointsCharge sizeDamage ModifierOptimal RangePowergrid UsageRate of fireScan ResolutionShield CapacityShield recharge timeSignature RadiusTurret Tracking
Large Artillery Battery - 327,000 330,000 1,500,000 4 +8000% 300,000 405,000 28,690 35 100,000 10,000,000 18,000 0
Large AutoCannon Battery - 85,500 90,000 1,500,000 4 +4500% 21,000 270,000 8,440 35 100,000 10,000,000 18,000 0.01
Medium Artillery Battery - 246,000 330,000 750,000 3 +6600% 280,500 202,500 23,650 75 50,000 5,000,000 12,000 0
Medium AutoCannon Battery - 63,000 90,000 750,000 3 +4200% 15,000 135,000 7,880 75 50,000 5,000,000 12,000 0.03
Small Artillery Battery - 168,000 330,000 375,000 2 +4300% 187,500 101,250 15,750 250 25,000 2,500,000 6,000 0.01
Small AutoCannon Battery - 42,000 90,000 375,000 2 +2900% 10,500 67,500 5,630 250 25,000 2,500,000 6,000 0.04
TypeMeta LevelAccuracy falloffActivation proximityArmor HitpointsCharge sizeDamage ModifierOptimal RangePowergrid UsageRate of fireScan ResolutionShield CapacityShield recharge timeSignature RadiusTurret Tracking
Angel Large Artillery Battery - 327,000 330,000 2,250,000 4 +8800% 300,000 364,500 28,690 38 150,000 10,000,000 18,000 0
Angel Large AutoCannon Battery - 85,500 90,000 2,250,000 4 +4900% 21,000 243,000 8,440 38 150,000 10,000,000 18,000 0.01
Angel Medium Artillery Battery - 246,000 330,000 1,125,000 3 +7200% 280,500 182,250 23,650 82 75,000 5,000,000 12,000 0
Angel Medium AutoCannon Battery - 63,000 90,000 1,125,000 3 +4600% 15,000 121,500 7,880 82 75,000 5,000,000 12,000 0.03
Angel Small Artillery Battery - 168,000 330,000 562,500 2 +4700% 187,500 91,125 15,750 275 37,500 2,500,000 6,000 0.01
Domination Large Artillery Battery - 327,000 330,000 3,000,000 4 +9600% 300,000 324,000 28,690 42 200,000 10,000,000 18,000 0
Domination Large AutoCannon Battery - 85,500 90,000 3,000,000 4 +5400% 21,000 216,000 8,440 42 200,000 10,000,000 18,000 0.01
Domination Medium Artillery Battery - 246,000 330,000 1,500,000 3 +7900% 280,500 162,000 23,650 90 100,000 5,000,000 12,000 0
Domination Medium AutoCannon Battery - 63,000 90,000 1,500,000 3 +5000% 15,000 108,000 7,880 90 100,000 5,000,000 12,000 0.03
Domination Small Artillery Battery - 168,000 330,000 750,000 2 +5100% 187,500 81,000 15,750 300 50,000 2,500,000 6,000 0.01
Domination Small AutoCannon Battery - 42,000 90,000 750,000 2 +3500% 10,500 54,000 5,630 300 50,000 2,500,000 6,000 0.04

Compatible Charges (32)

ChargeGroupDamage RangeTracking
Arch Angel Carbonized Lead M Projectile Ammo 0 / 0 / 8.8 / 2.2 +60% +5%
Arch Angel Depleted Uranium M Projectile Ammo 0 / 6.6 / 4.4 / 6.6 - +20%
Arch Angel EMP M Projectile Ammo 19.8 / 0 / 2.2 / 4.4 -50% -
Arch Angel Fusion M Projectile Ammo 0 / 0 / 4.4 / 22 -50% -
Arch Angel Nuclear M Projectile Ammo 0 / 0 / 2.2 / 8.8 +60% +5%
Arch Angel Phased Plasma M Projectile Ammo 0 / 22 / 4.4 / 0 -50% -
Arch Angel Proton M Projectile Ammo 6.6 / 0 / 4.4 / 0 +60% +5%
Arch Angel Titanium Sabot M Projectile Ammo 0 / 0 / 13.2 / 4.4 - +20%
Carbonized Lead M Projectile Ammo 0 / 0 / 8 / 2 +60% +5%
Depleted Uranium M Projectile Ammo 0 / 6 / 4 / 6 - +20%
Domination Carbonized Lead M Projectile Ammo 0 / 0 / 9.6 / 2.4 +60% +5%
Domination Depleted Uranium M Projectile Ammo 0 / 7.2 / 4.8 / 7.2 - +20%
Domination EMP M Projectile Ammo 21.6 / 0 / 2.4 / 4.8 -50% -
Domination Fusion M Projectile Ammo 0 / 0 / 4.8 / 24 -50% -
Domination Nuclear M Projectile Ammo 0 / 0 / 2.4 / 9.6 +60% +5%
Domination Phased Plasma M Projectile Ammo 0 / 24 / 4.8 / 0 -50% -
Domination Proton M Projectile Ammo 7.2 / 0 / 4.8 / 0 +60% +5%
Domination Titanium Sabot M Projectile Ammo 0 / 0 / 14.4 / 4.8 - +20%
EMP M Projectile Ammo 18 / 0 / 2 / 4 -50% -
Fusion M Projectile Ammo 0 / 0 / 4 / 20 -50% -
Nuclear M Projectile Ammo 0 / 0 / 2 / 8 +60% +5%
Phased Plasma M Projectile Ammo 0 / 20 / 4 / 0 -50% -
Proton M Projectile Ammo 6 / 0 / 4 / 0 +60% +5%
Republic Fleet Carbonized Lead M Projectile Ammo 0 / 0 / 9.2 / 2.3 +60% +5%
Republic Fleet Depleted Uranium M Projectile Ammo 0 / 6.9 / 4.6 / 6.9 - +20%
Republic Fleet EMP M Projectile Ammo 20.7 / 0 / 2.3 / 4.6 -50% -
Republic Fleet Fusion M Projectile Ammo 0 / 0 / 4.6 / 23 -50% -
Republic Fleet Nuclear M Projectile Ammo 0 / 0 / 2.3 / 9.2 +60% +5%
Republic Fleet Phased Plasma M Projectile Ammo 0 / 23 / 4.6 / 0 -50% -
Republic Fleet Proton M Projectile Ammo 6.9 / 0 / 4.6 / 0 +60% +5%
Republic Fleet Titanium Sabot M Projectile Ammo 0 / 0 / 13.8 / 4.6 - +20%
Titanium Sabot M Projectile Ammo 0 / 0 / 12 / 4 - +20%
ChargeDamage RangeTracking
Arch Angel Carbonized Lead M 0 / 0 / 8.8 / 2.2 +60% +5%
Arch Angel Depleted Uranium M 0 / 6.6 / 4.4 / 6.6 - +20%
Arch Angel EMP M 19.8 / 0 / 2.2 / 4.4 -50% -
Arch Angel Fusion M 0 / 0 / 4.4 / 22 -50% -
Arch Angel Nuclear M 0 / 0 / 2.2 / 8.8 +60% +5%
Arch Angel Phased Plasma M 0 / 22 / 4.4 / 0 -50% -
Arch Angel Proton M 6.6 / 0 / 4.4 / 0 +60% +5%
Arch Angel Titanium Sabot M 0 / 0 / 13.2 / 4.4 - +20%
Carbonized Lead M 0 / 0 / 8 / 2 +60% +5%
Depleted Uranium M 0 / 6 / 4 / 6 - +20%
Domination Carbonized Lead M 0 / 0 / 9.6 / 2.4 +60% +5%
Domination Depleted Uranium M 0 / 7.2 / 4.8 / 7.2 - +20%
Domination EMP M 21.6 / 0 / 2.4 / 4.8 -50% -
Domination Fusion M 0 / 0 / 4.8 / 24 -50% -
Domination Nuclear M 0 / 0 / 2.4 / 9.6 +60% +5%
Domination Phased Plasma M 0 / 24 / 4.8 / 0 -50% -
Domination Proton M 7.2 / 0 / 4.8 / 0 +60% +5%
Domination Titanium Sabot M 0 / 0 / 14.4 / 4.8 - +20%
EMP M 18 / 0 / 2 / 4 -50% -
Fusion M 0 / 0 / 4 / 20 -50% -
Nuclear M 0 / 0 / 2 / 8 +60% +5%
Phased Plasma M 0 / 20 / 4 / 0 -50% -
Proton M 6 / 0 / 4 / 0 +60% +5%
Republic Fleet Carbonized Lead M 0 / 0 / 9.2 / 2.3 +60% +5%
Republic Fleet Depleted Uranium M 0 / 6.9 / 4.6 / 6.9 - +20%
Republic Fleet EMP M 20.7 / 0 / 2.3 / 4.6 -50% -
Republic Fleet Fusion M 0 / 0 / 4.6 / 23 -50% -
Republic Fleet Nuclear M 0 / 0 / 2.3 / 9.2 +60% +5%
Republic Fleet Phased Plasma M 0 / 23 / 4.6 / 0 -50% -
Republic Fleet Proton M 6.9 / 0 / 4.6 / 0 +60% +5%
Republic Fleet Titanium Sabot M 0 / 0 / 13.8 / 4.6 - +20%
Titanium Sabot M 0 / 0 / 12 / 4 - +20%

Attributes (51)

IDNameValueUnitStackableHigh Is Good
771 ammoCapacity 10000 - Yes +
556 anchoringDelay (Anchoring Delay) 5000 s Yes +
265 armorHP (Armor Hitpoints) 562500 HP Yes +
524 armorUniformity 0.75 - Yes +
604 chargeGroup1 (Used with (Charge Group)) Projectile Ammo groupID Yes +
56 chargeRate (Charges Per Cycle) 1 - Yes +
128 chargeSize (Charge size) 2 1=small 2=medium 3=l Yes +
1165 controlTowerMinimumDistance (Minimum Anchoring Distance From Starbase Shield) 5000 m Yes +
50 cpu (CPU usage) 0 tf Yes -
64 damageMultiplier (Damage Modifier) 33 x No +
872 disallowOffensiveModifiers 1 - Yes +
113 emDamageResonance (Structure EM Damage Resistance) 1 % No -
476 entityAttackDelayMax 30000 - Yes +
475 entityAttackDelayMin 7500 - Yes +
416 entityFlyRange 10500 - Yes +
466 entityReactionFactor 0.5 - Yes +
111 explosiveDamageResonance (Structure Explosive Damage Resistance) 1 % No -
158 falloff (Accuracy falloff) 42000 m No +
2244 fighterAbilityAntiCapitalMissileResistance 1 % Yes -
245 gfxTurretID 11163 - Yes +
9 hp (Structure Hitpoints) 100000 HP Yes +
156 incapacitationRatio 0.001 - Yes +
109 kineticDamageResonance (Structure Kinetic Damage Resistance) 1 % No -
192 maxLockedTargets (Maximum Locked Targets) 1 - Yes +
54 maxRange (Optimal Range) 10500 m No +
76 maxTargetRange (Maximum Targeting Range) 500000 m No +
1692 metaGroupID 4 - Yes +
677 onliningDelay (Onlining Delay) 120000 s Yes +
620 optimalSigRadius (Signature Resolution) 40 m Yes +
1167 posPlayerControlStructure (Player Controllable) 1 1=True 0=False Yes +
30 power (Powergrid Usage) 60750 MW Yes -
154 proximityRange (Activation proximity) 90000 m Yes +
182 requiredSkill1 (Primary Skill required) Anchoring typeID Yes +
277 requiredSkill1Level 1 - Yes +
211 scanGravimetricStrength (Gravimetric Sensor Strength) 200 points No +
209 scanLadarStrength (Ladar Sensor Strength) 200 points No +
210 scanMagnetometricStrength (Magnetometric Sensor Strength) 200 points No +
208 scanRadarStrength (RADAR Sensor Strength) 200 points No +
564 scanResolution (Scan Resolution) 275 mm No +
263 shieldCapacity (Shield Capacity) 37500 HP Yes +
479 shieldRechargeRate (Shield recharge time) 2500000 s Yes -
484 shieldUniformity 0.75 - Yes +
552 signatureRadius (Signature Radius) 6000 m No -
51 speed (Rate of fire) 5630 s No -
525 structureUniformity 1 - Yes +
691 targetSwitchDelay 60000 s Yes +
110 thermalDamageResonance (Structure Thermal Damage Resistance) 1 % No -
160 trackingSpeed (Turret Tracking) 0.040228571 - No +
1768 typeColorScheme 11318 - No -
676 unanchoringDelay (Unanchoring Delay) 5000 s Yes +
136 uniformity 1 - Yes +

Effects (4)

IDNameCategoryModifiers
1022 anchorDropForStructures 1 0
1023 anchorLiftForStructures 1 0
901 onlineForStructures 1 0
1086 projectileFiredForEntities 2 0

Outgoing Modifiers (0)

This type's effects do not modify other attributes.