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Triage Module I

Triage Module I

ID: 27951 | Siege Module Module | Published | T1
Market: Ship Equipment > Turrets & Launchers > Weapon Upgrades > Siege Modules
Jita: 72,836,969.70 ISK sell / 37,640,000.00 ISK buy

An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.

Required Skills (1)

Modifying Skills (1)

Variations (15) Compare All Variations

TypeTierMeta LevelJita SellActivation CostActivation time / durationArmor EM Damage ResistanceArmor Explosive Damage ResistanceArmor Kinetic Damage ResistanceArmor Repair BonusArmor Repairer / Shield Booster Amount BonusArmor Repairer / Shield Booster Duration BonusArmor Repairer Duration and Capacitor BonusArmor Thermal Damage ResistanceCan be fitted toCan only be fitted toCan only be fitted toCapital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy)Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy)Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy)Capital Remote Shield Booster Duration and Capacitor Use BonusCapital Remote Shield Booster Range BonusCommand and Mining Foreman Burst Range BonusConsumption QuantityConsumption TypeCPU usageDrone Damage and Hitpoints BonusDrone Damage BonusDrone Ice Harvesting Speed BonusDrone Maximum Velocity BonusDrone Ore Mining Yield BonusECM ResistanceEW Capacitor Need BonusFalloff BonusGravimetric StrengthHPLadar StrengthMagnetometric StrengthMass multiplierMaximum Locked Targets BonusMeta LevelMining Foreman Burst Strength BonusMissile Rate of Fire BonusMissile Velocity BonusOptimal Range BonusPowergrid UsageRadar StrengthRapid Torpedo Launcher BonusRemote Assistance Impedance BonusScan Resolution BonusSensor Dampener Resistance BonusShield Boost BonusShield Booster Amount BonusShield Booster Duration and Capacitor BonusShield Booster Duration BonusShield EM Damage ResistanceShield Explosive Damage ResistanceShield Kinetic Damage ResistanceShield Thermal Damage ResistanceSiege Missile Damage BonusSpeed BonusStructure EM Damage ResistanceStructure Explosive Damage ResistanceStructure Kinetic Damage ResistanceStructure Thermal Damage ResistanceTech LevelTorpedo Velocity BonusTurret Damage BonusTurret Rate of Fire BonusWeapon Disruption Resistance BonusXL Launcher ROF Bonus
Bastion Module I T1 0 17,562,237.76 ISK - 60,000 s 0.7 % 0.7 % 0.7 % 60 % - - -20 % 0.7 % - 900 groupID - - - - - - - - - 10 tf - - - - - - - 25 % 100 % 999,999 HP 100 % 100 % - - 0 Level - -50 % 25 % 25 % 100 MW 100 % - -95 % - - 60 % - -20 % - 0.7 % 0.7 % 0.7 % 0.7 % - - 0.7 % 0.7 % 0.7 % 0.7 % 1 Level - - -50 % - -
Caldari Navy Bastion Module T1 8 915,800,000.00 ISK - 60,000 s 0.8 % 0.8 % 0.8 % 60 % - - -20 % 0.8 % - 900 groupID - - - - - - - - - 10 tf - - - - - - - 25 % 100 % 999,999 HP 100 % 100 % - - 8 Level - -60 % 10 % 25 % 80 MW 100 % - -95 % - - 70 % - -25 % - 0.8 % 0.8 % 0.8 % 0.8 % - - 0.7 % 0.7 % 0.7 % 0.7 % 1 Level - - -50 % - -
Capital Industrial Core I T1 0 38,080,000.00 ISK - 300,000 s - - - - - - - - - 883 groupID - - - - -75 % 100 % 200 % 1,000 units 16,272 typeID 100 tf 80 % - -75 % 30 % 170 % 0 % - - - 999,999 HP - - +900% - 0 Level 30 % - - - 100,000 MW - - -80 % +100% -75 % - 60 % - -60 % - - - - - 0 m/sec - - - - 1 Level - - - - -
Capital Industrial Core II T2 5 239,900,000.00 ISK - 300,000 s - - - - - - - - - 883 groupID - - - - -75 % 120 % 250 % 1,500 units 16,272 typeID 150 tf 100 % - -85 % 35 % 300 % 0 % - - - 999,999 HP - - +900% - 5 Level 40 % - - - 150,000 MW - - -100 % +120% -80 % - 75 % - -60 % - - - - - 0 m/sec - - - - 2 Level - - - - -
Federation Navy Bastion Module T1 8 901,600,000.00 ISK - 60,000 s 0.7 % 0.7 % 0.7 % 55 % - - -15 % 0.7 % - 900 groupID - - - - - - - - - 10 tf - - - - - - - 10 % 100 % 999,999 HP 100 % 100 % - - 8 Level - -50 % 25 % 10 % 80 MW 100 % - -95 % - - 55 % - -15 % - 0.7 % 0.7 % 0.7 % 0.7 % - - 0.7 % 0.7 % 0.7 % 0.7 % 1 Level - - -60 % - -
Imperial Navy Bastion Module T1 8 924,600,000.00 ISK - 60,000 s 0.8 % 0.8 % 0.8 % 75 % - - -30 % 0.8 % - 900 groupID - - - - - - - - - 10 tf - - - - - - - 20 % 100 % 999,999 HP 100 % 100 % - - 8 Level - -50 % 25 % 20 % 80 MW 100 % - -95 % - - 60 % - -20 % - 0.8 % 0.8 % 0.8 % 0.8 % - - 0.7 % 0.7 % 0.7 % 0.7 % 1 Level - - -55 % - -
Large Industrial Core I T1 0 34,954,285.71 ISK - 150,000 s - - - - - - - - - - 28,606 typeID - - - - - 75 % 250 units 16,272 typeID 50 tf 40 % - -25 % 10 % 25 % 0 % - - - 99,999 HP - - +900% - 0 Level 10 % - - - 100 MW - - -80 % - -75 % - 40 % - -40 % - - - - - 0 m/sec - - - - 1 Level - - - - -
Large Industrial Core II T2 0 76,790,000.00 ISK - 150,000 s - - - - - - - - - - 28,606 typeID - - - - - 100 % 500 units 16,272 typeID 75 tf 50 % - -50 % 12.5 % 75 % 0 % - - - 99,999 HP - - +900% - 0 Level 15 % - - - 150 MW - - -80 % - -80 % - 50 % - -40 % - - - - - 0 m/sec - - - - 2 Level - - - - -
Medium Industrial Core I T1 0 12,000,000.00 ISK - 75,000 s - - - - - - - - - - 42,244 typeID - - - - - 45 % 125 units 16,272 typeID 33 tf 24 % - -18 % 5 % 20 % 0 % - - - 99,999 HP - - +900% - 0 Level 5 % - - - 53 MW - - -80 % - -75 % - 20 % - -20 % - - - - - 0 m/sec - - - - 1 Level - - - - -
Medium Industrial Core II T2 0 51,320,000.00 ISK - 75,000 s - - - - - - - - - - 42,244 typeID - - - - - 60 % 250 units 16,272 typeID 50 tf 30 % - -35 % 10 % 50 % 0 % - - - 99,999 HP - - +900% - 0 Level 7.5 % - - - 80 MW - - -80 % - -80 % - 25 % - -20 % - - - - - 0 m/sec - - - - 2 Level - - - - -
Republic Fleet Bastion Module T1 8 919,900,000.00 ISK - 60,000 s 0.6 % 0.6 % 0.6 % 50 % - - -10 % 0.6 % - 900 groupID - - - - - - - - - 10 tf - - - - - - - 20 % 100 % 999,999 HP 100 % 100 % - - 8 Level - -50 % 25 % 20 % 80 MW 100 % - -95 % - - 50 % - -10 % - 0.6 % 0.6 % 0.6 % 0.6 % - - 0.7 % 0.7 % 0.7 % 0.7 % 1 Level - - -55 % - -
Siege Module I T1 0 82,400,000.00 ISK - 300,000 s - - - - 100 % -50 % - - 4,594 groupID 485 groupID - - - - - - - 250 units 16,275 typeID 100 tf - - - - - 0 % - - - 999,999 HP - - +900% - 0 Level - - - - 100,000 MW - -80 % -80 % - -60 % - - - - - - - - 165 % - - - - - 1 Level 150 % 700 % - -60 % -80 %
Siege Module II T2 5 116,321,052.63 ISK - 300,000 s - - - - 100 % -50 % - - 4,594 groupID 485 groupID - - - - - - - 250 units 16,275 typeID 110 tf - - - - - 0 % - - - 999,999 HP - - +900% - 5 Level - - - - 105,000 MW - -80 % -80 % - -70 % - - - - - - - - 200 % - - - - - 2 Level 150 % 840 % - -70 % -80 %
Strategos' Modified Siege Module T2 5 14,990,000,000.00 ISK - 300,000 s - - - - 100 % -50 % - - 4,594 groupID 485 groupID - - - - - - - 250 units 16,275 typeID 110 tf - - - - - 0 % - - - 999,999 HP - - +900% - 5 Level - - - - 120,000 MW - -80 % -80 % - -75 % - - - - - - - - 210 % - - - - - 2 Level 150 % 880 % - -75 % -80 %
Triage Module II T2 5 107,158,904.11 ISK 0 GJ 300,000 s - - - - 120 % -50 % - - - 1,538 groupID - 450 % -75 % 200 % - - - 200 units 16,275 typeID 110 tf - -100 % - - - 0 % 900,000,000 % - - 999,999 HP - - +900% 5 + 5 Level - - - - 105,000 MW - - -80 % +900% -70 % - - - - - - - - - - - - - - 2 Level - - - - -
TypeMeta LevelJita SellActivation time / durationArmor EM Damage ResistanceArmor Explosive Damage ResistanceArmor Kinetic Damage ResistanceArmor Repair BonusArmor Repairer / Shield Booster Amount BonusArmor Repairer / Shield Booster Duration BonusArmor Repairer Duration and Capacitor BonusArmor Thermal Damage ResistanceCan be fitted toCan only be fitted toCan only be fitted toCapital Remote Shield Booster Duration and Capacitor Use BonusCapital Remote Shield Booster Range BonusCommand and Mining Foreman Burst Range BonusConsumption QuantityConsumption TypeCPU usageDrone Damage and Hitpoints BonusDrone Ice Harvesting Speed BonusDrone Maximum Velocity BonusDrone Ore Mining Yield BonusECM ResistanceFalloff BonusGravimetric StrengthHPLadar StrengthMagnetometric StrengthMass multiplierMeta LevelMining Foreman Burst Strength BonusMissile Rate of Fire BonusMissile Velocity BonusOptimal Range BonusPowergrid UsageRadar StrengthRapid Torpedo Launcher BonusRemote Assistance Impedance BonusScan Resolution BonusSensor Dampener Resistance BonusShield Boost BonusShield Booster Amount BonusShield Booster Duration and Capacitor BonusShield Booster Duration BonusShield EM Damage ResistanceShield Explosive Damage ResistanceShield Kinetic Damage ResistanceShield Thermal Damage ResistanceSiege Missile Damage BonusSpeed BonusStructure EM Damage ResistanceStructure Explosive Damage ResistanceStructure Kinetic Damage ResistanceStructure Thermal Damage ResistanceTorpedo Velocity BonusTurret Damage BonusTurret Rate of Fire BonusWeapon Disruption Resistance BonusXL Launcher ROF Bonus
Bastion Module I 0 17,562,237.76 ISK 60,000 s 0.7 % 0.7 % 0.7 % 60 % - - -20 % 0.7 % - 900 groupID - - - - - - 10 tf - - - - - 25 % 100 % 999,999 HP 100 % 100 % - 0 Level - -50 % 25 % 25 % 100 MW 100 % - -95 % - - 60 % - -20 % - 0.7 % 0.7 % 0.7 % 0.7 % - - 0.7 % 0.7 % 0.7 % 0.7 % - - -50 % - -
Caldari Navy Bastion Module 8 915,800,000.00 ISK 60,000 s 0.8 % 0.8 % 0.8 % 60 % - - -20 % 0.8 % - 900 groupID - - - - - - 10 tf - - - - - 25 % 100 % 999,999 HP 100 % 100 % - 8 Level - -60 % 10 % 25 % 80 MW 100 % - -95 % - - 70 % - -25 % - 0.8 % 0.8 % 0.8 % 0.8 % - - 0.7 % 0.7 % 0.7 % 0.7 % - - -50 % - -
Capital Industrial Core I 0 38,080,000.00 ISK 300,000 s - - - - - - - - - 883 groupID - -75 % 100 % 200 % 1,000 units 16,272 typeID 100 tf 80 % -75 % 30 % 170 % 0 % - - 999,999 HP - - +900% 0 Level 30 % - - - 100,000 MW - - -80 % +100% -75 % - 60 % - -60 % - - - - - 0 m/sec - - - - - - - - -
Federation Navy Bastion Module 8 901,600,000.00 ISK 60,000 s 0.7 % 0.7 % 0.7 % 55 % - - -15 % 0.7 % - 900 groupID - - - - - - 10 tf - - - - - 10 % 100 % 999,999 HP 100 % 100 % - 8 Level - -50 % 25 % 10 % 80 MW 100 % - -95 % - - 55 % - -15 % - 0.7 % 0.7 % 0.7 % 0.7 % - - 0.7 % 0.7 % 0.7 % 0.7 % - - -60 % - -
Imperial Navy Bastion Module 8 924,600,000.00 ISK 60,000 s 0.8 % 0.8 % 0.8 % 75 % - - -30 % 0.8 % - 900 groupID - - - - - - 10 tf - - - - - 20 % 100 % 999,999 HP 100 % 100 % - 8 Level - -50 % 25 % 20 % 80 MW 100 % - -95 % - - 60 % - -20 % - 0.8 % 0.8 % 0.8 % 0.8 % - - 0.7 % 0.7 % 0.7 % 0.7 % - - -55 % - -
Large Industrial Core I 0 34,954,285.71 ISK 150,000 s - - - - - - - - - - 28,606 typeID - - 75 % 250 units 16,272 typeID 50 tf 40 % -25 % 10 % 25 % 0 % - - 99,999 HP - - +900% 0 Level 10 % - - - 100 MW - - -80 % - -75 % - 40 % - -40 % - - - - - 0 m/sec - - - - - - - - -
Medium Industrial Core I 0 12,000,000.00 ISK 75,000 s - - - - - - - - - - 42,244 typeID - - 45 % 125 units 16,272 typeID 33 tf 24 % -18 % 5 % 20 % 0 % - - 99,999 HP - - +900% 0 Level 5 % - - - 53 MW - - -80 % - -75 % - 20 % - -20 % - - - - - 0 m/sec - - - - - - - - -
Republic Fleet Bastion Module 8 919,900,000.00 ISK 60,000 s 0.6 % 0.6 % 0.6 % 50 % - - -10 % 0.6 % - 900 groupID - - - - - - 10 tf - - - - - 20 % 100 % 999,999 HP 100 % 100 % - 8 Level - -50 % 25 % 20 % 80 MW 100 % - -95 % - - 50 % - -10 % - 0.6 % 0.6 % 0.6 % 0.6 % - - 0.7 % 0.7 % 0.7 % 0.7 % - - -55 % - -
Siege Module I 0 82,400,000.00 ISK 300,000 s - - - - 100 % -50 % - - 4,594 groupID 485 groupID - - - - 250 units 16,275 typeID 100 tf - - - - 0 % - - 999,999 HP - - +900% 0 Level - - - - 100,000 MW - -80 % -80 % - -60 % - - - - - - - - 165 % - - - - - 150 % 700 % - -60 % -80 %
TypeMeta LevelJita SellActivation CostActivation time / durationArmor Repairer / Shield Booster Amount BonusArmor Repairer / Shield Booster Duration BonusCan be fitted toCan only be fitted toCan only be fitted toCapital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy)Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy)Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy)Capital Remote Shield Booster Duration and Capacitor Use BonusCapital Remote Shield Booster Range BonusCommand and Mining Foreman Burst Range BonusConsumption QuantityConsumption TypeCPU usageDrone Damage and Hitpoints BonusDrone Damage BonusDrone Ice Harvesting Speed BonusDrone Maximum Velocity BonusDrone Ore Mining Yield BonusEW Capacitor Need BonusHPMaximum Locked Targets BonusMeta LevelMining Foreman Burst Strength BonusPowergrid UsageRapid Torpedo Launcher BonusRemote Assistance Impedance BonusScan Resolution BonusSensor Dampener Resistance BonusShield Booster Amount BonusShield Booster Duration BonusSiege Missile Damage BonusSpeed BonusTorpedo Velocity BonusTurret Damage BonusWeapon Disruption Resistance BonusXL Launcher ROF Bonus
Capital Industrial Core II 5 239,900,000.00 ISK - 300,000 s - - - 883 groupID - - - - -75 % 120 % 250 % 1,500 units 16,272 typeID 150 tf 100 % - -85 % 35 % 300 % - 999,999 HP - 5 Level 40 % 150,000 MW - -100 % +120% -80 % 75 % -60 % - 0 m/sec - - - -
Large Industrial Core II 0 76,790,000.00 ISK - 150,000 s - - - - 28,606 typeID - - - - - 100 % 500 units 16,272 typeID 75 tf 50 % - -50 % 12.5 % 75 % - 99,999 HP - 0 Level 15 % 150 MW - -80 % - -80 % 50 % -40 % - 0 m/sec - - - -
Medium Industrial Core II 0 51,320,000.00 ISK - 75,000 s - - - - 42,244 typeID - - - - - 60 % 250 units 16,272 typeID 50 tf 30 % - -35 % 10 % 50 % - 99,999 HP - 0 Level 7.5 % 80 MW - -80 % - -80 % 25 % -20 % - 0 m/sec - - - -
Siege Module II 5 116,321,052.63 ISK - 300,000 s 100 % -50 % 4,594 groupID 485 groupID - - - - - - - 250 units 16,275 typeID 110 tf - - - - - - 999,999 HP - 5 Level - 105,000 MW -80 % -80 % - -70 % - - 200 % - 150 % 840 % -70 % -80 %
Strategos' Modified Siege Module 5 14,990,000,000.00 ISK - 300,000 s 100 % -50 % 4,594 groupID 485 groupID - - - - - - - 250 units 16,275 typeID 110 tf - - - - - - 999,999 HP - 5 Level - 120,000 MW -80 % -80 % - -75 % - - 210 % - 150 % 880 % -75 % -80 %
Triage Module II 5 107,158,904.11 ISK 0 GJ 300,000 s 120 % -50 % - 1,538 groupID - 450 % -75 % 200 % - - - 200 units 16,275 typeID 110 tf - -100 % - - - 900,000,000 % 999,999 HP 5 + 5 Level - 105,000 MW - -80 % +900% -70 % - - - - - - - -

Attributes (35)

IDNameValueUnitStackableHigh Is Good
1298 canFitShipGroup01 (Can only be fitted to) Force Auxiliary groupID Yes +
6 capacitorNeed (Activation Cost) 0 GJ Yes -
714 consumptionQuantity (Consumption Quantity) 250 units Yes -
713 consumptionType (Consumption Type) Strontium Clathrates typeID Yes +
50 cpu (CPU usage) 100 tf Yes -
1245 disallowActivateOnWarp (Disallow Activation In Warp) 1 1=True 0=False Yes +
2354 disallowDocking (Disallow Docking) 1 1=True 0=False Yes +
906 disallowEarlyDeactivation 1 - Yes +
2343 disallowTethering (Disallow Tethering) 1 1=True 0=False Yes +
1255 droneDamageBonus (Drone Damage Bonus) -100 % No +
73 duration (Activation time / duration) 300000 s Yes -
2253 ECMResistance (ECM Resistance) 1.0E-5 % Yes -
1190 ewCapacitorNeedBonus (EW Capacitor Need Bonus) 900000000 % Yes +
9 hp (Structure Hitpoints) 999999 HP Yes +
763 maxGroupActive 1 - Yes +
1544 maxGroupFitted (Max Modules Of This Group Allowed) 1 - Yes +
235 maxLockedTargetsBonus (Maximum Locked Targets Bonus) 4 + Yes +
633 metaLevelOld (Meta Level) 0 Level Yes +
30 power (Powergrid Usage) 100000 MW Yes -
2352 remoteAssistanceImpedanceBonus (Remote Assistance Impedance Bonus) -80 % Yes +
2342 remoteRepairImpedanceBonus (Remote Repair Impedance Bonus) -99.9999 % Yes +
182 requiredSkill1 (Primary Skill required) Tactical Logistics Reconfiguration typeID Yes +
277 requiredSkill1Level 1 - Yes +
565 scanResolutionMultiplier (Scan Resolution Bonus) 10 % Yes +
2351 sensorDampenerResistanceBonus (Sensor Dampener Resistance Bonus) -60 % Yes +
2347 siegeLocalLogisticsAmountBonus (Armor Repairer / Shield Booster Amount Bonus) 100 % Yes +
2346 siegeLocalLogisticsDurationBonus (Armor Repairer / Shield Booster Duration Bonus) -50 % Yes -
1471 siegeMassMultiplier (Mass multiplier) 10 x Yes +
852 siegeModeWarpStatus 100 - Yes +
2345 siegeRemoteLogisticsAmountBonus (Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy)) 400 % Yes +
2344 siegeRemoteLogisticsDurationBonus (Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy)) -75 % Yes -
2348 siegeRemoteLogisticsRangeBonus (Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy)) 200 % Yes +
20 speedFactor (Maximum Velocity Bonus) -100 % No +
2266 speedFactorFloor -100 % Yes +
422 techLevel (Tech Level) 1 Level Yes +

Effects (3)

IDNameCategoryModifiers
12 hiPower 0 0
6581 moduleBonusTriageModule 1 43
16 online 1 0

Outgoing Modifiers (43)

Effect Func Modifying Attr Op Modified Attr Skill Group
moduleBonusTriageModule ItemModifier remoteRepairImpedanceBonus PostPercent remoteRepairImpedance - -
moduleBonusTriageModule ItemModifier remoteAssistanceImpedanceBonus PostPercent remoteAssistanceImpedance - -
moduleBonusTriageModule ItemModifier sensorDampenerResistanceBonus PostPercent sensorDampenerResistance - -
moduleBonusTriageModule ItemModifier ECMResistance PostAssign ECMResistance - -
moduleBonusTriageModule OwnerRequiredSkillModifier droneDamageBonus PostPercent emDamage Drones -
moduleBonusTriageModule OwnerRequiredSkillModifier droneDamageBonus PostPercent explosiveDamage Drones -
moduleBonusTriageModule OwnerRequiredSkillModifier droneDamageBonus PostPercent kineticDamage Drones -
moduleBonusTriageModule OwnerRequiredSkillModifier droneDamageBonus PostPercent thermalDamage Drones -
moduleBonusTriageModule ItemModifier speedFactor PostPercent maxVelocity - -
moduleBonusTriageModule ItemModifier siegeModeWarpStatus ModAdd warpScrambleStatus - -
moduleBonusTriageModule ItemModifier disallowDocking ModAdd disallowDocking - -
moduleBonusTriageModule ItemModifier disallowTethering ModAdd disallowTethering - -
moduleBonusTriageModule ItemModifier siegeMassMultiplier PostMul mass - -
moduleBonusTriageModule LocationGroupModifier ewCapacitorNeedBonus PostPercent capacitorNeed - Stasis Grappler
moduleBonusTriageModule LocationGroupModifier ewCapacitorNeedBonus PostPercent capacitorNeed - ECM
moduleBonusTriageModule LocationGroupModifier ewCapacitorNeedBonus PostPercent capacitorNeed - Sensor Dampener
moduleBonusTriageModule LocationGroupModifier ewCapacitorNeedBonus PostPercent capacitorNeed - Weapon Disruptor
moduleBonusTriageModule LocationGroupModifier ewCapacitorNeedBonus PostPercent capacitorNeed - Target Painter
moduleBonusTriageModule LocationGroupModifier ewCapacitorNeedBonus PostPercent capacitorNeed - Burst Jammer
moduleBonusTriageModule LocationRequiredSkillModifier ewCapacitorNeedBonus PostPercent capacitorNeed Propulsion Jamming -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsAmountBonus PostPercent armorDamageAmount Capital Remote Armor Repair Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsAmountBonus PostPercent shieldBonus Capital Shield Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsAmountBonus PostPercent powerTransferAmount Capital Capacitor Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsAmountBonus PostPercent structureDamageAmount Capital Remote Hull Repair Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsDurationBonus PostPercent duration Capital Remote Armor Repair Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsDurationBonus PostPercent duration Capital Shield Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsDurationBonus PostPercent duration Capital Capacitor Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsDurationBonus PostPercent duration Capital Remote Hull Repair Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent maxRange Capital Remote Armor Repair Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent maxRange Capital Shield Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent maxRange Capital Capacitor Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent maxRange Capital Remote Hull Repair Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent falloffEffectiveness Capital Remote Armor Repair Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent falloffEffectiveness Capital Shield Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent falloffEffectiveness Capital Capacitor Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent falloffEffectiveness Capital Remote Hull Repair Systems -
moduleBonusTriageModule ItemModifier scanResolutionMultiplier PreMul scanResolution - -
moduleBonusTriageModule ItemModifier maxLockedTargetsBonus ModAdd maxLockedTargets - -
moduleBonusTriageModule LocationRequiredSkillModifier siegeLocalLogisticsAmountBonus PostPercent armorDamageAmount Capital Repair Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeLocalLogisticsAmountBonus PostPercent shieldBonus Capital Shield Operation -
moduleBonusTriageModule LocationRequiredSkillModifier siegeLocalLogisticsDurationBonus PostPercent duration Capital Repair Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeLocalLogisticsDurationBonus PostPercent duration Capital Shield Operation -
moduleBonusTriageModule ItemModifier gateScrambleStrength ModAdd gateScrambleStatus - -

Incoming Modifiers (2)