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Invulnerability Core Operation

Invulnerability Core Operation

ID: 44067 | Shields Skill | Published
Market: Skills > Shields

Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. 10% increase per level to the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core.

Required Skills (2)

Required For (1)

Module (1)
Super Weapon (1)

Modifying Skills (1)

AttributeOperationVia Effect
capacitorNeed PostPercent capitalRemoteShieldTransferCapNeedBonusSkill

Variations (12)

TypeTierMeta LevelCapacitor Need BonusCapacitor Need BonusHardening BonusPower Need BonusRecharge Rate BonusResistance BonusShield Capacity BonusTraining time multiplierUniformity Bonus
Capital Shield Emission Systems T1 - -600% - - - - - - 10 -
Capital Shield Operation T1 - - -300% - - - - - 8 -
EM Shield Compensation T1 - - - +400% - - - - 2 -
Explosive Shield Compensation T1 - - - +400% - - 0 - 2 -
Kinetic Shield Compensation T1 - - - +400% - - 0 - 2 -
Shield Compensation T1 - - -300% - - - - - 2 -
Shield Emission Systems T1 - -600% - - - - - - 2 -
Shield Management T1 - - - - - - - +400% 3 -
Shield Operation T1 - - - - - -600% - - 1 -
Shield Upgrades T1 - - - - -600% - - - 2 -
Tactical Shield Manipulation T1 - - - - - - - - 4 -95%
Thermal Shield Compensation T1 - - - +400% - - 0 - 2 -
TypeMeta LevelCapacitor Need BonusCapacitor Need BonusHardening BonusPower Need BonusRecharge Rate BonusResistance BonusShield Capacity BonusTraining time multiplierUniformity Bonus
Capital Shield Emission Systems - -600% - - - - - - 10 -
Capital Shield Operation - - -300% - - - - - 8 -
EM Shield Compensation - - - +400% - - - - 2 -
Explosive Shield Compensation - - - +400% - - 0 - 2 -
Kinetic Shield Compensation - - - +400% - - 0 - 2 -
Shield Compensation - - -300% - - - - - 2 -
Shield Emission Systems - -600% - - - - - - 2 -
Shield Management - - - - - - - +400% 3 -
Shield Operation - - - - - -600% - - 1 -
Shield Upgrades - - - - -600% - - - 2 -
Tactical Shield Manipulation - - - - - - - - 4 -95%
Thermal Shield Compensation - - - +400% - - 0 - 2 -

Attributes (9)

IDNameValueUnitStackableHigh Is Good
66 durationBonus (Duration Bonus) 10 % Yes +
180 primaryAttribute (Primary attribute) intelligence attributeID Yes +
182 requiredSkill1 (Primary Skill required) Tactical Shield Manipulation typeID Yes +
277 requiredSkill1Level 5 - Yes +
183 requiredSkill2 (Secondary Skill required) Capital Shield Emission Systems typeID Yes +
278 requiredSkill2Level 3 - Yes +
181 secondaryAttribute (Secondary attribute) memory attributeID Yes +
280 skillLevel (Level) 0 - Yes +
275 skillTimeConstant (Training time multiplier) 8 x Yes +

Effects (3)

Outgoing Modifiers (5)

Incoming Modifiers (21)

Effect Func Modifying Attr Op Modified Attr Skill Group
shieldEmmisionSystemsCapNeedBonusPostPercentCapacitorNeedLocationShipModulesRequiringShieldEmmisionSystems LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Capital Shield Emission Systems -
capitalRemoteShieldTransferCapNeedBonusSkill LocationRequiredSkillModifier capNeedBonus PostPercent capacitorNeed Capital Shield Emission Systems -
oreCapitalShipShieldTransferRange LocationRequiredSkillModifier shipBonusORECapital3 PostPercent maxRange Capital Shield Emission Systems -
systemShieldRemoteRepairAmount LocationRequiredSkillModifier shieldBonusMultiplierRemote PostMul shieldBonus Capital Shield Emission Systems -
industrialCoreEffect2 LocationRequiredSkillModifier industrialCoreRemoteLogisticsDurationBonus PostPercent duration Capital Shield Emission Systems -
industrialCoreEffect2 LocationRequiredSkillModifier industrialCoreRemoteLogisticsDurationBonus PostPercent capacitorNeed Capital Shield Emission Systems -
industrialCoreEffect2 LocationRequiredSkillModifier industrialCoreRemoteLogisticsRangeBonus PostPercent maxRange Capital Shield Emission Systems -
industrialCoreEffect2 LocationRequiredSkillModifier industrialCoreRemoteLogisticsRangeBonus PostPercent falloffEffectiveness Capital Shield Emission Systems -
eliteIndustrialShieldHardenerHeatBonus LocationRequiredSkillModifier roleBonusOverheatDST PostPercent overloadHardeningBonus Tactical Shield Manipulation -
shipBonusForceAuxiliaryC1RemoteBoostAndCapAmount LocationRequiredSkillModifier shipBonusForceAuxiliaryC1 PostPercent shieldBonus Capital Shield Emission Systems -
shipBonusForceAuxiliaryC1RemoteBoostAndCapAmount LocationRequiredSkillModifier shipBonusForceAuxiliaryC1 PostPercent powerTransferAmount Capital Shield Emission Systems -
shipBonusForceAuxiliaryG1RemoteCycleTime LocationRequiredSkillModifier shipBonusForceAuxiliaryG1 PostPercent duration Capital Shield Emission Systems -
shipBonusForceAuxiliaryM1RemoteDuration LocationRequiredSkillModifier shipBonusForceAuxiliaryM1 PostPercent duration Capital Shield Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsAmountBonus PostPercent shieldBonus Capital Shield Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsDurationBonus PostPercent duration Capital Shield Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent maxRange Capital Shield Emission Systems -
moduleBonusTriageModule LocationRequiredSkillModifier siegeRemoteLogisticsRangeBonus PostPercent falloffEffectiveness Capital Shield Emission Systems -
subsystemBonusCaldariDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusCaldariDefensive2 PostPercent overloadHardeningBonus Tactical Shield Manipulation -
subsystemBonusMinmatarDefensive2HardenerHeat LocationRequiredSkillModifier subsystemBonusMinmatarDefensive2 PostPercent overloadHardeningBonus Tactical Shield Manipulation -
shipBonusForceAuxiliaryG1RemoteShieldBoostAmount LocationRequiredSkillModifier shipBonusForceAuxiliaryG1 PostPercent shieldBonus Capital Shield Emission Systems -
systemGammaStorm LocationRequiredSkillModifier shieldBonusMultiplierRemote PostMul shieldBonus Capital Shield Emission Systems -