Required Skills (2)
| Skill | Level |
|---|---|
| Power Grid Management | II |
| Science | I |
Required For (120)
Module
(120)
Shield Extender (36)
Shield Recharger (4)
| Type | Level |
|---|---|
| M51 Benefactor Compact Shield Recharger | III |
| Republic Fleet Shield Recharger | III |
| Shield Recharger I | III |
| Shield Recharger II | IV |
Shield Resistance Amplifier (80)
Variations (12)
| Type | Tier | Meta Level | Capacitor Need Bonus | Capacitor Need Bonus | Duration Bonus | Hardening Bonus | Recharge Rate Bonus | Resistance Bonus | Shield Capacity Bonus | Training time multiplier | Uniformity Bonus |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Capital Shield Emission Systems | T1 | - | -600% | - | - | - | - | - | - | 10 | - |
| Capital Shield Operation | T1 | - | - | -300% | - | - | - | - | - | 8 | - |
| EM Shield Compensation | T1 | - | - | - | - | +400% | - | - | - | 2 | - |
| Explosive Shield Compensation | T1 | - | - | - | - | +400% | - | 0 | - | 2 | - |
| Invulnerability Core Operation | T1 | - | - | - | +900% | - | - | - | - | 8 | - |
| Kinetic Shield Compensation | T1 | - | - | - | - | +400% | - | 0 | - | 2 | - |
| Shield Compensation | T1 | - | - | -300% | - | - | - | - | - | 2 | - |
| Shield Emission Systems | T1 | - | -600% | - | - | - | - | - | - | 2 | - |
| Shield Management | T1 | - | - | - | - | - | - | - | +400% | 3 | - |
| Shield Operation | T1 | - | - | - | - | - | -600% | - | - | 1 | - |
| Tactical Shield Manipulation | T1 | - | - | - | - | - | - | - | - | 4 | -95% |
| Thermal Shield Compensation | T1 | - | - | - | - | +400% | - | 0 | - | 2 | - |
| Type | Meta Level | Capacitor Need Bonus | Capacitor Need Bonus | Duration Bonus | Hardening Bonus | Recharge Rate Bonus | Resistance Bonus | Shield Capacity Bonus | Training time multiplier | Uniformity Bonus |
|---|---|---|---|---|---|---|---|---|---|---|
| Capital Shield Emission Systems | - | -600% | - | - | - | - | - | - | 10 | - |
| Capital Shield Operation | - | - | -300% | - | - | - | - | - | 8 | - |
| EM Shield Compensation | - | - | - | - | +400% | - | - | - | 2 | - |
| Explosive Shield Compensation | - | - | - | - | +400% | - | 0 | - | 2 | - |
| Invulnerability Core Operation | - | - | - | +900% | - | - | - | - | 8 | - |
| Kinetic Shield Compensation | - | - | - | - | +400% | - | 0 | - | 2 | - |
| Shield Compensation | - | - | -300% | - | - | - | - | - | 2 | - |
| Shield Emission Systems | - | -600% | - | - | - | - | - | - | 2 | - |
| Shield Management | - | - | - | - | - | - | - | +400% | 3 | - |
| Shield Operation | - | - | - | - | - | -600% | - | - | 1 | - |
| Tactical Shield Manipulation | - | - | - | - | - | - | - | - | 4 | -95% |
| Thermal Shield Compensation | - | - | - | - | +400% | - | 0 | - | 2 | - |
Attributes (9)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 323 | powerNeedBonus (Power Need Bonus) | -5 | % | Yes | + |
| 180 | primaryAttribute (Primary attribute) | intelligence | attributeID | Yes | + |
| 182 | requiredSkill1 (Primary Skill required) | Power Grid Management | typeID | Yes | + |
| 277 | requiredSkill1Level | 2 | - | Yes | + |
| 183 | requiredSkill2 (Secondary Skill required) | Science | typeID | Yes | + |
| 278 | requiredSkill2Level | 1 | - | Yes | + |
| 181 | secondaryAttribute (Secondary attribute) | memory | attributeID | Yes | + |
| 280 | skillLevel (Level) | 0 | - | Yes | + |
| 275 | skillTimeConstant (Training time multiplier) | 2 | x | Yes | + |
Effects (3)
| ID | Name | Category | Modifiers |
|---|---|---|---|
| 246 | sensorUpgradesSkillBoostPowerNeedBonus | 0 | 1 |
| 273 | shieldUpgradesPowerNeedBonusPostPercentPowerLocationShipModulesRequiringShieldUpgrades | 0 | 1 |
| 132 | skillEffect | 0 | 2 |
Outgoing Modifiers (4)
| Effect | Func | Modifying Attr | Op | Modified Attr | Skill | Group |
|---|---|---|---|---|---|---|
| skillEffect | ItemModifier | skillPoints | ModAdd | skillLevel | - | - |
| skillEffect | ItemModifier | skillTimeConstant | Op(9) | skillLevel | - | - |
| sensorUpgradesSkillBoostPowerNeedBonus | ItemModifier | skillLevel | PreMul | powerNeedBonus | - | - |
| shieldUpgradesPowerNeedBonusPostPercentPowerLocationShipModulesRequiringShieldUpgrades | LocationRequiredSkillModifier | powerNeedBonus | PostPercent | power | Shield Upgrades | - |
Incoming Modifiers (0)
No modifiers affect this type.