Required For (176)
Module
(145)
Ancillary Armor Repairer (12)
Armor Coating (6)
Armor Repair Unit (96)
Damage Control (1)
| Type | Level |
|---|---|
| 'Basic' Damage Control | I |
Expanded Cargohold (1)
| Type | Level |
|---|---|
| 'Basic' Expanded Cargohold | I |
Hull Repair Unit (25)
Inertial Stabilizer (1)
| Type | Level |
|---|---|
| 'Basic' Inertial Stabilizers | I |
Nanofiber Internal Structure (1)
| Type | Level |
|---|---|
| 'Basic' Nanofiber Internal Structure | I |
Overdrive Injector System (1)
| Type | Level |
|---|---|
| 'Basic' Overdrive Injector System | I |
Reinforced Bulkhead (1)
| Type | Level |
|---|---|
| 'Basic' Reinforced Bulkheads | I |
Skill
(31)
Armor (7)
| Type | Level |
|---|---|
| Advanced Armor Layering | V |
| Armor Layering | III |
| Capital Repair Systems | V |
| Hull Upgrades | I |
| Remote Armor Repair Systems | III |
| Remote Hull Repair Systems | III |
| Repair Systems | I |
Engineering (1)
| Type | Level |
|---|---|
| Nanite Operation | IV |
Production (6)
Resource Processing (1)
| Type | Level |
|---|---|
| Salvaging | III |
Rigging (1)
| Type | Level |
|---|---|
| Jury Rigging | III |
Science (10)
Spaceship Command (1)
| Type | Level |
|---|---|
| Assault Frigates | V |
Subsystems (4)
Variations (13) Compare All Variations
| Type | Tier | Meta Level | Jita Sell | Armor Hitpoint Bonus | Cap | Duration Bonus | Hardening Bonus | Mass Penalty Reduction | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|
| Advanced Armor Layering | T1 | - | 15,000,000.00 ISK | - | - | - | - | -2 % | +400% |
| Armor Layering | T1 | - | 1,000,000.00 ISK | - | - | - | - | -5 % | +200% |
| Capital Remote Armor Repair Systems | T1 | - | 10,000,000.00 ISK | - | -5 % | - | - | - | +900% |
| Capital Remote Hull Repair Systems | T1 | - | 10,000,000.00 ISK | - | -5 % | - | - | - | +900% |
| Capital Repair Systems | T1 | - | 20,000,000.00 ISK | - | - | -5 % | - | - | +700% |
| EM Armor Compensation | T1 | - | 150,000.00 ISK | - | - | - | 5 % | - | +100% |
| Explosive Armor Compensation | T1 | - | 150,000.00 ISK | - | - | - | 5 % | - | +100% |
| Hull Upgrades | T1 | - | 85,000.00 ISK | 5 % | - | - | - | - | +100% |
| Kinetic Armor Compensation | T1 | - | 150,000.00 ISK | - | - | - | 5 % | - | +100% |
| Remote Armor Repair Systems | T1 | - | 99,495.56 ISK | - | -5 % | - | - | - | +100% |
| Remote Hull Repair Systems | T1 | - | 125,000.00 ISK | - | -5 % | - | - | - | +100% |
| Repair Systems | T1 | - | 45,000.00 ISK | - | - | -5 % | - | - | - |
| Thermal Armor Compensation | T1 | - | 149,988.65 ISK | - | - | - | 5 % | - | +100% |
| Type | Meta Level | Jita Sell | Armor Hitpoint Bonus | Cap | Duration Bonus | Hardening Bonus | Mass Penalty Reduction | Training time multiplier |
|---|---|---|---|---|---|---|---|---|
| Advanced Armor Layering | - | 15,000,000.00 ISK | - | - | - | - | -2 % | +400% |
| Armor Layering | - | 1,000,000.00 ISK | - | - | - | - | -5 % | +200% |
| Capital Remote Armor Repair Systems | - | 10,000,000.00 ISK | - | -5 % | - | - | - | +900% |
| Capital Remote Hull Repair Systems | - | 10,000,000.00 ISK | - | -5 % | - | - | - | +900% |
| Capital Repair Systems | - | 20,000,000.00 ISK | - | - | -5 % | - | - | +700% |
| EM Armor Compensation | - | 150,000.00 ISK | - | - | - | 5 % | - | +100% |
| Explosive Armor Compensation | - | 150,000.00 ISK | - | - | - | 5 % | - | +100% |
| Hull Upgrades | - | 85,000.00 ISK | 5 % | - | - | - | - | +100% |
| Kinetic Armor Compensation | - | 150,000.00 ISK | - | - | - | 5 % | - | +100% |
| Remote Armor Repair Systems | - | 99,495.56 ISK | - | -5 % | - | - | - | +100% |
| Remote Hull Repair Systems | - | 125,000.00 ISK | - | -5 % | - | - | - | +100% |
| Repair Systems | - | 45,000.00 ISK | - | - | -5 % | - | - | - |
| Thermal Armor Compensation | - | 149,988.65 ISK | - | - | - | 5 % | - | +100% |
Attributes (5)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 327 | hullHpBonus (Hitpoint Bonus) | 5 | % | Yes | + |
| 180 | primaryAttribute (Primary attribute) | intelligence | attributeID | Yes | + |
| 181 | secondaryAttribute (Secondary attribute) | memory | attributeID | Yes | + |
| 280 | skillLevel (Level) | 0 | - | Yes | + |
| 275 | skillTimeConstant (Training time multiplier) | 1 | x | Yes | + |
Effects (3)
| ID | Name | Category | Modifiers |
|---|---|---|---|
| 251 | hullUpgradesSkillBoostHullHpBonus | 0 | 1 |
| 392 | mechanicHullHpBonusPostPercentHpShip | 0 | 1 |
| 132 | skillEffect | 0 | 2 |
Outgoing Modifiers (4)
| Effect | Func | Modifying Attr | Op | Modified Attr | Skill | Group |
|---|---|---|---|---|---|---|
| skillEffect | ItemModifier | skillPoints | ModAdd | skillLevel | - | - |
| skillEffect | ItemModifier | skillTimeConstant | Op(9) | skillLevel | - | - |
| hullUpgradesSkillBoostHullHpBonus | ItemModifier | skillLevel | PreMul | hullHpBonus | - | - |
| mechanicHullHpBonusPostPercentHpShip | ItemModifier | hullHpBonus | PostPercent | hp | - | - |
Incoming Modifiers (0)
No modifiers affect this type.