Search / Nanite Operation
Nanite Operation

Nanite Operation

ID: 28879 | Engineering Skill | Published
Market: Skills > Engineering

Skill at operating nanites. 5% reduction in nanite consumption per level.

Required Skills (1)

SkillLevel
Mechanics IV

Required For (1)

Skill (1)
Engineering (1)
TypeLevel
Nanite Interfacing III

Variations (14)

TypeTierMeta LevelCap Recharge Time ReductionCapacitor ModifierCapacitor Need BonusCPU Need BonusCPU Output BonusDuration BonusHeat damage modifierLevelModule Repair Rate BonusPower Need BonusPower Output BonusPrimary attributeSecondary attributeTraining time multiplier
Advanced Weapon Upgrades T1 - - - - - - - - - - -300% - 167 168 6
CPU Management T1 - - - - - +400% - - 0 - - - 165 166 1
Capacitor Emission Systems T1 - - - -600% - - - - 0 - - - 165 166 2
Capacitor Management T1 - - +400% - - - - - 0 - - - 165 166 3
Capacitor Systems Operation T1 - -600% - - - - - - 0 - - - 165 166 1
Capital Capacitor Emission Systems T1 - - - -600% - - - - 0 - - - 165 166 10
Electronics Upgrades T1 - - - - -600% - - - 0 - - - 165 166 2
Energy Grid Upgrades T1 - - - - -600% - - - 0 - - - 165 166 2
Energy Pulse Weapons T1 - - - - - - -600% - 0 - - - 165 166 2
Nanite Interfacing T1 - - - - - - - - 0 +1900% - - 165 166 3
Power Grid Management T1 - - - - - - - - 0 - - +400% 165 166 1
Resistance Phasing T1 - - - -1600% - - -1100% - - - - - 165 166 3
Thermodynamics T1 - - - - - - - -5 0 - - - 165 166 3
Weapon Upgrades T1 - - - - -600% - - - - - - - 167 166 2
TypeMeta LevelCap Recharge Time ReductionCapacitor ModifierCapacitor Need BonusCPU Need BonusCPU Output BonusDuration BonusHeat damage modifierLevelModule Repair Rate BonusPower Need BonusPower Output BonusPrimary attributeSecondary attributeTraining time multiplier
Advanced Weapon Upgrades - - - - - - - - - - -300% - 167 168 6
CPU Management - - - - - +400% - - 0 - - - 165 166 1
Capacitor Emission Systems - - - -600% - - - - 0 - - - 165 166 2
Capacitor Management - - +400% - - - - - 0 - - - 165 166 3
Capacitor Systems Operation - -600% - - - - - - 0 - - - 165 166 1
Capital Capacitor Emission Systems - - - -600% - - - - 0 - - - 165 166 10
Electronics Upgrades - - - - -600% - - - 0 - - - 165 166 2
Energy Grid Upgrades - - - - -600% - - - 0 - - - 165 166 2
Energy Pulse Weapons - - - - - - -600% - 0 - - - 165 166 2
Nanite Interfacing - - - - - - - - 0 +1900% - - 165 166 3
Power Grid Management - - - - - - - - 0 - - +400% 165 166 1
Resistance Phasing - - - -1600% - - -1100% - - - - - 165 166 3
Thermodynamics - - - - - - - -5 0 - - - 165 166 3
Weapon Upgrades - - - - -600% - - - - - - - 167 166 2

Attributes (7)

IDNameValueUnitStackableHigh Is Good
180 primaryAttribute (Primary attribute) intelligence attributeID Yes +
182 requiredSkill1 (Primary Skill required) Mechanics typeID Yes +
277 requiredSkill1Level 4 - Yes +
181 secondaryAttribute (Secondary attribute) memory attributeID Yes +
1294 shipBrokenRepairCostMultiplierBonus (Nanite Repair Paste Consumption Bonus) -5 % Yes +
280 skillLevel (Level) 0 - Yes +
275 skillTimeConstant (Training time multiplier) 2 x Yes +

Effects (3)

IDNameCategoryModifiers
132 skillEffect 0 2
3521 skillNaniteOperationRepairCost 0 1
3522 skillNaniteOperationRepairCostLevel 0 1

Incoming Modifiers (0)

No modifiers affect this type.