Power Grid Management
Market: Skills > Engineering
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Required For (37)
Module
(9)
Capacitor Battery (1)
| Type | Level |
|---|---|
| 'Micro' Cap Battery | I |
Shield Hardener (4)
Shield Resistance Amplifier (4)
Skill
(28)
Engineering (8)
Science (7)
| Type | Level |
|---|---|
| Graviton Physics | V |
| High Energy Physics | V |
| Hydromagnetic Physics | V |
| Laser Physics | V |
| Nuclear Physics | V |
| Plasma Physics | V |
| Quantum Physics | V |
Shields (7)
Spaceship Command (1)
| Type | Level |
|---|---|
| Assault Frigates | V |
Structure Management (1)
| Type | Level |
|---|---|
| Structure Engineering Systems | I |
Subsystems (4)
| Type | Level |
|---|---|
| Amarr Core Systems | V |
| Caldari Core Systems | V |
| Gallente Core Systems | V |
| Minmatar Core Systems | V |
Variations (14)
| Type | Tier | Meta Level | Cap Recharge Time Reduction | Capacitor Modifier | Capacitor Need Bonus | CPU Need Bonus | CPU Output Bonus | Duration Bonus | Heat damage modifier | Level | Module Repair Rate Bonus | Nanite Repair Paste Consumption Bonus | Power Need Bonus | Primary attribute | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Weapon Upgrades | T1 | - | - | - | - | - | - | - | - | - | - | - | -300% | 167 | 168 | 6 |
| CPU Management | T1 | - | - | - | - | - | +400% | - | - | 0 | - | - | - | 165 | 166 | 1 |
| Capacitor Emission Systems | T1 | - | - | - | -600% | - | - | - | - | 0 | - | - | - | 165 | 166 | 2 |
| Capacitor Management | T1 | - | - | +400% | - | - | - | - | - | 0 | - | - | - | 165 | 166 | 3 |
| Capacitor Systems Operation | T1 | - | -600% | - | - | - | - | - | - | 0 | - | - | - | 165 | 166 | 1 |
| Capital Capacitor Emission Systems | T1 | - | - | - | -600% | - | - | - | - | 0 | - | - | - | 165 | 166 | 10 |
| Electronics Upgrades | T1 | - | - | - | - | -600% | - | - | - | 0 | - | - | - | 165 | 166 | 2 |
| Energy Grid Upgrades | T1 | - | - | - | - | -600% | - | - | - | 0 | - | - | - | 165 | 166 | 2 |
| Energy Pulse Weapons | T1 | - | - | - | - | - | - | -600% | - | 0 | - | - | - | 165 | 166 | 2 |
| Nanite Interfacing | T1 | - | - | - | - | - | - | - | - | 0 | +1900% | - | - | 165 | 166 | 3 |
| Nanite Operation | T1 | - | - | - | - | - | - | - | - | 0 | - | -600% | - | 165 | 166 | 2 |
| Resistance Phasing | T1 | - | - | - | -1600% | - | - | -1100% | - | - | - | - | - | 165 | 166 | 3 |
| Thermodynamics | T1 | - | - | - | - | - | - | - | -5 | 0 | - | - | - | 165 | 166 | 3 |
| Weapon Upgrades | T1 | - | - | - | - | -600% | - | - | - | - | - | - | - | 167 | 166 | 2 |
| Type | Meta Level | Cap Recharge Time Reduction | Capacitor Modifier | Capacitor Need Bonus | CPU Need Bonus | CPU Output Bonus | Duration Bonus | Heat damage modifier | Level | Module Repair Rate Bonus | Nanite Repair Paste Consumption Bonus | Power Need Bonus | Primary attribute | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Weapon Upgrades | - | - | - | - | - | - | - | - | - | - | - | -300% | 167 | 168 | 6 |
| CPU Management | - | - | - | - | - | +400% | - | - | 0 | - | - | - | 165 | 166 | 1 |
| Capacitor Emission Systems | - | - | - | -600% | - | - | - | - | 0 | - | - | - | 165 | 166 | 2 |
| Capacitor Management | - | - | +400% | - | - | - | - | - | 0 | - | - | - | 165 | 166 | 3 |
| Capacitor Systems Operation | - | -600% | - | - | - | - | - | - | 0 | - | - | - | 165 | 166 | 1 |
| Capital Capacitor Emission Systems | - | - | - | -600% | - | - | - | - | 0 | - | - | - | 165 | 166 | 10 |
| Electronics Upgrades | - | - | - | - | -600% | - | - | - | 0 | - | - | - | 165 | 166 | 2 |
| Energy Grid Upgrades | - | - | - | - | -600% | - | - | - | 0 | - | - | - | 165 | 166 | 2 |
| Energy Pulse Weapons | - | - | - | - | - | - | -600% | - | 0 | - | - | - | 165 | 166 | 2 |
| Nanite Interfacing | - | - | - | - | - | - | - | - | 0 | +1900% | - | - | 165 | 166 | 3 |
| Nanite Operation | - | - | - | - | - | - | - | - | 0 | - | -600% | - | 165 | 166 | 2 |
| Resistance Phasing | - | - | - | -1600% | - | - | -1100% | - | - | - | - | - | 165 | 166 | 3 |
| Thermodynamics | - | - | - | - | - | - | - | -5 | 0 | - | - | - | 165 | 166 | 3 |
| Weapon Upgrades | - | - | - | - | -600% | - | - | - | - | - | - | - | 167 | 166 | 2 |
Attributes (5)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 313 | powerEngineeringOutputBonus (Power Output Bonus) | 5 | % | Yes | + |
| 180 | primaryAttribute (Primary attribute) | intelligence | attributeID | Yes | + |
| 181 | secondaryAttribute (Secondary attribute) | memory | attributeID | Yes | + |
| 280 | skillLevel (Level) | 0 | - | Yes | + |
| 275 | skillTimeConstant (Training time multiplier) | 1 | x | Yes | + |
Effects (3)
| ID | Name | Category | Modifiers |
|---|---|---|---|
| 490 | engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore | 0 | 1 |
| 218 | engineeringSkillBoostPowerOutputBonus | 0 | 1 |
| 132 | skillEffect | 0 | 2 |
Outgoing Modifiers (4)
| Effect | Func | Modifying Attr | Op | Modified Attr | Skill | Group |
|---|---|---|---|---|---|---|
| skillEffect | ItemModifier | skillPoints | ModAdd | skillLevel | - | - |
| skillEffect | ItemModifier | skillTimeConstant | Op(9) | skillLevel | - | - |
| engineeringSkillBoostPowerOutputBonus | ItemModifier | skillLevel | PreMul | powerEngineeringOutputBonus | - | - |
| engineeringPowerEngineeringOutputBonusPostPercentPowerOutputLocationShipGroupPowerCore | ItemModifier | powerEngineeringOutputBonus | PostPercent | powerOutput | - | - |
Incoming Modifiers (0)
No modifiers affect this type.