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Power Grid Management

Power Grid Management

ID: 3413 | Engineering Skill | Published
Market: Skills > Engineering

Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.

Variations (14)

TypeTierMeta LevelCap Recharge Time ReductionCapacitor ModifierCapacitor Need BonusCPU Need BonusCPU Output BonusDuration BonusHeat damage modifierLevelModule Repair Rate BonusNanite Repair Paste Consumption BonusPower Need BonusPrimary attributeSecondary attributeTraining time multiplier
Advanced Weapon Upgrades T1 - - - - - - - - - - - -300% 167 168 6
CPU Management T1 - - - - - +400% - - 0 - - - 165 166 1
Capacitor Emission Systems T1 - - - -600% - - - - 0 - - - 165 166 2
Capacitor Management T1 - - +400% - - - - - 0 - - - 165 166 3
Capacitor Systems Operation T1 - -600% - - - - - - 0 - - - 165 166 1
Capital Capacitor Emission Systems T1 - - - -600% - - - - 0 - - - 165 166 10
Electronics Upgrades T1 - - - - -600% - - - 0 - - - 165 166 2
Energy Grid Upgrades T1 - - - - -600% - - - 0 - - - 165 166 2
Energy Pulse Weapons T1 - - - - - - -600% - 0 - - - 165 166 2
Nanite Interfacing T1 - - - - - - - - 0 +1900% - - 165 166 3
Nanite Operation T1 - - - - - - - - 0 - -600% - 165 166 2
Resistance Phasing T1 - - - -1600% - - -1100% - - - - - 165 166 3
Thermodynamics T1 - - - - - - - -5 0 - - - 165 166 3
Weapon Upgrades T1 - - - - -600% - - - - - - - 167 166 2
TypeMeta LevelCap Recharge Time ReductionCapacitor ModifierCapacitor Need BonusCPU Need BonusCPU Output BonusDuration BonusHeat damage modifierLevelModule Repair Rate BonusNanite Repair Paste Consumption BonusPower Need BonusPrimary attributeSecondary attributeTraining time multiplier
Advanced Weapon Upgrades - - - - - - - - - - - -300% 167 168 6
CPU Management - - - - - +400% - - 0 - - - 165 166 1
Capacitor Emission Systems - - - -600% - - - - 0 - - - 165 166 2
Capacitor Management - - +400% - - - - - 0 - - - 165 166 3
Capacitor Systems Operation - -600% - - - - - - 0 - - - 165 166 1
Capital Capacitor Emission Systems - - - -600% - - - - 0 - - - 165 166 10
Electronics Upgrades - - - - -600% - - - 0 - - - 165 166 2
Energy Grid Upgrades - - - - -600% - - - 0 - - - 165 166 2
Energy Pulse Weapons - - - - - - -600% - 0 - - - 165 166 2
Nanite Interfacing - - - - - - - - 0 +1900% - - 165 166 3
Nanite Operation - - - - - - - - 0 - -600% - 165 166 2
Resistance Phasing - - - -1600% - - -1100% - - - - - 165 166 3
Thermodynamics - - - - - - - -5 0 - - - 165 166 3
Weapon Upgrades - - - - -600% - - - - - - - 167 166 2

Attributes (5)

IDNameValueUnitStackableHigh Is Good
313 powerEngineeringOutputBonus (Power Output Bonus) 5 % Yes +
180 primaryAttribute (Primary attribute) intelligence attributeID Yes +
181 secondaryAttribute (Secondary attribute) memory attributeID Yes +
280 skillLevel (Level) 0 - Yes +
275 skillTimeConstant (Training time multiplier) 1 x Yes +

Incoming Modifiers (0)

No modifiers affect this type.