Weapon Upgrades
Market: Skills > Engineering
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
Required Skills (1)
| Skill | Level |
|---|---|
| Gunnery | II |
Required For (108)
Module
(106)
Ballistic Control System (22)
Drone Damage Modules (10)
Entropic Radiation Sink (6)
Gyrostabilizer (14)
Heat Sink (20)
Magnetic Field Stabilizer (15)
Missile Guidance Enhancer (3)
Tracking Enhancer (10)
Vorton Projector Upgrade (6)
Skill
(2)
Engineering (1)
| Type | Level |
|---|---|
| Advanced Weapon Upgrades | IV |
Spaceship Command (1)
| Type | Level |
|---|---|
| Heavy Assault Cruisers | V |
Modifying Skills (1)
Gunnery
(1 modifiers)
| Attribute | Operation | Via Effect |
|---|---|---|
| speed | PostPercent | gunneryTurretSpeeBonusPostPercentSpeedLocationShipModulesRequiringGunnery |
Variations (14)
| Type | Tier | Meta Level | Cap Recharge Time Reduction | Capacitor Modifier | Capacitor Need Bonus | CPU Need Bonus | CPU Output Bonus | Duration Bonus | Heat damage modifier | Level | Module Repair Rate Bonus | Nanite Repair Paste Consumption Bonus | Power Need Bonus | Power Output Bonus | Primary attribute | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Weapon Upgrades | T1 | - | - | - | - | - | - | - | - | - | - | - | -300% | - | 167 | 168 | 6 |
| CPU Management | T1 | - | - | - | - | - | +400% | - | - | 0 | - | - | - | - | 165 | 166 | 1 |
| Capacitor Emission Systems | T1 | - | - | - | -600% | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Capacitor Management | T1 | - | - | +400% | - | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 3 |
| Capacitor Systems Operation | T1 | - | -600% | - | - | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 1 |
| Capital Capacitor Emission Systems | T1 | - | - | - | -600% | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 10 |
| Electronics Upgrades | T1 | - | - | - | - | -600% | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Energy Grid Upgrades | T1 | - | - | - | - | -600% | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Energy Pulse Weapons | T1 | - | - | - | - | - | - | -600% | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Nanite Interfacing | T1 | - | - | - | - | - | - | - | - | 0 | +1900% | - | - | - | 165 | 166 | 3 |
| Nanite Operation | T1 | - | - | - | - | - | - | - | - | 0 | - | -600% | - | - | 165 | 166 | 2 |
| Power Grid Management | T1 | - | - | - | - | - | - | - | - | 0 | - | - | - | +400% | 165 | 166 | 1 |
| Resistance Phasing | T1 | - | - | - | -1600% | - | - | -1100% | - | - | - | - | - | - | 165 | 166 | 3 |
| Thermodynamics | T1 | - | - | - | - | - | - | - | -5 | 0 | - | - | - | - | 165 | 166 | 3 |
| Type | Meta Level | Cap Recharge Time Reduction | Capacitor Modifier | Capacitor Need Bonus | CPU Need Bonus | CPU Output Bonus | Duration Bonus | Heat damage modifier | Level | Module Repair Rate Bonus | Nanite Repair Paste Consumption Bonus | Power Need Bonus | Power Output Bonus | Primary attribute | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Weapon Upgrades | - | - | - | - | - | - | - | - | - | - | - | -300% | - | 167 | 168 | 6 |
| CPU Management | - | - | - | - | - | +400% | - | - | 0 | - | - | - | - | 165 | 166 | 1 |
| Capacitor Emission Systems | - | - | - | -600% | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Capacitor Management | - | - | +400% | - | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 3 |
| Capacitor Systems Operation | - | -600% | - | - | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 1 |
| Capital Capacitor Emission Systems | - | - | - | -600% | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 10 |
| Electronics Upgrades | - | - | - | - | -600% | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Energy Grid Upgrades | - | - | - | - | -600% | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Energy Pulse Weapons | - | - | - | - | - | - | -600% | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Nanite Interfacing | - | - | - | - | - | - | - | - | 0 | +1900% | - | - | - | 165 | 166 | 3 |
| Nanite Operation | - | - | - | - | - | - | - | - | 0 | - | -600% | - | - | 165 | 166 | 2 |
| Power Grid Management | - | - | - | - | - | - | - | - | 0 | - | - | - | +400% | 165 | 166 | 1 |
| Resistance Phasing | - | - | - | -1600% | - | - | -1100% | - | - | - | - | - | - | 165 | 166 | 3 |
| Thermodynamics | - | - | - | - | - | - | - | -5 | 0 | - | - | - | - | 165 | 166 | 3 |
Attributes (6)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 310 | cpuNeedBonus (CPU Need Bonus) | -5 | % | Yes | + |
| 180 | primaryAttribute (Primary attribute) | perception | attributeID | Yes | + |
| 182 | requiredSkill1 (Primary Skill required) | Gunnery | typeID | Yes | + |
| 277 | requiredSkill1Level | 2 | - | Yes | + |
| 181 | secondaryAttribute (Secondary attribute) | memory | attributeID | Yes | + |
| 275 | skillTimeConstant (Training time multiplier) | 2 | x | Yes | + |