Weapon Upgrades
Market: Skills > Engineering
Jita:
80,000.00 ISK sell
/
5,000.00 ISK buy
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
Required Skills (1)
| Skill | Level |
|---|---|
| Gunnery | II |
Required For (108)
Module
(106)
Ballistic Control System (22)
Drone Damage Modules (10)
Entropic Radiation Sink (6)
Gyrostabilizer (14)
Heat Sink (20)
Magnetic Field Stabilizer (15)
Missile Guidance Enhancer (3)
Tracking Enhancer (10)
Vorton Projector Upgrade (6)
Skill
(2)
Engineering (1)
| Type | Level |
|---|---|
| Advanced Weapon Upgrades | IV |
Spaceship Command (1)
| Type | Level |
|---|---|
| Heavy Assault Cruisers | V |
Modifying Skills (1)
Gunnery
(1 modifiers)
| Attribute | Operation | Via Effect |
|---|---|---|
| speed | PostPercent | gunneryTurretSpeeBonusPostPercentSpeedLocationShipModulesRequiringGunnery |
Variations (14) Compare All Variations
| Type | Tier | Meta Level | Jita Sell | Cap | Cap Recharge Time Reduction | Capacitor Modifier | CPU Need Bonus | CPU Output Bonus | Duration Bonus | Heat damage modifier | Level | Module Repair Rate Bonus | Nanite Repair Paste Consumption Bonus | Power Need Bonus | Power Output Bonus | Primary attribute | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Weapon Upgrades | T1 | - | 1,000,000.00 ISK | - | - | - | - | - | - | - | - | - | - | -2 % | - | 167 attributeID | 168 attributeID | +500% |
| CPU Management | T1 | - | 26,625.70 ISK | - | - | - | - | 5 % | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | - |
| Capacitor Emission Systems | T1 | - | 75,000.00 ISK | -5 % | - | - | - | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +100% |
| Capacitor Management | T1 | - | 200,000.00 ISK | - | - | 5 % | - | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +200% |
| Capacitor Systems Operation | T1 | - | 60,000.00 ISK | - | -5 % | - | - | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | - |
| Capital Capacitor Emission Systems | T1 | - | 10,000,000.00 ISK | -5 % | - | - | - | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +900% |
| Electronics Upgrades | T1 | - | 97,156.98 ISK | - | - | - | -5 % | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +100% |
| Energy Grid Upgrades | T1 | - | 72,201.90 ISK | - | - | - | -5 % | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +100% |
| Energy Pulse Weapons | T1 | - | 130,000.00 ISK | - | - | - | - | - | -5 % | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +100% |
| Nanite Interfacing | T1 | - | 5,000,000.00 ISK | - | - | - | - | - | - | - | 0 | 20 % | - | - | - | 165 attributeID | 166 attributeID | +200% |
| Nanite Operation | T1 | - | 1,000,000.00 ISK | - | - | - | - | - | - | - | 0 | - | -5 % | - | - | 165 attributeID | 166 attributeID | +100% |
| Power Grid Management | T1 | - | 29,465.87 ISK | - | - | - | - | - | - | - | 0 | - | - | - | 5 % | 165 attributeID | 166 attributeID | - |
| Resistance Phasing | T1 | - | 500,000.00 ISK | -15 % | - | - | - | - | -10 % | - | - | - | - | - | - | 165 attributeID | 166 attributeID | +200% |
| Thermodynamics | T1 | - | 4,500,000.00 ISK | - | - | - | - | - | - | -5 % | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +200% |
| Type | Meta Level | Jita Sell | Cap | Cap Recharge Time Reduction | Capacitor Modifier | CPU Need Bonus | CPU Output Bonus | Duration Bonus | Heat damage modifier | Level | Module Repair Rate Bonus | Nanite Repair Paste Consumption Bonus | Power Need Bonus | Power Output Bonus | Primary attribute | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Weapon Upgrades | - | 1,000,000.00 ISK | - | - | - | - | - | - | - | - | - | - | -2 % | - | 167 attributeID | 168 attributeID | +500% |
| CPU Management | - | 26,625.70 ISK | - | - | - | - | 5 % | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | - |
| Capacitor Emission Systems | - | 75,000.00 ISK | -5 % | - | - | - | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +100% |
| Capacitor Management | - | 200,000.00 ISK | - | - | 5 % | - | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +200% |
| Capacitor Systems Operation | - | 60,000.00 ISK | - | -5 % | - | - | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | - |
| Capital Capacitor Emission Systems | - | 10,000,000.00 ISK | -5 % | - | - | - | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +900% |
| Electronics Upgrades | - | 97,156.98 ISK | - | - | - | -5 % | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +100% |
| Energy Grid Upgrades | - | 72,201.90 ISK | - | - | - | -5 % | - | - | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +100% |
| Energy Pulse Weapons | - | 130,000.00 ISK | - | - | - | - | - | -5 % | - | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +100% |
| Nanite Interfacing | - | 5,000,000.00 ISK | - | - | - | - | - | - | - | 0 | 20 % | - | - | - | 165 attributeID | 166 attributeID | +200% |
| Nanite Operation | - | 1,000,000.00 ISK | - | - | - | - | - | - | - | 0 | - | -5 % | - | - | 165 attributeID | 166 attributeID | +100% |
| Power Grid Management | - | 29,465.87 ISK | - | - | - | - | - | - | - | 0 | - | - | - | 5 % | 165 attributeID | 166 attributeID | - |
| Resistance Phasing | - | 500,000.00 ISK | -15 % | - | - | - | - | -10 % | - | - | - | - | - | - | 165 attributeID | 166 attributeID | +200% |
| Thermodynamics | - | 4,500,000.00 ISK | - | - | - | - | - | - | -5 % | 0 | - | - | - | - | 165 attributeID | 166 attributeID | +200% |
Attributes (6)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 310 | cpuNeedBonus (CPU Need Bonus) | -5 | % | Yes | + |
| 180 | primaryAttribute (Primary attribute) | perception | attributeID | Yes | + |
| 182 | requiredSkill1 (Primary Skill required) | Gunnery | typeID | Yes | + |
| 277 | requiredSkill1Level | 2 | - | Yes | + |
| 181 | secondaryAttribute (Secondary attribute) | memory | attributeID | Yes | + |
| 275 | skillTimeConstant (Training time multiplier) | 2 | x | Yes | + |