Search / Advanced Weapon Upgrades
Advanced Weapon Upgrades

Advanced Weapon Upgrades

ID: 11207 | Engineering Skill | Published
Market: Skills > Engineering

Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.

Required Skills (1)

SkillLevel
Weapon Upgrades IV

Required For (5)

Module (1)
Siege Module (1)
TypeLevel
Bastion Module I V
Skill (4)
Spaceship Command (1)
TypeLevel
Marauders V

Variations (14)

TypeTierMeta LevelCap Recharge Time ReductionCapacitor ModifierCapacitor Need BonusCPU Need BonusCPU Output BonusDuration BonusHeat damage modifierLevelModule Repair Rate BonusNanite Repair Paste Consumption BonusPower Output BonusPrimary attributeTraining time multiplier
CPU Management T1 - - - - - +400% - - 0 - - - 165 1
Capacitor Emission Systems T1 - - - -600% - - - - 0 - - - 165 2
Capacitor Management T1 - - +400% - - - - - 0 - - - 165 3
Capacitor Systems Operation T1 - -600% - - - - - - 0 - - - 165 1
Capital Capacitor Emission Systems T1 - - - -600% - - - - 0 - - - 165 10
Electronics Upgrades T1 - - - - -600% - - - 0 - - - 165 2
Energy Grid Upgrades T1 - - - - -600% - - - 0 - - - 165 2
Energy Pulse Weapons T1 - - - - - - -600% - 0 - - - 165 2
Nanite Interfacing T1 - - - - - - - - 0 +1900% - - 165 3
Nanite Operation T1 - - - - - - - - 0 - -600% - 165 2
Power Grid Management T1 - - - - - - - - 0 - - +400% 165 1
Resistance Phasing T1 - - - -1600% - - -1100% - - - - - 165 3
Thermodynamics T1 - - - - - - - -5 0 - - - 165 3
Weapon Upgrades T1 - - - - -600% - - - - - - - 167 2
TypeMeta LevelCap Recharge Time ReductionCapacitor ModifierCapacitor Need BonusCPU Need BonusCPU Output BonusDuration BonusHeat damage modifierLevelModule Repair Rate BonusNanite Repair Paste Consumption BonusPower Output BonusPrimary attributeTraining time multiplier
CPU Management - - - - - +400% - - 0 - - - 165 1
Capacitor Emission Systems - - - -600% - - - - 0 - - - 165 2
Capacitor Management - - +400% - - - - - 0 - - - 165 3
Capacitor Systems Operation - -600% - - - - - - 0 - - - 165 1
Capital Capacitor Emission Systems - - - -600% - - - - 0 - - - 165 10
Electronics Upgrades - - - - -600% - - - 0 - - - 165 2
Energy Grid Upgrades - - - - -600% - - - 0 - - - 165 2
Energy Pulse Weapons - - - - - - -600% - 0 - - - 165 2
Nanite Interfacing - - - - - - - - 0 +1900% - - 165 3
Nanite Operation - - - - - - - - 0 - -600% - 165 2
Power Grid Management - - - - - - - - 0 - - +400% 165 1
Resistance Phasing - - - -1600% - - -1100% - - - - - 165 3
Thermodynamics - - - - - - - -5 0 - - - 165 3
Weapon Upgrades - - - - -600% - - - - - - - 167 2

Attributes (7)

IDNameValueUnitStackableHigh Is Good
1047 canNotBeTrainedOnTrial 1 - Yes +
323 powerNeedBonus (Power Need Bonus) -2 % Yes +
180 primaryAttribute (Primary attribute) perception attributeID Yes +
182 requiredSkill1 (Primary Skill required) Weapon Upgrades typeID Yes +
277 requiredSkill1Level 4 - Yes +
181 secondaryAttribute (Secondary attribute) willpower attributeID Yes +
275 skillTimeConstant (Training time multiplier) 6 x Yes +

Incoming Modifiers (0)

No modifiers affect this type.