Energy Grid Upgrades
Market: Skills > Engineering
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Required Skills (2)
| Skill | Level |
|---|---|
| Power Grid Management | II |
| Science | I |
Required For (133)
Module
(131)
Capacitor Battery (29)
Capacitor Flux Coil (6)
Capacitor Power Relay (20)
Capacitor Recharger (18)
Power Diagnostic System (23)
Reactor Control Unit (22)
Shield Flux Coil (6)
Shield Power Relay (6)
Siege Module (1)
| Type | Level |
|---|---|
| Bastion Module I | V |
Skill
(2)
Spaceship Command (2)
| Type | Level |
|---|---|
| Heavy Assault Cruisers | V |
| Marauders | V |
Variations (14)
| Type | Tier | Meta Level | Cap Recharge Time Reduction | Capacitor Modifier | Capacitor Need Bonus | CPU Need Bonus | CPU Output Bonus | Duration Bonus | Heat damage modifier | Level | Module Repair Rate Bonus | Nanite Repair Paste Consumption Bonus | Power Need Bonus | Power Output Bonus | Primary attribute | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Weapon Upgrades | T1 | - | - | - | - | - | - | - | - | - | - | - | -300% | - | 167 | 168 | 6 |
| CPU Management | T1 | - | - | - | - | - | +400% | - | - | 0 | - | - | - | - | 165 | 166 | 1 |
| Capacitor Emission Systems | T1 | - | - | - | -600% | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Capacitor Management | T1 | - | - | +400% | - | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 3 |
| Capacitor Systems Operation | T1 | - | -600% | - | - | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 1 |
| Capital Capacitor Emission Systems | T1 | - | - | - | -600% | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 10 |
| Electronics Upgrades | T1 | - | - | - | - | -600% | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Energy Pulse Weapons | T1 | - | - | - | - | - | - | -600% | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Nanite Interfacing | T1 | - | - | - | - | - | - | - | - | 0 | +1900% | - | - | - | 165 | 166 | 3 |
| Nanite Operation | T1 | - | - | - | - | - | - | - | - | 0 | - | -600% | - | - | 165 | 166 | 2 |
| Power Grid Management | T1 | - | - | - | - | - | - | - | - | 0 | - | - | - | +400% | 165 | 166 | 1 |
| Resistance Phasing | T1 | - | - | - | -1600% | - | - | -1100% | - | - | - | - | - | - | 165 | 166 | 3 |
| Thermodynamics | T1 | - | - | - | - | - | - | - | -5 | 0 | - | - | - | - | 165 | 166 | 3 |
| Weapon Upgrades | T1 | - | - | - | - | -600% | - | - | - | - | - | - | - | - | 167 | 166 | 2 |
| Type | Meta Level | Cap Recharge Time Reduction | Capacitor Modifier | Capacitor Need Bonus | CPU Need Bonus | CPU Output Bonus | Duration Bonus | Heat damage modifier | Level | Module Repair Rate Bonus | Nanite Repair Paste Consumption Bonus | Power Need Bonus | Power Output Bonus | Primary attribute | Secondary attribute | Training time multiplier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Weapon Upgrades | - | - | - | - | - | - | - | - | - | - | - | -300% | - | 167 | 168 | 6 |
| CPU Management | - | - | - | - | - | +400% | - | - | 0 | - | - | - | - | 165 | 166 | 1 |
| Capacitor Emission Systems | - | - | - | -600% | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Capacitor Management | - | - | +400% | - | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 3 |
| Capacitor Systems Operation | - | -600% | - | - | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 1 |
| Capital Capacitor Emission Systems | - | - | - | -600% | - | - | - | - | 0 | - | - | - | - | 165 | 166 | 10 |
| Electronics Upgrades | - | - | - | - | -600% | - | - | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Energy Pulse Weapons | - | - | - | - | - | - | -600% | - | 0 | - | - | - | - | 165 | 166 | 2 |
| Nanite Interfacing | - | - | - | - | - | - | - | - | 0 | +1900% | - | - | - | 165 | 166 | 3 |
| Nanite Operation | - | - | - | - | - | - | - | - | 0 | - | -600% | - | - | 165 | 166 | 2 |
| Power Grid Management | - | - | - | - | - | - | - | - | 0 | - | - | - | +400% | 165 | 166 | 1 |
| Resistance Phasing | - | - | - | -1600% | - | - | -1100% | - | - | - | - | - | - | 165 | 166 | 3 |
| Thermodynamics | - | - | - | - | - | - | - | -5 | 0 | - | - | - | - | 165 | 166 | 3 |
| Weapon Upgrades | - | - | - | - | -600% | - | - | - | - | - | - | - | - | 167 | 166 | 2 |
Attributes (9)
| ID | Name | Value | Unit | Stackable | High Is Good |
|---|---|---|---|---|---|
| 310 | cpuNeedBonus (CPU Need Bonus) | -5 | % | Yes | + |
| 180 | primaryAttribute (Primary attribute) | intelligence | attributeID | Yes | + |
| 182 | requiredSkill1 (Primary Skill required) | Power Grid Management | typeID | Yes | + |
| 277 | requiredSkill1Level | 2 | - | Yes | + |
| 183 | requiredSkill2 (Secondary Skill required) | Science | typeID | Yes | + |
| 278 | requiredSkill2Level | 1 | - | Yes | + |
| 181 | secondaryAttribute (Secondary attribute) | memory | attributeID | Yes | + |
| 280 | skillLevel (Level) | 0 | - | Yes | + |
| 275 | skillTimeConstant (Training time multiplier) | 2 | x | Yes | + |
Effects (3)
| ID | Name | Category | Modifiers |
|---|---|---|---|
| 396 | energyGridUpgradesCpuNeedBonusPostPercentCpuLocationShipModulesRequiringEnergyGridUpgrades | 0 | 1 |
| 211 | sensorUpgradesSkillBoostCpuNeedBonus | 0 | 1 |
| 132 | skillEffect | 0 | 2 |
Outgoing Modifiers (4)
| Effect | Func | Modifying Attr | Op | Modified Attr | Skill | Group |
|---|---|---|---|---|---|---|
| skillEffect | ItemModifier | skillPoints | ModAdd | skillLevel | - | - |
| skillEffect | ItemModifier | skillTimeConstant | Op(9) | skillLevel | - | - |
| sensorUpgradesSkillBoostCpuNeedBonus | ItemModifier | skillLevel | PreMul | cpuNeedBonus | - | - |
| energyGridUpgradesCpuNeedBonusPostPercentCpuLocationShipModulesRequiringEnergyGridUpgrades | LocationRequiredSkillModifier | cpuNeedBonus | PostPercent | cpu | Energy Grid Upgrades | - |
Incoming Modifiers (0)
No modifiers affect this type.