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Capacitor Management

Capacitor Management

ID: 3418 | Engineering Skill | Published
Market: Skills > Engineering

Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.

Required Skills (1)

SkillLevel
Power Grid Management III

Required For (8)

Variations (14)

TypeTierMeta LevelCap Recharge Time ReductionCapacitor Need BonusCPU Need BonusCPU Output BonusDuration BonusHeat damage modifierLevelModule Repair Rate BonusNanite Repair Paste Consumption BonusPower Need BonusPower Output BonusPrimary attributeSecondary attributeTraining time multiplier
Advanced Weapon Upgrades T1 - - - - - - - - - - -300% - 167 168 6
CPU Management T1 - - - - +400% - - 0 - - - - 165 166 1
Capacitor Emission Systems T1 - - -600% - - - - 0 - - - - 165 166 2
Capacitor Systems Operation T1 - -600% - - - - - 0 - - - - 165 166 1
Capital Capacitor Emission Systems T1 - - -600% - - - - 0 - - - - 165 166 10
Electronics Upgrades T1 - - - -600% - - - 0 - - - - 165 166 2
Energy Grid Upgrades T1 - - - -600% - - - 0 - - - - 165 166 2
Energy Pulse Weapons T1 - - - - - -600% - 0 - - - - 165 166 2
Nanite Interfacing T1 - - - - - - - 0 +1900% - - - 165 166 3
Nanite Operation T1 - - - - - - - 0 - -600% - - 165 166 2
Power Grid Management T1 - - - - - - - 0 - - - +400% 165 166 1
Resistance Phasing T1 - - -1600% - - -1100% - - - - - - 165 166 3
Thermodynamics T1 - - - - - - -5 0 - - - - 165 166 3
Weapon Upgrades T1 - - - -600% - - - - - - - - 167 166 2
TypeMeta LevelCap Recharge Time ReductionCapacitor Need BonusCPU Need BonusCPU Output BonusDuration BonusHeat damage modifierLevelModule Repair Rate BonusNanite Repair Paste Consumption BonusPower Need BonusPower Output BonusPrimary attributeSecondary attributeTraining time multiplier
Advanced Weapon Upgrades - - - - - - - - - - -300% - 167 168 6
CPU Management - - - - +400% - - 0 - - - - 165 166 1
Capacitor Emission Systems - - -600% - - - - 0 - - - - 165 166 2
Capacitor Systems Operation - -600% - - - - - 0 - - - - 165 166 1
Capital Capacitor Emission Systems - - -600% - - - - 0 - - - - 165 166 10
Electronics Upgrades - - - -600% - - - 0 - - - - 165 166 2
Energy Grid Upgrades - - - -600% - - - 0 - - - - 165 166 2
Energy Pulse Weapons - - - - - -600% - 0 - - - - 165 166 2
Nanite Interfacing - - - - - - - 0 +1900% - - - 165 166 3
Nanite Operation - - - - - - - 0 - -600% - - 165 166 2
Power Grid Management - - - - - - - 0 - - - +400% 165 166 1
Resistance Phasing - - -1600% - - -1100% - - - - - - 165 166 3
Thermodynamics - - - - - - -5 0 - - - - 165 166 3
Weapon Upgrades - - - -600% - - - - - - - - 167 166 2

Attributes (7)

IDNameValueUnitStackableHigh Is Good
1079 capacitorCapacityBonus (Capacitor Modifier) 5 % Yes +
180 primaryAttribute (Primary attribute) intelligence attributeID Yes +
182 requiredSkill1 (Primary Skill required) Power Grid Management typeID Yes +
277 requiredSkill1Level 3 - Yes +
181 secondaryAttribute (Secondary attribute) memory attributeID Yes +
280 skillLevel (Level) 0 - Yes +
275 skillTimeConstant (Training time multiplier) 3 x Yes +

Incoming Modifiers (0)

No modifiers affect this type.